]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileDAOFactory.h
Consolidated monster data into a single .dat file
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / DataLayer / File / FileDAOFactory.h
index 9bbcd8e31c222365d10a96a15fe9269dd1eecc31..a996bcbc3c8d01bd2c0c689688611a8a820e2c05 100644 (file)
@@ -9,6 +9,8 @@ using GameServ::DataLayer::IDAOFactory;
 using GameServ::DataLayer::DataAccessObjects::IPlayerDAO;\r
 #include <GameServ/DataLayer/IItemDAO.h>\r
 using GameServ::DataLayer::DataAccessObjects::IItemDAO;\r
+#include <GameServ/DataLayer/IMonsterDAO.h>\r
+using GameServ::DataLayer::DataAccessObjects::IMonsterDAO;\r
 \r
 \r
 #include <boost/smart_ptr/shared_ptr.hpp>\r
@@ -30,6 +32,7 @@ namespace GameServ { namespace DataLayer { namespace File
                \r
                virtual shared_ptr<IPlayerDAO> GetPlayerDAO(void) const;\r
                virtual shared_ptr<IItemDAO> GetItemDAO(void) const;\r
+               virtual shared_ptr<IMonsterDAO> GetMonsterDAO(void) const;\r
 \r
        private:\r
 \r