List<aClient> players;
Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS
+Monster boss; // The boss monster
Monster *masters[LEVELS]; // A master for each level
return;
}
+ else if (!is_playing(user))
+ {
+ notice(s_GameServ, u, "You must be playing to use items!");
+ return;
+ }
+
p = user->stats;
if (p->battle)