// this will be hash.cpp start
// thank you wcampbel
-unsigned long HASH(const unsigned char *name, int size_of_table);
+unsigned long sHASH(const unsigned char *name);
+unsigned long iHASH(const unsigned char *name);
List<aClient> players[U_TABLE_SIZE];
// this will be hash.cpp end
void gameserv(char *source, char *buf)
{
- char *cmd;
+ char *cmd, z;
cmd = strtok(buf, " ");
#ifndef P10
source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text
#endif
- if (cmd[0] == ':')
+ z = cmd[0];
+ if (z == ':')
cmd++; // Get rid of that : at the beginning of the :text (command)
#ifdef DEBUGMODE
}
#endif
} else {
- notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd);
+ aClient *user;
+ if ((user = find(source)))
+ {
+ if (isIgnore(user))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+ #endif
+ }
+ else
+ {
+ notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd);
+ }
+ }
}
- source--; // Bring the ':' back so we don't leak memory
- cmd--; // Same thing :)
+ #ifndef P10
+ source--; // Bring the ':' back so we don't leak memory
+ #endif
+ if (z == ':')
+ cmd--; // Same thing :)
}
int stricmp(const char *s1, const char *s2)
void do_list(char *u)
{
+ aClient *user;
+ if (!(user = find(u)))
+ {
+ log("Fatal Error: Couldn't find %s in the client list", u);
+ return;
+ }
+ else if (isIgnore(user))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s. Command LIST", user->getNick());
+ #endif
+ return;
+ }
+
ListNode<aClient> *temp;
bool header = false;
for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
log("Could not find aClient Buf: %s LOGOUT",
u);
}
+ else if (isIgnore(user))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+ #endif
+ return;
+ }
else if (!is_playing(user))
{
notice(s_GameServ, u, "You're not logged in!");
logout(user);
}
}
+
void logout(aClient *user)
{
if (is_playing(user))
{
ListNode<aClient> *it;
aClient *temp;
- unsigned long hv = HASH((unsigned char *) user->stats->name,
- U_TABLE_SIZE);
+ unsigned long hv = iHASH((unsigned char *) user->stats->name);
it = players[hv].Find(user);
+
if (!it)
{
notice(s_GameServ, user->getNick(), "Fatal error. Contact "\
user->stats = NULL;
temp->stats->client = NULL;
#ifdef P10
- temp->setRealNick("!NULL!");
+ temp->setRealNick("Not Playing");
#endif
- temp->setNick("!NULL!");
+ temp->setNick("Not Playing");
it->setNewPtr(temp);
#ifdef DEBUGMODE
);
#endif
}
+ clearPlaying(user);
}
+
void do_register(char *u)
{
char *password, *name;
notice(s_GameServ, u, "%s is already registered!", name);
notice(s_GameServ, u, "Choose another name!");
}
- else if ((user = find(u)))
+ else if (!(user = find(u)))
+ {
+ log("Fatal Error: Couldn't find %s in the clients list", u);
+ }
+ else if (isIgnore(user))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+ #endif
+ return;
+ }
+ else
{
- if (!user->stats)
+ if (!is_playing(user))
{
user->stats = new Player(user);
user->stats->client = user; // Set the backwards pointer
strcpy(user->stats->password, crypt(password, salt));
strcpy(user->stats->name, name);
- unsigned long hv = HASH((unsigned char *) name, U_TABLE_SIZE);
+ unsigned long hv = iHASH((unsigned char *) name);
updateTS(user->stats);
players[hv].insertAtBack(user);
notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password);
notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!");
log("Nickname %s registered player %s.", u, user->stats->name);
+ setPlaying(user); // set the playing flag
}
else
{
aClient *user, *p;
name = strtok(NULL, " ");
password = strtok(NULL, " ");
- user = find(u);
if (!password || !name)
{
notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD");
}
- else if (!user)
+ else if (!(user = find(u)))
{
notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, ""));
log("Error: aClient not found: %s", u);
}
+ else if (isIgnore(user))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+ #endif
+ return;
+ }
else if (!(p = findplayer(name)) || !p->stats)
notice(s_GameServ, u, "Player %s not found", name);
else if (is_playing(user))
}
else {
ListNode<aClient> *temp;
- unsigned long hv = HASH((unsigned char *) p->stats->name,
- U_TABLE_SIZE);
+ unsigned long hv = iHASH((unsigned char *) p->stats->name);
temp = players[hv].Find(p);
if (!temp)
{
log("Setting data for identified");
#endif
user->stats->setData(p->stats);
+ user->stats->client = user;
updateTS(user->stats);
#ifdef DEBUGMODE
- log("Player Identified");
+ log("Player %s IRC: %s Identified", user->stats->name,
+ user->getNick());
#endif
+ setPlaying(user); // set the playing flag
+
temp->setPtr(user);
notice(s_GameServ, u, "Password Accepted. Identified.");
}
nick = strtok(NULL, " ");
- if (!nick)
+ if (!(user = find(u)))
{
- if (!(user = find(u)))
- {
- notice(s_GameServ, u, "Fatal Error in do_stats(). Contact a %S admin for help!");
- log("Error: aClient not found: %s", u);
- return;
- }
- else if (!is_playing(user))
+ log("Fatal Error: %s not found in client list", u);
+ return;
+ }
+ else if (isIgnore(user))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+ #endif
+ return;
+ }
+ else if (!nick)
+ {
+ if (!is_playing(user))
{
notice(s_GameServ, u, "You're not playing, so you have no stats!");
return;
else
showstats(u, nick);
}
+
void init_masters()
{
#ifdef DEBUGMODE
bool is_playing(aClient *user)
{
- return user->stats != NULL;
+ if (user->stats == NULL)
+ {
+ return false;
+ }
+ else if (user->stats->client == NULL)
+ {
+ return false;
+ }
+ else if (!FL_is_playing(user))
+ {
+ return false;
+ }
+ else
+ return true;
}
bool is_fighting(char *u)
if (!is_playing(user))
return false;
else
- return (user->stats->fight != NULL || user->stats->battle != NULL || user->stats->master != NULL);
+ return player_fight(user) || master_fight(user) || user->stats->fight != NULL;
}
bool player_fight(char *u)
else
return player_fight(user);
}
+
bool player_fight(aClient *user)
{
- if (!is_fighting(user))
+ if (!is_playing(user))
return false;
else
return user->stats->battle != NULL;
notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
return;
}
+ else if (isIgnore(ni))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s.", ni->getNick());
+ #endif
+ return;
+ }
else if (!is_playing(ni))
{
notice(s_GameServ, u, "You are not playing!");
{
notice(s_GameServ, u, "Player %s not found!", nick);
}
+ else if (!isAlive(ni->stats))
+ {
+ notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!");
+ }
else if (!is_playing(battle))
{
notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick);
* display_players(u);
* }
*/
- else if (!isAlive(ni->stats))
- {
- notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!");
- }
else if (stricmp(ni->stats->name, battle->stats->name) == 0)
{
notice(s_GameServ, u, "Are you trying to commit suicide!?");
{
notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->battle->stats->name);
}
+ else if (master_fight(battle))
+ {
+ notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name);
+ }
else if (is_fighting(battle))
{
notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->fight->name);
ni->stats->battle = battle;
// Set the other player's battle pointer to you
- battle->stats->battle = ni;
+ ni->stats->battle->stats->battle = ni;
// The initiator gets the first move (perhaps this should be 50/50)
setYourTurn(ni->stats);
notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin");
return;
}
+ else if (isIgnore(user))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+ #endif
+ return;
+ }
else if (!is_playing(user))
{
notice(s_GameServ, u, "You must be playing to use items!");
notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin");
return;
}
-
+ else if (isIgnore(user))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+ #endif
+ return;
+ }
else if (!is_playing(user))
{
notice(s_GameServ, u, "You must be playing to run!");
notice(s_GameServ, u, "Fatal error in do_attack. Contact a(n) %S admin for help.");
return;
}
+ else if (isIgnore(ni))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s.", ni->getNick());
+ #endif
+ return;
+ }
else if (!is_playing(ni))
{
notice(s_GameServ, u, "You're not playing!");
notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
return;
}
+ else if (isIgnore(ni))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s.", ni->getNick());
+ #endif
+ return;
+ }
else if (!is_playing(ni))
{
notice(s_GameServ, u, "You aren't playing!");
password = strtok(NULL, " ");
strcpy(p->password, password);
- temp->setNick("!NULL!");
+ temp->setNick("Not Playing");
#ifdef P10
- temp->setRealNick("!NULL!");
+ temp->setRealNick("Not Playing");
#endif
p->inventory.reset(); // Set inventory to all 0s
tempname = strtok(NULL, " ");
if (tempname)
p->inventory.setHP(stringtoint(tempname));
- unsigned long hv = HASH((unsigned char *) temp->stats->name, U_TABLE_SIZE);
+ unsigned long hv = iHASH((unsigned char *) temp->stats->name);
temp->stats->client = NULL;
players[hv].insertAtBack(temp);
notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2");
return;
}
- else if (!(user = find(u)) || !is_playing(user))
+ else if (!(user = find(u)))
+ {
+ log("Fatal Error: could not find %s in client list", u);
+ return;
+ }
+ else if (isIgnore(user))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+ #endif
+ return;
+ }
+ else if (!is_playing(user))
{
notice(s_GameServ, u, "You must be playing to use the store!");
return;
notice(s_GameServ, u, "Fatal Error. Contact a %S admin!");
return;
}
+ else if (isIgnore(user))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+ #endif
+ return;
+ }
else if (!is_playing(user))
{
notice(s_GameServ, u, "You must be playing to check your inventory!");
notice(s_GameServ, u, "Fatal Error. See a %S admin for help");
return;
}
+ else if (isIgnore(user))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+ #endif
+ return;
+ }
else if (!is_playing(user))
{
notice(s_GameServ, u, "You must be playing to go to the Tavern");
log("Fatal Error. Couldn't find %s while executing do_bank()", u);
return;
}
+ else if (isIgnore(user))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+ #endif
+ return;
+ }
else if (!is_playing(user))
{
notice(s_GameServ, u, "You must be playing to use the bank!");
void do_master(char *u)
{
aClient *user;
- user = find(u);
- if (!user)
+
+ if (!(user = find(u)))
{
notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
return;
}
+ else if (isIgnore(user))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+ #endif
+ return;
+ }
else if (is_fighting(user))
{
notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!");
log("Error: aClient not found: %s", u);
return;
}
+ else if (isIgnore(user))
+ {
+ #ifdef DEBUGMODE
+ log("Ignoring %s.", user->getNick());
+ #endif
+ return;
+ }
else if (!isAdmin(user))
{
notice(s_GameServ, u, "You must be a %S admin to use this command!");
notice(s_GameServ, u, "You must be a %S admin to use this command!");
return;
}
+
if (!nick)
{
notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}");
notice(s_GameServ, u, "Error: aClient not found. Contact %S admin.");
return;
}
+
if (!pass)
{
notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2");
// this will be hash.cpp start
// thank you wcampbel
-unsigned long HASH(const unsigned char *name, int size_of_table)
+unsigned long sHASH(const unsigned char *name)
{
unsigned long h = 0, g;
while (*name)
{
- #ifdef P10
- h = (h << 4) + (*name++); // Case sensitive for numerics
- #else
- h = (h << 4) + tolower(*name++);
- #endif
+ h = (h << 4) + (*name++); // Case sensitive for numerics
+ if ((g = (h & 0xF0000000)))
+ h ^= g >> 24;
+ h &= ~g;
+ }
+ return h % U_TABLE_SIZE;
+}
+
+unsigned long iHASH(const unsigned char *name)
+{
+ unsigned long h = 0, g;
+
+ while (*name)
+ {
+ h = (h << 4) + tolower(*name++);
if ((g = (h & 0xF0000000)))
h ^= g >> 24;
h &= ~g;
}
- return h % size_of_table;
+ return h % U_TABLE_SIZE;
}
// this will be hash.cpp end