- = Started
X = Finsihed
-* Make GameServ a true daemon instead of using nohup
- * No output unless it's a loading error
+- Finish the monsters for all levels.
-* Take out most of the output except if in debug mode.
+- Make all applicable commands take the player name instead of the irc
+ nickname as their parameter. This way players can have different names
+ and stay anonymous on IRC while enjoying full game functionality.
-* Town square shouts. Array of 10 strings that gets rotated
- * Choose how many strings to rotate in the config file
+- Make an end monster for whatever the last level in the game is...
+ that way the game has a point no matter how many monsters
+ are done!
-- Tavern where you can buy potions and powerups
+- Some reconnect scheme that will reconnect the server on squit and
+ rejoin the bot if disconnected
-- Forest events
- X Wishing well
- X Fountain of youth - rejuvination & forest fights
- * Horse - extra forest fights and strength
- * Horse dies a short life
+* Notice on database updates
+
+* Put the masters in a masters.dat file.
+
+* Group all data in a data directory
+
+* Make install
+
+* Make database and config file version numbers
+ - Not necessary for config files anymore
+
+* Town square shouts. Array of 10 strings that gets rotated
+ * Choose how many strings to rotate in the config file
* Offline player fighting
* Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
* Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
* Possible choice in gameserv.conf
-* Classes of players with special abilities like spells and such.
-
-* Hash tables for speedy search/insert into player lists.
+* MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
+ versions of GameServ to be running on the same network using the same data.
-* Notice on missing directive from gameserv.conf file.
+* Classes of players with special abilities like spells and such.
* Error handling
-* Option for including a config file as a runtime parameter for running
- Multiple instances of GameServ on different networks.
-
* DCC Chat With GameServ for added capabilities
* Timeouts on player fights w/ option in config file for timeout rate
* Other player will win on timeout? option in config file
+* Implement some sort of IP identification scheme so you can only have one
+ player per user@host.
+
+X Make a logout command
+
+X make it so you can't register two of the same player names
+
+X Option for including a config file as a runtime parameter for running
+ Multiple instances of GameServ on different networks.
+
X Fix bug where people can identify while they are two different
nicknames
X Add option to config file for forest fights per day, etc.
-* Finish the monsters for all levels.
- X Load monsters from a monsters.dat file so they can be changed easily.
+X Load monsters from a monsters.dat file so they can be changed easily.
X Periodic updates of the gameserv databases to avoid lost data
+X Tavern where you can buy potions and powerups
+X Add functionality for potions
+X Forest events
+ X Wishing well
+ X Fountain of youth: rejuvination & forest fights
+
+X Make GameServ a true daemon instead of using nohup
+ X No output unless it's a loading error
+
+X Take out most of the output except if in debug mode.
+ X put in the logfile in debug mode
+
+X Add P10: Undernet protocol
+
+X Notice on missing directive from gameserv.conf file.
+X Make it so you can only fight a person at max, so many levels below
+ you
+
+X Fix bug that doesn't decrease player fights
+
+X Deal with cheaters who create additional characters, fight with them a
+ bit, then kill them to get their gold. Maybe add level restrictions
+ to fighting other players?
+
+X Hash tables for speedy search/insert into player lists.
+
+X Fix the hashing algorithm for nickname changes!
+