that way the game has a point no matter how many monsters
are done!
-* Some reconnect scheme that will reconnect the server on squit and
- rejoin the bot if disconnected
+* Make an option to switch between privmsg/notice
+
+* Make config file accept hostnames not just ips
+
+* option for gameserv oper in config file
+
+* make auto message on connect optional
+
+* Random forest quotes when you search the forest
+
+* Change your name for a price :)
+
+* Daily news (murders, kidnappings, level gains, red dragon slayings)
+
+* Add a drop command for all(their own nick)/admin(any nick)
+
+* Add admin version of the logout command which allows them to logout
+ anyone
+
+* Rejoin the bot if kicked/killed
+
+* Notice on database updates
* Put the masters in a masters.dat file.
versions of GameServ to be running on the same network using the same data.
* Classes of players with special abilities like spells and such.
+ - Thieves can rob the bank if they're strong enough :)
* Error handling
* DCC Chat With GameServ for added capabilities
-* Timeouts on player fights w/ option in config file for timeout rate
- * Other player will win on timeout? option in config file
-
* Implement some sort of IP identification scheme so you can only have one
player per user@host.
X Option for including a config file as a runtime parameter for running
Multiple instances of GameServ on different networks.
+X Timeouts on player fights w/ option in config file for timeout rate
+
X Fix bug where people can identify while they are two different
nicknames
X Hash tables for speedy search/insert into player lists.
+X Fix the hashing algorithm for nickname changes!
+
+X Some reconnect scheme that will reconnect the server on squit
+
+X Idle time events - mobbed by the goblin gang
+ X (timestamp on each player, periodic checks (config file entry),
+ X if (time(NULL) - player->idlesince >= maxidletime) then (event())
+