]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileDAOFactory.h
Almost done the player code
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / DataLayer / File / FileDAOFactory.h
index 29671e3f808d76ddf59c8eb11ef316f4604835e3..535678a7ab8e4b69147c932af1629ba8f7f1e9a0 100644 (file)
@@ -6,10 +6,9 @@
 using GameServ::DataLayer::IDAOFactory;\r
 \r
 #include <GameServ/DataLayer/IPlayerDAO.h>\r
-\r
-\r
 using GameServ::DataLayer::DataAccessObjects::IPlayerDAO;\r
-\r
+#include <GameServ/DataLayer/IArmorDAO.h>\r
+using GameServ::DataLayer::DataAccessObjects::IArmorDAO;\r
 \r
 #include <boost/shared_ptr.hpp>\r
 using boost::shared_ptr;\r
@@ -29,6 +28,7 @@ namespace GameServ { namespace DataLayer { namespace File
                // Overrides //////////////////////////////////////////////////////////\r
                \r
                virtual shared_ptr<IPlayerDAO> GetPlayerDAO(void) const;\r
+               virtual shared_ptr<IArmorDAO> GetArmorDAO(void) const;\r
        private:\r
 \r
 \r