master = NULL;
battle = NULL;
flags = 0;
+ lastcommand = 0;
+ lastlogin = 0;
setAlive(this);
inventory.reset();
}
+Player::Player()
+{
+ name = new char[256];
+ password = new char[256];
+ setData(NULL);
+
+ #ifdef DEBUGMODE
+ log("New Player: %s", name);
+ #endif
+}
+
Player::Player(aClient *user)
{
else
setData(NULL);
- #ifdef DEBUGMODE
- log("New Player: %s", name);
- #endif
}
Player::Player(char *n)
player_fights = right->player_fights;
flags = right->flags;
inventory.setInventory(&right->inventory);
+ client = right->client;
+ lastcommand = right->lastcommand;
+ lastlogin = right->lastlogin;
}
else
{
reset();
-
+ client = NULL;
int num = rand() % 32767;
sprintf(name, "Player%d", num);
}
exp = m->exp;
}
+monster_::monster_(monster_ &m)
+{
+ name = new char[strlen(m.name) + 1];
+ weapon = new char[strlen(m.weapon) + 1];
+ death = new char[strlen(m.death) + 1];
+
+ strcpy(name, m.name);
+ strcpy(weapon, m.weapon);
+ strcpy(death, m.death);
+
+ strength = m.strength;
+ maxhp = m.maxhp;
+ hp = m.hp;
+ gold = m.gold;
+ exp = m.exp;
+}
+
long int Player::setFlags(long int newflags)
{
flags = newflags;