]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IDAOFactory.h
Almost done the player code
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / DataLayer / IDAOFactory.h
index 2f948ae17183d698b81c0381d5e3ea9233eb8974..a7c1427f91a6be7d9dbc073fa3f467cca05a74f9 100644 (file)
@@ -2,8 +2,9 @@
 #define __GS__IDAOFACTORY_H__\r
 \r
 #include <GameServ/DataLayer/IPlayerDAO.h>\r
-\r
 using GameServ::DataLayer::DataAccessObjects::IPlayerDAO;\r
+#include <GameServ/DataLayer/IArmorDAO.h>\r
+using GameServ::DataLayer::DataAccessObjects::IArmorDAO;\r
 \r
 #include <boost/shared_ptr.hpp>\r
 using boost::shared_ptr;\r
@@ -26,6 +27,8 @@ namespace GameServ { namespace DataLayer
                //! Test DataAccessObject for all test related operations\r
                virtual shared_ptr<IPlayerDAO> GetPlayerDAO(void) const = 0;\r
 \r
+               virtual shared_ptr<IArmorDAO> GetArmorDAO(void) const = 0;\r
+\r
        private:\r
 \r
        };\r