int sock;
int day;
-List<aClient> clients;
+List<aClient> clients[U_TABLE_SIZE];
void save_day();
void load_day();
void prettyIntro();
+void check_idles();
// Make this a daemon
int daemon(int nochdir, int noclose);
int main(int argc, char *argv[])
{
char buffer[1024], buf[1024];
- int connected = 1;
+ int connected;
+ long lastidlecheck;
char *cmd, *source = NULL, *conf = "gameserv.conf";
srand(time(NULL));
perror("Could not turn into a daemon");
exit(2);
}
+ init_masters();
+ load_gs_dbase();
+
+ if (load_monsters() == false)
+ goto end;
+
+ shuttingdown = false;
+
+ strcpy(boss.name, "Red Dragon");
+ strcpy(boss.weapon, "Breath of Unholy Fire");
+ boss.strength = 6667;
+ boss.gold = 2000000000;
+ boss.exp = 2000000000;
+ strcpy(boss.death, "You finally snuff out the deadly murderous "\
+ "dragon's dark flames. You have freed the land of its terror "\
+ "filled reign from above!");
- ignore_pipe();
- sock = make_connection(remoteport, SOCK_STREAM, remoteserver);
- if (sock == -1) {
- fprintf(stderr,"make_connection failed.\n");
+ // This loop will retry the connection 3 times
+ for (int retry = 0; retry < 3 && !shuttingdown; retry++)
+ {
+ connected = 1;
+ load_day();
+
+ long int loadtime = time(NULL);
+ long int currentTime;
+ long int oldTime = loadtime;
+
+ lastidlecheck = loadtime;
+
+ #ifdef DEBUGMODE
+ log("Setting primary Idle Check timestamp: %ld", lastidlecheck);
+ #endif
+ bool loaded = false;
+
+ ignore_pipe();
+ sock = make_connection(remoteport, SOCK_STREAM, remoteserver);
+ if (sock == -1) {
+ fprintf(stderr,"make_connection failed.\n");
unload_config_file();
return -1;
}
raw("PROTOCTL NICKv2 VHP");
raw("PASS :%s", remotepass);
raw("SERVER %s 1 :%s", servername, servername);
- raw("NICK %S 1 %d %S %s %s %d +owghraAxNt %s :%s v%s", time(NULL), gshost,
+ raw("NICK %S 1 %d %S %s %s %d +wghraAxNt %s :%s v%s", time(NULL), gshost,
servername, time(NULL), gshost, PACKAGE, VERSION);
raw(":%S JOIN %s", c_Forest);
- raw(":%S MODE %s +mtn", c_Forest);
+ raw(":%S MODE %s +tn", c_Forest);
#elif defined(BAHAMUT)
raw("PASS %s :TS", remotepass);
raw("SERVER %s 1 :%s", servername, servername);
- raw("NICK %S 1 %d +o %s %s %s 0 :GameServ", time(NULL), gsident, gshost,
+ raw("NICK %S 1 %d +w %s %s %s 0 :GameServ", time(NULL), gsident, gshost,
servername);
- raw(":%s SJOIN %d %d %s +mnt :@%S", servername, time(NULL), time(NULL), c_Forest);
+ raw(":%s SJOIN %d %d %s +nt :@%S", servername, time(NULL), time(NULL), c_Forest);
#elif defined(HYBRID)
raw("PASS %s :TS", remotepass);
raw("SERVER %s 1 :%s", servername, servername);
- raw("NICK %S 1 %d +o %s %s %s :GameServ", time(NULL), gsident, gshost,
+ raw("NICK %S 1 %d +w %s %s %s :GameServ", time(NULL), gsident, gshost,
servername);
- // Sending a timestamp of 1 to force ops.
- raw(":%s SJOIN 1 %s +ntm :@%S", servername, c_Forest);
+ raw(":%s SJOIN %ld %s +ntm :@%S", servername, time(NULL), c_Forest);
#elif defined(P10)
// Server numeric is: [] <-- must be unique
raw("PASS :%s", remotepass);
raw("SERVER %s 1 %d %d P10 []AAF :%s", servername, time(NULL), time(NULL), servername);
raw("[] N %S 1 %d %s %s DAqAoB %s :%S", time(NULL), gsident, gshost, gsnum);
- raw("[] B %s %d +tnm %s:o", c_Forest, time(NULL) - 864000, gsnum);
+ raw("[] B %s %d +tn %s:o", c_Forest, time(NULL) - 864000, gsnum);
#endif
#if defined(P10)
log("Server: %s",buffer);
#endif
- strcpy(boss.name, "Red Dragon");
- strcpy(boss.weapon, "Breath of Unholy Fire");
- boss.strength = 6667;
- boss.gold = 2000000000;
- boss.exp = 2000000000;
- strcpy(boss.death, "You finally snuff out the deadly murderous "\
- "dragon's dark flames. You have freed the land of its terror "\
- "filled reign from above!");
-
- init_masters();
- load_gs_dbase();
- load_day();
- long int loadtime = time(NULL);
- long int currentTime;
- long int oldTime = loadtime;
- bool loaded = false;
-
- if (load_monsters() == false)
- goto end;
-
while (connected) {
if (sock_gets(sock,buffer,sizeof(buffer)) == -1) {
connected = 0;
if (!loaded)
{
if (time(NULL) >= welcomedelay + loadtime)
+ {
loaded = true;
+ retry = 0; // Start the reconnection cycle over
+ }
+ }
+ else
+ {
+ long TIME = time(NULL);
+ if (TIME - lastidlecheck >= idlecheckperiod)
+ {
+ check_idles();
+ lastidlecheck = TIME;
+ }
}
// Save the player data every updateperiod seconds
if (currentTime - oldTime >= updateperiod)
{
oldTime = currentTime;
+ log("Saving to %s", playerdata);
save_gs_dbase();
}
if ((tempPtr = find((source + 1))))
{
char *nick;
+ unsigned long oldhv, newhv;
nick = strtok(NULL, " ");
+ oldhv = HASH((unsigned char *) tempPtr->getNick(),
+ U_TABLE_SIZE);
+ newhv = HASH((unsigned char *) nick, U_TABLE_SIZE);
tempPtr->setNick(nick);
+ clients[oldhv].remove(tempPtr);
+ clients[newhv].insertAtBack(tempPtr);
}
}
else
#else
notice(s_GameServ, nick, welcomemsg, nick);
#endif
-
- clients.insertAtBack(newuser);
+ unsigned long hv = HASH((unsigned char *) nick, U_TABLE_SIZE);
+ clients[hv].insertAtBack(newuser);
delete newuser;
}
#if defined(P10)
if (z == ':')
source++;
+ unsigned long hv = HASH((unsigned char *) source, U_TABLE_SIZE);
if ((quitter = find(source)))
- clients.remove(quitter);
+ clients[hv].remove(quitter);
if ((quitter = findIRCplayer(source)))
{
if (player_fight(quitter))
quitter->stats->fight = NULL;
quitter->stats->master = NULL;
- quitter->setNick("!NULL!");
+ quitter->setNick("Not Playing");
#ifdef P10
- quitter->setRealNick("!NULL!");
+ quitter->setRealNick("Not Playing");
#endif
- quitter->stats->user = NULL; // Unidentify them
+ quitter->stats->client = NULL; // Unidentify them
}
if (z == ':')
delete [] longname;
gameserv(source, rest);
}
- else if (stricmp(dest, c_Forest) == 0)
+ else if (stricmp(dest, c_Forest) == 0 && listenonc_forest)
{
delete [] longname;
forest(source, rest);
}
}
+ } // for loop for connection retry
+
end:
save_gs_dbase();
aClient *findbyrealnick(char *realnick)
{
ListNode <aClient> *newPtr;
- newPtr = clients.First();
+ unsigned long hv = HASH((unsigned char *) realnick, U_TABLE_SIZE);
+ newPtr = clients[hv].First();
aClient *client = NULL;
aClient *findbynick(char *nick)
{
ListNode <aClient> *newPtr;
- newPtr = clients.First();
+ unsigned long hv = HASH((unsigned char *) nick, U_TABLE_SIZE);
+ newPtr = clients[hv].First();
aClient *client = NULL;
ListNode <aClient> *newPtr;
aClient *p = NULL;
- for (newPtr = players.First(); newPtr; newPtr = newPtr->Next())
+ unsigned long hv = HASH((unsigned char *) nick, U_TABLE_SIZE);
+ for (newPtr = players[hv].First(); newPtr; newPtr = newPtr->Next())
{
p = newPtr->getData();
#ifdef P10
}
return NULL;
}
+
aClient *findplayer(const char *name)
{
ListNode <aClient> *newPtr;
Player *p = NULL;
-
- for (newPtr = players.First(); newPtr; newPtr = newPtr->Next())
+ unsigned long hv = HASH((unsigned char *) name, U_TABLE_SIZE);
+ for (newPtr = players[hv].First(); newPtr; newPtr = newPtr->Next())
{
p = newPtr->getData()->stats;
if (stricmp(p->name, name) == 0)
return NULL;
}
+void check_idles()
+{
+ ListNode <aClient> *newPtr;
+ Player *p = NULL;
+
+ for (int x = 0; x < U_TABLE_SIZE; x++)
+ {
+ for (newPtr = players[x].First(); newPtr; newPtr = newPtr->Next())
+ {
+ p = newPtr->getData()->stats;
+ if (timedOut(p))
+ {
+ timeOutEvent(p);
+ }
+ }
+ }
+}
+
aClient *findbynick(const char *nick)
{
ListNode <aClient> *newPtr;
- newPtr = clients.First();
+ unsigned long hv = HASH((unsigned char *) nick, U_TABLE_SIZE);
+ newPtr = clients[hv].First();
aClient *client = NULL;