]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv/player.cpp
Started to code timeout events
[irc/gameservirc.git] / gameserv / player.cpp
index 3b4b55f1df914a48bededceca393d60f77e26021..7278cf844d98a43ff4b41418d7d2c86a2ddf9ad3 100644 (file)
@@ -7,8 +7,8 @@
 
 void Player::reset()
 {
-    memset(name, 0, 255);
-    memset(password, 0, 255);
+    memset(name, 0, 256);
+    memset(password, 0, 256);
 
     exp = 1;
     gold = 0;
@@ -29,6 +29,16 @@ void Player::reset()
     setAlive(this);
     inventory.reset();
 }
+Player::Player()
+{
+    name = new char[256];
+    password = new char[256];
+    setData(NULL);
+
+    #ifdef DEBUGMODE
+       log("New Player: %s", name);
+    #endif
+}
 
 Player::Player(aClient *user)
 {
@@ -44,7 +54,6 @@ Player::Player(aClient *user)
     else
        setData(NULL);
 
-    cout << "New Player: " << name << endl << flush;
 }
 
 Player::Player(char *n)
@@ -56,24 +65,41 @@ Player::Player(char *n)
 
     strcpy(name, n);
 
-    cout << "New Player: " << name << endl << flush;
+    #ifdef DEBUGMODE
+       log("New Player: %s", name);
+    #endif
 }
 
 Player::~Player()
-{    
-    cout << "Deleting player";
-
-    if (name)
+{   
+    #ifdef DEBUGMODE
+       char *output;
+       output = new char[strlen(name) + strlen(password) + 48];
+       strcpy(output, "Deleting Player");
+    #endif
+    if (name != NULL)
     {
-       cout << ": " << name;
+       #ifdef DEBUGMODE
+           sprintf(output, "%s: %s", output, name);
+       #endif
+
        delete [] name;
     }
-    if (password)
+
+    if (password != NULL)
     {
-       cout << "   Password: " << password;
+       #ifdef DEBUGMODE
+           sprintf(output, "%s    Password: %s", output, password);
+       #endif
+
        delete [] password;
     }
-    cout << endl << "Player Deleted";
+
+    #ifdef DEBUGMODE
+       log ("%s", output);
+       delete [] output;
+    #endif
 }
 
 void Player::setData(Player *right)
@@ -96,16 +122,19 @@ void Player::setData(Player *right)
         player_fights = right->player_fights;
        flags = right->flags;
        inventory.setInventory(&right->inventory);
+       client = right->client;
     }
     else
     {
         reset();
-
+       client = NULL;
        int num = rand() % 32767;
        sprintf(name, "Player%d", num);
     }
 
-    cout << "Setting Player data for " << name << endl;
+    #ifdef DEBUGMODE
+       log("Setting Player data for %s", name);
+    #endif
 }
 
 monster_::~monster_()
@@ -117,13 +146,13 @@ monster_::~monster_()
 
 monster_::monster_()
 {
-    name = new char[32];
-    weapon = new char[32];
-    death = new char[256];
+    name = new char[64];
+    weapon = new char[64];
+    death = new char[512];
 
-    memset(name, 0, 32);
-    memset(weapon, 0, 32);
-    memset(death, 0, 256);
+    memset(name, 0, 64);
+    memset(weapon, 0, 64);
+    memset(death, 0, 512);
 }
 
 monster_::monster_(monster_ *m)