using GameServ::DataLayer::DataAccessObjects::IPlayerDAO;\r
#include <GameServ/DataLayer/IItemDAO.h>\r
using GameServ::DataLayer::DataAccessObjects::IItemDAO;\r
+#include <GameServ/DataLayer/IMonsterDAO.h>\r
+using GameServ::DataLayer::DataAccessObjects::IMonsterDAO;\r
\r
\r
#include <boost/smart_ptr/shared_ptr.hpp>\r
\r
virtual shared_ptr<IPlayerDAO> GetPlayerDAO(void) const;\r
virtual shared_ptr<IItemDAO> GetItemDAO(void) const;\r
+ virtual shared_ptr<IMonsterDAO> GetMonsterDAO(void) const;\r
\r
private:\r
\r