]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/PlayerGO.h
Finished some work on FilePlayerDAO
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / GameLayer / GameObjects / PlayerGO.h
index 53c752750697fc52db7ab360c37d9cab899ad43b..2c168851ce0372e6f443e1d12a2452aa3bf5f03f 100644 (file)
@@ -47,7 +47,12 @@ namespace GameServ { namespace GameLayer { namespace GameObjects
                //! Property get - Gold\r
                unsigned long int Gold(void) const;\r
                //! Property set - Gold\r
-               void Gold(const unsigned long int &gold);\r
+               void Gold(const unsigned long int &value);\r
+\r
+               //! Property get - Gold in the bank\r
+               unsigned long int Bank(void) const;\r
+               //! Property set - Gold in the bank\r
+               void Bank(const unsigned long int &value);\r
 \r
                //! Property get - Health\r
                int Health(void) const;\r
@@ -94,6 +99,11 @@ namespace GameServ { namespace GameLayer { namespace GameObjects
                //! Undo the effects of an item\r
                void Undo(shared_ptr<ItemGO> spItem);\r
 \r
+               //! Property set - Password\r
+               void Password(const string &value);\r
+               //! Property get - Password\r
+               string Password(void) const;\r
+\r
                bool operator==(const PlayerGO &right) const;\r
                bool operator!=(const PlayerGO &right) const;\r
 \r
@@ -104,6 +114,7 @@ namespace GameServ { namespace GameLayer { namespace GameObjects
                int mLevel;\r
                unsigned long int mExperience;\r
                unsigned long int mGold;\r
+               unsigned long int mBank;\r
                int mHealth;\r
                int mMaxHealth;\r
                int mStrength;\r