//! Property get - Gold\r
unsigned long int Gold(void) const;\r
//! Property set - Gold\r
- void Gold(const unsigned long int &gold);\r
+ void Gold(const unsigned long int &value);\r
+\r
+ //! Property get - Gold in the bank\r
+ unsigned long int Bank(void) const;\r
+ //! Property set - Gold in the bank\r
+ void Bank(const unsigned long int &value);\r
\r
//! Property get - Health\r
int Health(void) const;\r
//! Undo the effects of an item\r
void Undo(shared_ptr<ItemGO> spItem);\r
\r
+ //! Property set - Password\r
+ void Password(const string &value);\r
+ //! Property get - Password\r
+ string Password(void) const;\r
+\r
bool operator==(const PlayerGO &right) const;\r
bool operator!=(const PlayerGO &right) const;\r
\r
int mLevel;\r
unsigned long int mExperience;\r
unsigned long int mGold;\r
+ unsigned long int mBank;\r
int mHealth;\r
int mMaxHealth;\r
int mStrength;\r