+Version 1.2.2
+* Added an optional config file directive USEPRIVMSG which makes
+ gameserv use /msg instead of /notice - kain
+* Made the ignoreservers config file option work for bahamut - kain
+* Fixed an error in do_register that was not adding the client to the
+ players list correctly, causing newly registered players to be
+ locked out of identifying until the next gameserv restart - kain
+* Fixed an error that crashed GameServ if you tried to fight a player
+ lower than the configured level - kain
+* Reduced the effect of potions since the price is down - kain
+* Reduced the price of potions significantly - kain
+* Added a few timeout events if you're not in a fight - kain
+
+Version 1.2.1
+* Included a crontab script in all new distros now - kain
+* Added a new flag that tells wether a person is playing instead of
+ relying solely on pointers - kain
+* Added a mechanism to ignore on a nick to nick basis, and implemented
+ code to auto-ignore nicks on certain servers - kain
+* Changed the HASH command to iHASH (case insensitive) and sHASH (case
+ sensitive) - kain
+* Gameserv no longer opers - kain
+* New config file directive: listenonc_forest... see
+ gameserv.example.conf - kain
+* Fixed a bug in identify that was causing players to be shown as not
+ playing (after the change in functions) - kain
+* Fixed up the is_playing boolean function to be more strict - kain
+* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
+ was messing things up - kain
+* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
+* Added a timeout mechanism with two new config file options - kain
+ - If players are fighting, and the one who's turn it is times out,
+ they lose their turn. If they both timeout after that,
+ they are logged out.
+ - If players are not fighting (player fights), they are simply
+ logged out.
+* Fixed a major bug causing a crash when players fought - kain
+* The gameserv server now attempts 3 reconnects if disconnected - kain
+
Version 1.2.0
+* Took +devel out of the version reply in gameserv.cpp - kain
+* Implemented a hashing algorithm for extremely fast searches through
+ the players and clients linked lists - kain & wcampbel
+* Fixed some of the fight code - kain
+* Added a logout command so you don't have to quit the IRC Network to
+ stop playing - kain
* Fixed a bug that was causing players not to be voiced on the forest
channel on P10 servers - kain
-* Added a missing code segment to subtract 1 from the player fights per
+* Added a missing code segment to decrement the player fights per
day when you fight another player (reported by MaCbLiNd) - kain
* Fixed a bug that allowed the same player name to be registered any
number of times - kain
Before it was held in limbo - kain
* Fixed a bug in the fight command requiring you to use an irc nickname
to fight (BugID 927789) - kain
+
Version 1.1.9
* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
These allow you to set limits on the distance (in levels) two players
by wassup). - wcampbel
* Fixed a core in RUN if a client wasn't playing. - wcampbel
* Added an option to specify the PID file in the config file. - kain
+
Version 1.1.8
* Missing directives now are identified for config files upon startup - kain
* Added a --help option to the gameserv binary - kain
* Fixed a bug that caused the identify function to segfault. - kain
* Fixed some P10 Functionality - kain
* Merged in the Hybrid patch - wcampbel
+
Version 1.1.7
* Added P10 Functionality (ircu-2.10.11.x)
* Created Monsters for level 8