#define __GS__IDAOFACTORY_H__\r
\r
#include <GameServ/DataLayer/IPlayerDAO.h>\r
-\r
using GameServ::DataLayer::DataAccessObjects::IPlayerDAO;\r
+#include <GameServ/DataLayer/IArmorDAO.h>\r
+using GameServ::DataLayer::DataAccessObjects::IArmorDAO;\r
\r
#include <boost/shared_ptr.hpp>\r
using boost::shared_ptr;\r
//! Test DataAccessObject for all test related operations\r
virtual shared_ptr<IPlayerDAO> GetPlayerDAO(void) const = 0;\r
\r
+ virtual shared_ptr<IArmorDAO> GetArmorDAO(void) const = 0;\r
+\r
private:\r
\r
};\r