#include "level.h"
#include "sockhelp.h"
#include "item.h"
+#include "script.h"
+#include "toplist.h"
#include <algorithm>
#include <cctype>
Level levels[LEVELS]; // The newest way to store monsters
list<item*> Items; // The master list of items
list<tavernItem> tavern; // The list of items available at the tavern
-list<item*> store; // The list of items available at the store
-
-// Database functions
-int save_gs_dbase();
-int load_gs_dbase();
-int load_items();
-int load_tavern();
-int load_store();
-int load_dragon();
-int save_dragon();
-
-item *findItemByID(int id);
-item *findStoreItemByID(int id);
-tavernItem *findTavernItemByID(int id);
-
-// String functions
-#ifndef HAVE_STRTOK
-char *strtok(char *str, const char *delim);
-#endif
-
-int stricmp(const char *s1, const char *s2);
-int strnicmp(const char *s1, const char *s2, size_t len);
-// String Functions
-
-/********** Password functions **********/
-
-bool passcmp(const char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one
+list<item*> store; // List of items available at the store
-bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given.
+toplist myToplist; // List of the top 10 players
-/********** Password functions **********/
-/********** GameServ Booleans **********/
-
bool shuttingdown;
-bool timedOut(Player *p);
-void updateTS(Player *p);
-void timeOutEvent(Player *p);
-
-bool is_playing(char *u); // True if the given nickname in the clients list is playing.
-bool is_playing(aClient *user);
-
-bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything.
-bool is_fighting(aClient *user);
-
-bool player_fight(char *u); // True if the player is fighting another player.
-bool player_fight(aClient *user);
-
-bool master_fight(char *u); // True if the player is fighting their master.
-bool master_fight(aClient *user);
-
-bool dragon_fight(char *u); // True if the player is fighting the dragon.
-bool dragon_fight(aClient *user);
-
-bool alphaNumeric(const char *str); // Returns true if all of the characters in str are alphanumeric non-special chars
-/********** GameServ Booleans **********/
-
-void display_help(char *u, char *file = NULL);
-void display_monster(char *u);
-void display_players(char *u);
-void display_players(aClient *user);
-long int chartoint(char ch);
-int isstringnum(char *num);
-long int pow (int x, int y);
-long int stringtoint(char *number);
-
-char *spaces(int len, char *seperator);
-void refresh(Player *p);
-void refreshall();
-void rollover(Player *p);
-void rolloverall();
-
-void updateTS(Player *p);
-void reset(Player *p);
-bool load_masters();
-bool load_monsters();
-bool load_levels();
-void delete_monsters();
void do_admin(char *u);
void do_attack(char *u);
void do_store(char *u);
void do_tavern(char *u);
void do_use(char *u);
-void see_master(char *u);
-
-void logout(aClient *user);
-void showstats(const char *u, const char *nick);
-void showTavern(aClient *user);
-void showinventory(Player *from, aClient *to);
-void showBankBalance(const char *u);
-void end_turn(aClient *user);
#define WNA 16
cmd = strtok(NULL, " ");
if (!cmd)
- notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST");
+ notice(s_GameServ, source, "SYNTAX: /msg <S SEARCH FOREST");
else
do_forest(source);
if (!(user = find(source)))
{
- notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin");
+ notice(s_GameServ, source, "Error: aClient not found. Contact a <S admin");
log("Error: aClient not found: %s", source);
}
else if (!isAdmin(user))
{
- notice(s_GameServ, source, "You must be a %S admin to use this command!");
+ notice(s_GameServ, source, "You must be a <S admin to use this command!");
}
else
{
if (!(user = find(source)))
{
- notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin");
+ notice(s_GameServ, source, "Error: aClient not found. Contact a <S admin");
log("Error: aClient not found: %s", source);
}
else if (!isAdmin(user))
{
- notice(s_GameServ, source, "You must be a %S admin to use this command!");
+ notice(s_GameServ, source, "You must be a <S admin to use this command!");
}
else
{
if (!(user = find(source)))
{
- notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin");
+ notice(s_GameServ, source, "Error: aClient not found. Contact a <S admin");
log("Error: aClient not found: %s", source);
}
else if (!isAdmin(user))
{
- notice(s_GameServ, source, "You must be a %S admin to use this command!");
+ notice(s_GameServ, source, "You must be a <S admin to use this command!");
}
else
{
notice(s_GameServ, source, "Loading monster data");
load_monsters();
}
+ else if (stricmp(cmd2, "SCRIPTS") == 0)
+ {
+ // Testing scripts for now
+ script scr;
+ notice(s_GameServ, source, "Loading scripts");
+
+ if (scr.loadScript("test.txt"))
+ scr.executeScript(user->stats);
+ }
else
{
display_help(source, cmd);
if (!(user = find(source)))
{
- notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin");
+ notice(s_GameServ, source, "Error: aClient not found. Contact a <S admin");
log("Error: aClient not found: %s", source);
}
else if (!isAdmin(user))
{
- notice(s_GameServ, source, "You must be a %S admin to use this command!");
+ notice(s_GameServ, source, "You must be a <S admin to use this command!");
}
else
{
}
else
{
- notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd);
+ notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg <S \002HELP\002 to get a list of commands.", cmd);
}
}
}
cmd--; // Same thing :)
}
-int stricmp(const char *s1, const char *s2)
-{
- register int c;
-
- while ((c = tolower(*s1)) == tolower(*s2)) {
- if (c == 0)
- return 0;
- s1++;
- s2++;
- }
- if (c < tolower(*s2))
- return -1;
- return 1;
-}
-
-void showstats(const char *u, const char *nick)
-{
- aClient *sender = find(u);
- Player *p;
- char *buf;
- buf = new char[50];
- char *space;
-
-
- if (!(p = findplayer(nick)))
- {
- notice(s_GameServ, u, "%s not found", nick);
- }
- else
- {
- notice(s_GameServ, sender->getNick(), "Stats for %s:", p->getName().c_str());
-
- sprintf(buf, "Experience: %ld", p->getExp());
- space = spaces(strlen(buf), " ");
- notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space,
- p->getLevel());
- delete [] space;
-
- sprintf(buf, "Gold: %ld", p->getGold());
- space = spaces(strlen(buf), " ");
- notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, p->getBank());
- delete [] space;
-
- notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", p->getHP(),
- p->getMaxHP());
-
- sprintf(buf, "Strength: %d", p->getStrength());
- space = spaces(strlen(buf), " ");
- notice(s_GameServ, sender->getNick(), "%s%sDefense: %d",
- buf, space, p->getDefense());
- delete [] space;
-
- sprintf(buf, "Armor: %s", (p->getArmor() ? p->getArmor()->getName().c_str() : "Nothing"));
- space = spaces(strlen(buf), " ");
-
- notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space,
- (p->getWeapon() ? p->getWeapon()->getName().c_str() : "Fists"));
-
- delete [] space;
-
- sprintf(buf, "Forest Fights: %d", p->getForestFights());
- space = spaces(strlen(buf), " ");
- notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, p->getPlayerFights());
- delete [] space;
- if (p->getClient() == sender || isAdmin(sender))
- {
- showinventory(p, sender);
- }
- }
-
- delete [] buf;
-}
-
-char *spaces(int len, char *seperator)
-{
- char *final;
- final = new char[30];
- int y;
- strcpy(final, seperator);
- for (y = 0; y < 30 - len; y++)
- strcat(final, seperator);
- return final;
-}
-
-void raw(const char *fmt, ...)
-{
- va_list args;
- char *input;
- const char *t = fmt;
- input = new char[1024];
- va_start(args, fmt);
- memset(input, 0, sizeof(input)); // Initialize to NULL
- for (; *t; t++)
- {
- if (*t == '%')
- {
- switch(*++t) {
- case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break;
- case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break;
- case 'S': sprintf(input, "%s%s", input, s_GameServ); break;
- case 'l':
- if (*++t == 'd')
- sprintf(input, "%s%ld", input, va_arg(args, long int)); break;
- }
- }
- else
- {
- sprintf(input, "%s%c", input, *t);
- }
-
- }
- #ifdef DEBUGMODE
- log("Input: %s", input);
- #endif
-
- sprintf(input, "%s%s", input, "\r\n");
- sock_puts(sock, input);
- delete [] input;
- va_end(args);
-}
-/* Send a NOTICE from the given source to the given nick. */
-
-void notice(const char *source, const char *dest, const char *fmt, ...)
-{
- if (fmt[0] == '\0')
- return;
-
- char *commanduse;
- commanduse = new char[16];
-
- #ifdef P10
- if (isUsePrivmsg())
- strcpy(commanduse, "P");
- else
- strcpy(commanduse, "O");
- #else
-
- if (isUsePrivmsg())
- strcpy(commanduse, "PRIVMSG");
- else
- strcpy(commanduse, "NOTICE");
- #endif
-
- va_list args;
- char *input;
- const char *t = fmt;
- input = new char[1024];
- va_start(args, fmt);
- if (dest[0] == ':')
- {
- dest++;
-
- #if !defined(P10)
- sprintf(input, ":%s %s %s :", source, commanduse, dest);
- #else
- sprintf(input, "%s %s %s :", gsnum, commanduse, dest);
- #endif
-
- dest--;
- }
- else
- {
- #if !defined(P10)
- sprintf(input, ":%s %s %s :", source, commanduse, dest);
- #else
- sprintf(input, "%s %s %s :", gsnum, commanduse, dest);
- #endif
- }
-
- for (; *t; t++)
- {
- if (*t == '%')
- {
- switch(*++t) {
- case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break;
- case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break;
- case 'S': sprintf(input, "%s%s", input, s_GameServ); break;
- case 'c': sprintf(input, "%s%c", input, va_arg(args, int)); break;
- case 'l':
- if (*++t == 'd')
- sprintf(input, "%s%ld", input, va_arg(args, long int)); break;
- }
- }
- else
- {
- sprintf(input, "%s%c", input, *t);
- }
-
- }
- #ifdef DEBUGMODE
- log("Input: %s", input);
- #endif
- sprintf(input, "%s%s", input, "\r\n");
- sock_puts(sock, input);
- delete [] commanduse;
- delete [] input;
-va_end(args);
-}
-
-
-int strnicmp(const char *s1, const char *s2, size_t len)
-{
- register int c;
-
- if (!len)
- return 0;
- while ((c = tolower(*s1)) == tolower(*s2) && len > 0) {
- if (c == 0 || --len == 0)
- return 0;
- s1++;
- s2++;
- }
- if (c < tolower(*s2))
- return -1;
- return 1;
-}
-
-#ifndef HAVE_STRTOK
-char *strtok(char *str, const char *delim)
-{
- static char *current = NULL;
- char *ret;
-
- if (str)
- current = str;
- if (!current)
- return NULL;
- current += strspn(current, delim);
- ret = *current ? current : NULL;
- current += strcspn(current, delim);
- if (!*current)
- current = NULL;
- else
- *current++ = 0;
- return ret;
-}
-#endif
-
void do_check(char *u)
{
int days, hours, minutes, seconds;
return;
}
- list<Player*>::iterator iter;
- bool header = false;
+ if (cmd == NULL || stricmp(cmd, "TOP") == 0)
+ {
+ list<PlayerWrapper>::iterator iter;
+ bool header = false;
- for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
- {
- iter = players[x].begin();
- if (!players[x].empty())
- {
- while(iter != players[x].end())
- {
- p = (*iter);
- if (cmd || is_playing(p->getClient()))
- {
- if (!header)
- {
- notice(s_GameServ, u, "Players:");
- header = true;
- }
-#ifdef P10
- notice(s_GameServ, u, "IRC: %s Game: %s", (p->getClient() ? p->getClient()->getRealNick() : "Not Playing"),
- p->getName().c_str());
-#else
- notice(s_GameServ, u, "IRC: %s Game: %s", (p->getClient() ? p->getClient()->getNick() : "Not Playing"),
- p->getName().c_str());
-#endif
- }
- iter++;
- }
- }
- }
- if (!header)
- notice(s_GameServ, u, "No one is playing");
+ if (myToplist.empty())
+ {
+ notice(s_GameServ, u, "There are no players");
+ return;
+ }
+ myToplist.sort();
+ myToplist.reverse();
+
+ iter = myToplist.begin();
+
+ while (iter != myToplist.end())
+ {
+ if (!header)
+ {
+ notice(s_GameServ, u, "Top Players");
+ header = true;
+
+ }
+ notice(s_GameServ, u, "Level: %2d Exp: %10d Name: %s",
+ (*iter).getLevel(), (*iter).getExp(), (*iter).getName().c_str());
+ iter++;
+ }
+ }
else
- notice(s_GameServ, u, "End of List");
+ {
+
+ list<Player*>::iterator iter;
+ bool header = false;
+
+ for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
+ {
+ iter = players[x].begin();
+ if (!players[x].empty())
+ {
+ while(iter != players[x].end())
+ {
+ p = (*iter);
+ if (cmd || is_playing(p->getClient()))
+ {
+ if (!header)
+ {
+ notice(s_GameServ, u, "Players:");
+ header = true;
+ }
+ #ifdef P10
+ notice(s_GameServ, u, "IRC: %s Game: %s", (p->getClient() ? p->getClient()->getRealNick() : "Not Playing"),
+ p->getName().c_str());
+ #else
+ notice(s_GameServ, u, "IRC: %s Game: %s", (p->getClient() ? p->getClient()->getNick() : "Not Playing"),
+ p->getName().c_str());
+ #endif
+ }
+ iter++;
+ }
+ }
+ }
+ if (!header)
+ notice(s_GameServ, u, "No one is playing");
+ else
+ notice(s_GameServ, u, "End of List");
+ }
}
void do_set(char *u)
}
else if (!name || !cmd)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}");
return;
}
else if (!(p = findplayer(name)))
}
if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}");
return;
}
}
else if (user != p->getClient() && !isAdmin(user))
{
- notice(s_GameServ, u, "You must be a %S admin to set other peoples' passwords.");
+ notice(s_GameServ, u, "You must be a <S admin to set other peoples' passwords.");
return;
}
}
}
if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] [BANK] BALANCE <NUMBER>");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] [BANK] BALANCE <NUMBER>");
return;
}
}
else if (stricmp(cmd2, "FIGHTS") != 0)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] PLAYER FIGHTS <NUMBER>");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] PLAYER FIGHTS <NUMBER>");
return;
}
else
cmd2 = strtok(NULL, " ");
if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] PLAYER FIGHTS <NUMBER>");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] PLAYER FIGHTS <NUMBER>");
return;
}
p->setPlayerFights(stringtoint(cmd2));
}
else if (stricmp(cmd2, "FIGHTS") != 0)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] FOREST FIGHTS <number>");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] FOREST FIGHTS <number>");
return;
}
else
cmd2 = strtok(NULL, " ");
if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] FOREST FIGHTS <NUMBER>");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] FOREST FIGHTS <NUMBER>");
return;
}
{
if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] GOLD <NUMBER>");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] GOLD <NUMBER>");
return;
}
p->setGold(stringtoint(cmd2));
{
if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] STRENGTH <NUMBER>");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] STRENGTH <NUMBER>");
return;
}
{
if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] DEFENSE <NUMBER>");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] DEFENSE <NUMBER>");
return;
}
{
if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] HP <NUMBER>");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] HP <NUMBER>");
return;
}
{
if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] MAXHP <NUMBER>");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] MAXHP <NUMBER>");
return;
}
p->setMaxHP(stringtoint(cmd2));
{
if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {EXPERIENCE|EXP} <NUMBER>");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] {EXPERIENCE|EXP} <NUMBER>");
return;
}
{
if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] LEVEL <NUMBER>");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] LEVEL <NUMBER>");
return;
}
p->setLevel(stringtoint(cmd2));
{
if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] ALIVE TRUE|FALSE");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] ALIVE TRUE|FALSE");
return;
}
else if (stricmp(cmd2, "TRUE") == 0)
}
else if (stricmp(cmd2, "MASTER") != 0)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] SEEN MASTER {TRUE|FALSE}");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] SEEN MASTER {TRUE|FALSE}");
return;
}
else
cmd2 = strtok(NULL, " ");
if (!cmd2)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NICK] SEEN MASTER {TRUE|FALSE}");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NICK] SEEN MASTER {TRUE|FALSE}");
return;
}
else if (stricmp(cmd2, "TRUE") == 0)
else
{
notice(s_GameServ, u, "Unknown command: SET %s", cmd);
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}");
+ notice(s_GameServ, u, "SYNTAX: /msg <S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}");
return;
}
}
{
if (!isAdmin(user))
{
- notice(s_GameServ, u, "You must be a %S admin to use this command!");
+ notice(s_GameServ, u, "You must be a <S admin to use this command!");
}
else if (!(p = findplayer(name)))
{
}
}
-void logout(aClient *user)
-{
- if (user != NULL)
- {
- if (user->stats != NULL)
- {
-
- list<Player*>::iterator iter;
- unsigned long hv = iHASH((unsigned char *) user->stats->getName().c_str());
- iter = find(players[hv].begin(), players[hv].end(), user->stats);
-
- if (iter == players[hv].end())
- {
- notice(s_GameServ, user->getNick(), "Fatal error. Contact "\
- "%S Admin. Cannot find you in the players list. This should NEVER happen");
- log("Error on logout(). Can't find %s in the players list",
-#ifdef P10
- user->getRealNick()
-#else
- user->getNick()
-#endif
- );
- user->stats = NULL;
-
- return;
- }
- user->stats->delMonster();
- user->stats->delMaster();
- user->stats->delBattle();
- clearDragonFight(user->stats);
- clearYourTurn(user->stats);
- clearPlaying(user);
-
- user->stats->setClient(NULL);
-
-
- if (player_fight(user))
- {
- clearYourTurn(user->stats->getBattle()->stats);
- user->stats->getBattle()->stats->delBattle();
- }
-
-#ifdef DEBUGMODE
- log("Logged out player %s",
-#ifdef P10
- user->getRealNick()
-#else
- user->getNick()
-#endif
- );
-#endif
- }
- }
- if (user)
- user->stats = NULL;
-}
-
void do_register(char *u)
{
char *password, *name;
if (!name)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD");
+ notice(s_GameServ, u, "SYNTAX: /msg <S REGISTER NAME PASSWORD");
}
else if (stricmp(name, s_GameServ) == 0)
{
- notice(s_GameServ, u, "You can't use %S as a name!");
+ notice(s_GameServ, u, "You can't use <S as a name!");
}
else if (!password)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD");
+ notice(s_GameServ, u, "SYNTAX: /msg <S REGISTER NAME PASSWORD");
}
else if (strlen(name) > maxnicklen)
{
// Add the player to the list
players[hv].push_back(user->stats);
+
+ // Attempt to add the player to the top list
+ // The class takes care of pruning the user out if they don't deserve to be in the list
+ myToplist.insertPlayer(user->stats);
}
else
{
- notice(s_GameServ, u, "Already registered. Contact a %S admin for help.");
+ notice(s_GameServ, u, "Already registered. Contact a <S admin for help.");
}
}
}
password = strtok(NULL, " ");
if (!password || !name)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD");
+ notice(s_GameServ, u, "SYNTAX: /msg <S IDENTIFY NAME PASSWORD");
}
else if (!(user = find(u)))
{
if (iter == players[hv].end())
{
- notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s",
+ notice(s_GameServ, u, "Fatal error. Contact <S Admin. Buf: %s",
strtok(NULL, ""));
return;
}
showstats(u, nick);
}
-bool load_masters()
-{
- ifstream infile(masterdata);
- char *buf;
- int l = 0;
- buf = new char[1024];
-
- if (infile.fail())
- {
- log("Error opening %s", masterdata);
- return false;
- }
-
-#ifdef DEBUGMODE
- log("Loading masters from %s", masterdata);
-#endif
-
- for (l = 0; l < LEVELS - 1; l++)
- {
- infile.getline(buf, 1024, '\n');
-
- log("%s", buf);
- if (buf[0] == '#' || buf[0] == '\n' || buf[0] == '\r')
- {
- l--;
- continue;
- }
- else if (buf[0] == '^')
- break;
-
- Monster *master = &levels[l].master;
-
- char *name, *weapon, *strength, *gold, *exp, *maxhp, *death;
-
-
- name = strtok(buf, "~");
- weapon = strtok(NULL, "~");
- strength = strtok(NULL, "~");
- gold = strtok(NULL, "~");
- exp = strtok(NULL, "~");
- maxhp = strtok(NULL, "~");
- death = strtok(NULL, "~");
-
- master->name = name;
- master->weapon = weapon;
- master->strength = stringtoint(strength);
- master->gold = stringtoint(gold);
- master->exp = stringtoint(exp);
- master->maxhp = stringtoint(maxhp);
- master->hp = master->maxhp;
- master->death = death;
- }
-
- delete []buf;
-
- if (l < LEVELS - 1) // We didn't load a master for every level - check data/masters.dat
- return false;
- else
- return true;
-}
-
-void delete_monsters()
-{
- for (int x = 0; x < LEVELS; x++)
- levels[x].monsters.clear();
-}
-
-void display_monster(char *u)
-{
- if (is_playing(u))
- {
- aClient *user = find(u);
- Player *ni = user->stats;
-
- notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->getHP());
- notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->getMonster()->name.c_str(), ni->getMonster()->hp);
- notice(s_GameServ, u, "Here are your commands:");
- notice(s_GameServ, u, "/msg %S attack");
- notice(s_GameServ, u, "/msg %S run");
- notice(s_GameServ, u, "What will you do?");
- }
-}
-
-void display_players(char *u)
-{
- aClient *user;
- if (!(user = find(u)))
- {
- log("Fatal error in display_players(): Couldn't find %s", u);
- }
- else
- display_players(user);
-}
-
-void display_players(aClient *user)
-{
- char *u = user->getNick();
- if (is_playing(user) && player_fight(user))
- {
- aClient *battle = user->stats->getBattle();
- notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->getHP());
- notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->getName().c_str(), battle->stats->getHP());
- notice(s_GameServ, u, "Here are your commands:");
- notice(s_GameServ, u, "/msg %S attack");
- notice(s_GameServ, u, "/msg %S run");
- notice(s_GameServ, u, "What will you do?");
- }
-}
-
-
-bool is_playing(char *u)
-{
- aClient *user;
- if (!(user = find(u)))
- return false;
- else
- return is_playing(user);
-}
-
-bool is_playing(aClient *user)
-{
- if (!user)
- {
- return false;
- }
- else if (!user->stats)
- {
- return false;
- }
- else if (!FL_is_playing(user))
- {
- return false;
- }
- else if (user->stats->getClient() != user)
- {
- return false;
- }
- else
- return true;
-}
-
-bool is_fighting(char *u)
-{
- aClient *user;
-
- if (!(user = find(u)))
- return false;
- else
- return is_fighting(user);
-}
-
-bool is_fighting(aClient *user)
-{
- if (!is_playing(user))
- return false;
- else
- return player_fight(user) || master_fight(user) || user->stats->getMonster() != NULL;
-}
-
-bool player_fight(char *u)
-{
- aClient *user;
-
- if (!(user = find(u)))
- return false;
- else
- return player_fight(user);
-}
-
-bool player_fight(aClient *user)
-{
- if (!is_playing(user))
- return false;
- else if (is_playing(user->stats->getBattle()))
- {
- return true;
- }
- return false;
-}
-
-bool master_fight(char *u)
-{
- aClient *user;
-
- if (!(user = find(u)))
- return false;
- else
- return master_fight(user);
-}
-
-bool master_fight(aClient *user)
-{
- if (!is_playing(user))
- return false;
- else
- return user->stats->getMaster() != NULL;
-}
-bool dragon_fight(char *u)
-{
- aClient *user;
- if (!(user = find(u)))
- return false;
- else
- return dragon_fight(user);
-}
-bool dragon_fight(aClient *user)
-{
- if (!is_playing(user))
- return false;
- else
- return (isDragonFight(user->stats));
-}
-bool alphaNumeric(const char *str)
-{
- int len = strlen(str);
- for (int x = 0; x < len; x++)
- {
- if (!((int(str[x]) >= 65 && int(str[x]) <= 90) || (int(str[x]) >= 97 && int(str[x]) <= 122) || (int(str[x]) >= 48 && int(str[x]) <= 57) || int(str[x]) == 95))
- return false;
- }
- return true;
-}
void do_fight(char *u)
{
if (!nick)
{
- notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER");
+ notice(s_GameServ, u, "SYNTAX: /msg <S FIGHT PLAYER");
return;
}
else if (!(ni = find(u)))
{
- notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
+ notice(s_GameServ, u, "Fatal error. Contact a(n) <S admin. buf: %s", strtok(NULL, ""));
return;
}
else if (isIgnore(ni))
if (!item || int(item[0]) < 48 || int(item[0] > 57))
{
notice(s_GameServ, u, "SYNTAX: EQUIP ####");
- notice(s_GameServ, u, "Type /msg %S HELP EQUIP for more information.");
+ notice(s_GameServ, u, "Type /msg <S HELP EQUIP for more information.");
return;
}
else if (!(user = find(u)))
{
- notice(s_GameServ, u, "Fatal error in do_equip. Contact a(n) %S Admin");
+ notice(s_GameServ, u, "Fatal error in do_equip. Contact a(n) <S Admin");
return;
}
else if (isIgnore(user))
}
else if (equip->getItem()->getType() != ARMOR && equip->getItem()->getType() != WEAPON)
{
- notice(s_GameServ, u, "You can't use %s like that. Try /msg %S use", equip->getItem()->getName().c_str());
+ notice(s_GameServ, u, "You can't use %s like that. Try /msg <S use", equip->getItem()->getName().c_str());
}
else
{
if (!item || int(item[0]) < 48 || int(item[0]) > 57 || (numuse && (int(numuse[0]) < 48 || int(numuse[0]) > 57)))
{
notice(s_GameServ, u, "SYNTAX: USE ####");
- notice(s_GameServ, u, "Type /msg %S HELP USE for more information.");
+ notice(s_GameServ, u, "Type /msg <S HELP USE for more information.");
return;
}
else if (!(user = find(u)))
{
- notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin");
+ notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) <S Admin");
return;
}
else if (isIgnore(user))
}
else if (used->getItem()->getType() != POTION)
{
- notice(s_GameServ, u, "You can't use %s like that. Try /msg %S equip", used->getItem()->getName().c_str());
+ notice(s_GameServ, u, "You can't use %s like that. Try /msg <S equip", used->getItem()->getName().c_str());
}
else
{
if (!(user = find(u)))
{
- notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin");
+ notice(s_GameServ, u, "Couldn't find you. Error. Contact a <S admin");
return;
}
else if (isIgnore(user))
notice(s_GameServ, p->getBattle()->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->getName().c_str());
addNews(todaysnews, "%s ran away from %s like a little baby!!", p->getName().c_str(), p2->getName().c_str()); /* DrLnet - edited by Kain */
p2->delBattle();
+ p->delBattle();
}
else if (player_fight(user) && !isYourTurn(p))
{
}
}
-void end_turn(aClient *user)
+
+void do_heal(char *u)
{
- char *nick, *u = user->getNick();
- Monster *fight;
- aClient *battle;
- int mhit;
-
- nick = new char[strlen(user->getNick()) + 1];
-
- if (!user || !is_playing(user) || !is_fighting(user))
- goto endturn;
-
- if (!player_fight(user) && !master_fight(user))
- fight = user->stats->getMonster();
- else
- fight = user->stats->getMaster();
- battle = user->stats->getBattle();
+ aClient *ni;
+ char *amount = strtok(NULL, " ");
+ int price, num;
- if (!player_fight(user))
+ if (!amount)
{
- // Opponent's Hit
- mhit = (fight->strength / 2) + (rand() % (fight->strength / 2)) - (user->stats->getDefense());
+ notice(s_GameServ, u, "SYNTAX: /msg <S HEAL {ALL | #}");
+ return;
}
- else
+ else if (!(ni = find(u)))
{
- // Opponent's Hit
- mhit = (battle->stats->getStrength() / 2) + (rand() % (battle->stats->getStrength() / 2)) - user->stats->getDefense();
+ notice(s_GameServ, u, "Fatal error. Contact a(n) <S admin. buf: %s", strtok(NULL, ""));
+ return;
}
- if (!player_fight(user))
- {
-
- if (mhit > 0)
- {
- notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!",
- fight->name.c_str(), fight->weapon.c_str(), mhit);
- }
- else if (mhit <= 0)
- notice(s_GameServ, u, "%s completely misses you!", fight->name.c_str());
-
- if (mhit >= user->stats->getHP())
- {
- if (!master_fight(user))
- {
- notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name.c_str());
- notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\
- "of your experience!");
- user->stats->setGold(0);
- user->stats->subtractExp((long int)(user->stats->getExp() * .10));
- user->stats->setHP(0);
- user->stats->delMonster();
- clearAlive(user->stats);
- goto endturn;
- }
- else
- {
- notice(s_GameServ, u, "%s has bested you! You will have to wait "\
- "until tomorrow to try again", user->stats->getMaster()->name.c_str());
- user->stats->delMonster();
- user->stats->delMaster();
- goto endturn;
- }
- }
- else
- {
- if (mhit > 0)
- user->stats->subtractHP(mhit);
- display_monster(u);
- goto endturn;
- }
- }
- else
- {
- clearYourTurn(user->stats);
- setYourTurn(battle->stats);
- display_players(battle);
- }
- endturn:
- delete []nick;
-}
-
-void do_heal(char *u)
-{
- aClient *ni;
- char *amount = strtok(NULL, " ");
- int price, num;
-
- if (!amount)
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}");
- return;
- }
- else if (!(ni = find(u)))
- {
- notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
- return;
- }
- else if (isIgnore(ni))
+ else if (isIgnore(ni))
{
#ifdef DEBUGMODE
log("Ignoring %s.", ni->getNick());
else if (amount[0] == '-')
notice(s_GameServ, u, "You trying to cheat?");
else
- notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}");
-}
-
-int isstringnum(char *num)
-{
- unsigned int x;
- for (x = 0; x < strlen(num); x++)
- {
- if ((int)num[x] < 48 || (int)num[x] > 57)
- return 0;
- }
-return 1;
-}
-
-long int stringtoint(char *number)
-{
- return atol(number);
-}
-
-long int pow(int x, int y)
-{
- long int value = 0;
- int count = 0;
- value += x;
-
- if (x != 0 && y != 0)
- {
- for (count = 1; count <= y - 1; count++)
- value *= x;
- }
- else
- {
- return 1;
- }
- return value;
-}
-
-long int chartoint(char ch)
-{
- if (int(ch) >= 48 && int(ch) <= 57)
- return int(ch) - 48;
- else
- return 0;
-}
-
-int save_gs_dbase()
-{
- list<Player*>::iterator iter;
- Player *it;
- ofstream outfile;
-
- outfile.open(playerdata);
-
- if (!outfile)
- {
- log("Error opening %s", playerdata);
- return 0;
- }
-
- for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
- {
- for(iter = players[x].begin(); iter != players[x].end(); iter++)
- {
- it = (*iter);
- clearYourTurn(it);
- item *w, *a;
- w = it->getWeapon();
- a = it->getArmor();
-
- outfile << it->getName().c_str() << ' ' << it->getLevel() << ' ' << it->getExp() << ' ' << it->getGold() << ' ' << it->getBank() << ' '<< it->getHP() << ' ' << it->getMaxHP() << ' ' << it->getStrength() << ' ' << it->getDefense() << ' ' << it->getForestFights() << ' ' << it->getPlayerFights() << ' ' << it->getFlags() << ' ' << it->getPassword().c_str() << ' ' << it->lastlogin << ' ' << (w ? w->getID() : 0) << ' ' << (a ? a->getID() : 0);
-
- // Traverse the list and write out each item ID and how many uses are left
- if (!it->inventory->isEmpty())
- {
- list<itemContainer> *myitems;
- list<itemContainer>::iterator item_iter;
- myitems = it->inventory->getItems();
-
- for(item_iter = myitems->begin();item_iter != myitems->end();item_iter++)
- {
- outfile << ' ' << (*item_iter).getItem()->getID() << ' ' << (*item_iter).getUses();
- }
- }
- outfile << endl;
- }
- }
- outfile.close();
- return 1;
-}
-
-int load_dragon()
-{
- ifstream infile;
- char *buf;
-
- infile.open(dragondata);
-
- if (infile.fail())
- {
- infile.clear();
- log ("Error opening %s. Trying initialdragon.dat", dragondata);
- infile.open("data/initialdragon.dat");
- if (infile.fail())
- {
- log ("Error opening data/initialdragon.dat");
- return 0;
- }
- }
-
- buf = new char[1024];
-
- infile.getline(buf, 1024, '\n');
- infile.close(); // Done with the file... we have what we want
-
- dragon.name = strtok(buf, "~");
- dragon.weapon = strtok(NULL, "~");
- dragon.gold = 0;
- dragon.exp = 0;
- dragon.strength = stringtoint(strtok(NULL, "~"));
- dragon.hp = stringtoint(strtok(NULL, "~"));
- dragon.defense = stringtoint(strtok(NULL, "~"));
- dragon.death = strtok(NULL, "");
-
- log ("loaded dragon: %s", dragon.name.c_str());
-
- delete []buf;
-
-return save_dragon(); // Save the dragon file and return the status code :)
-}
-
-int save_dragon()
-{
- ofstream outfile;
-
- outfile.open(dragondata);
-
- if (outfile.fail())
- {
- log ("Error opening %s. Exiting.", dragondata);
- return 0;
- }
-
- outfile << dragon.name.c_str() << '~' << dragon.weapon.c_str() << '~'
- << dragon.strength << '~' << dragon.hp << '~'
- << dragon.defense << '~' << dragon.death.c_str() << "\n^"
- << endl;
-
-outfile.close();
-
-return 1;
-}
-
-int load_store()
-{
- ifstream infile;
- char *buf;
- item *tempItem;
- buf = new char[1024];
- long id;
-
- infile.open(storeitemdata);
-
- if (infile.fail())
- {
- log("Error opening %s", storeitemdata);
- return 0;
- }
-
- while (infile.getline(buf, 1024, '\n'))
- {
- try
- {
- if (buf[0] != '#' && buf[0] != '\n' && buf[0] != '\0')
- {
- item *tempItem2;
- id = stringtoint(strtok(buf, ""));
- tempItem2 = findItemByID(id);
- if (tempItem2 == NULL)
- {
- log("Invalid ID in %s", storeitemdata);
- return 0;
- }
-
- tempItem = tempItem2;
- store.push_back(tempItem);
- }
- }
- catch (char *str)
- {
- log("Exception loading store: %s", str);
- delete []buf;
- return 0;
- }
- }
- delete []buf;
- return 1;
-}
-int load_tavern()
-{
- ifstream infile;
- char *buf;
- tavernItem tempItem;
- buf = new char[1024];
- long id, level;
-
- infile.open(tavernitemdata);
- if (infile.fail())
- {
- log("Error opening %s", tavernitemdata);
- return 0;
- }
-
- while (infile.getline(buf, 1024, '\n'))
- {
- try
- {
- if (buf[0] != '#' && buf[0] != '\n' && buf[0] != '\0')
- {
- item *tempItem2;
- id = stringtoint(strtok(buf, "~"));
- level = stringtoint(strtok(NULL, ""));
- tempItem2 = findItemByID(id);
- if (tempItem2 == NULL)
- {
- log("Invalid ID in %s", tavernitemdata);
- return 0;
- }
- tempItem.setItem(tempItem2);
- tempItem.setLevel(level);
- tavern.push_back(tempItem);
- }
- }
- catch (char *str)
- {
- log("Exception loading tavern: %s", str);
- delete []buf;
- return 0;
- }
- }
- delete []buf;
- return 1;
-}
-int load_items()
-{
- ifstream infile;
- char *buf;
- item *tempItem;
-
- buf = new char[1024];
-
- infile.open(itemdata);
-
- if (infile.fail())
- {
- log("Error opening %s", itemdata);
- return 0;
- }
-
- while (infile.getline(buf, 1024, '\n'))
- {
- if (buf[0] == '^')
- break;
- try
- {
- if (buf[0] != '#' && buf[0] != '\n' && buf[0] != '\0')
- {
- switch(buf[0])
- {
- case '1':
- tempItem = new weapon();
- break;
- case '2':
- tempItem = new armor();
- break;
- case '3':
- tempItem = new potion();
- break;
- default:
- log("Invalid Item Type %c in %s", buf[0], itemdata);
- delete []buf;
- return 0;
- break;
- }
- if(tempItem->setData(buf))
- {
- Items.push_back(tempItem);
- }
- }
- }
- catch (char *str)
- {
- log("Exception loading items: %s", str);
- delete []buf;
- return 0;
- }
- }
- delete []buf;
- return 1;
+ notice(s_GameServ, u, "SYNTAX: /msg <S HEAL {ALL | #}");
}
-int load_gs_dbase()
-{
- ifstream infile;
- Player *p;
- char *tempname, *buf, *password;
- int tempnum;
- buf = new char[100000];
-
- infile.open(playerdata);
-
- if (infile.fail())
- {
- log("Error opening %s", playerdata);
- return 0;
- }
-
-
- for (int x = 0; x < U_TABLE_SIZE; x++)
- {
- list<Player*>::iterator iter;
-
- for (iter = players[x].begin(); iter != players[x].end(); iter++)
- {
- logout((*iter)->getClient());
- delete (*iter);
- }
- players[x].clear();
- }
-
- while (infile.getline(buf, 100000, '\n'))
- {
- tempname = strtok(buf, " ");
- p = new Player(tempname);
-
- p->setLevel(stringtoint(strtok(NULL, " ")));
- p->setExp(stringtoint(strtok(NULL, " ")));
- p->setGold(stringtoint(strtok(NULL, " ")));
- p->setBank(stringtoint(strtok(NULL, " ")));
- tempnum = stringtoint(strtok(NULL, " "));
- p->setMaxHP(stringtoint(strtok(NULL, " ")));
- p->setHP(tempnum);
- p->setStrength(stringtoint(strtok(NULL, " ")));
- p->setDefense(stringtoint(strtok(NULL, " ")));
- p->setForestFights(stringtoint(strtok(NULL, " ")));
- p->setPlayerFights(stringtoint(strtok(NULL, " ")));
- p->setFlags(stringtoint(strtok(NULL, " ")));
-
-
-
- password = strtok(NULL, " ");
- p->setRawPassword(password);
- tempname = strtok(NULL, " ");
-
- if (tempname)
- p->lastlogin = stringtoint(tempname);
- else
- p->lastlogin = time(NULL);
-
- tempname = strtok(NULL, " ");
- tempnum = stringtoint(tempname);
- item *tempitem;
- if (tempnum != 0)
- {
- tempitem = findItemByID(tempnum);
- p->setWeapon(*tempitem);
- }
-
- tempname = strtok(NULL, " ");
- tempnum = stringtoint(tempname);
-
- if (tempnum != 0)
- {
- tempitem = findItemByID(tempnum);
- p->setArmor(*tempitem);
- }
-
-
- unsigned long hv = iHASH((unsigned char *) p->getName().c_str());
-
- p->setClient(NULL);
-
- for (tempname = strtok(NULL, " "); tempname != NULL; tempname = strtok(NULL, " "))
- {
- long int id, uses;
- list<item*>::iterator item_iter;
- id = stringtoint(tempname);
- tempname = strtok(NULL, " ");
- uses = stringtoint(tempname);
-
- item_iter = Items.begin();
- while (item_iter != Items.end())
- {
- if ((*item_iter)->getID() == id)
- {
- // Don't sort every time you add an item or it eats CPU
- p->inventory->addItemNoChecks((*item_iter))->setUses(uses);
- }
- item_iter++;
- }
- }
- p->inventory->sort();
- players[hv].push_back(p);
- }
- delete [] buf;
- infile.close();
- return 1;
-}
-bool passcmp(const char *encrypted, char *plaintext)
-{
- char salt[3];
- char *plaintext2, *plainToencrypt;
- bool same = false;
-
- plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra
- strcpy(plaintext2, plaintext);
-
- salt[0] = encrypted[0];
- salt[1] = encrypted[1];
- salt[3] = '\0';
-
- plainToencrypt = crypt(plaintext2, salt);
-
- same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false);
-
- delete []plaintext2;
-
- return same;
-}
-
-bool check_password(char *name, char *plaintext)
-{
- Player *p;
-
- if (!(p = findplayer(name)))
- return false;
- else
- {
- return passcmp(p->getPassword().c_str(), plaintext);
- }
-}
void do_store(char *u)
{
if ((*item_iterator)->getType() == WEAPON)
{
space = spaces(strlen((*item_iterator)->getName().c_str()), ".");
- notice(s_GameServ, u, "%s%ld. %s%s%ld", ((*item_iterator)->getID() < 10 ? " " : ""), (*item_iterator)->getID(), (*item_iterator)->getName().c_str(), space, (*item_iterator)->price());
- free(space);
+ notice(s_GameServ, u, "%s%ld. %20s..........%ld",
+ ((*item_iterator)->getID() < 10 ? " " : ""),
+ (*item_iterator)->getID(), (*item_iterator)->getName().c_str(), (*item_iterator)->price());
}
}
- notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2#\ 2.");
+ notice(s_GameServ, u, "To purchase a weapon, type /msg <S STORE BUY \ 2#\ 2.");
notice(s_GameServ, u, "Where # is the weapon number from the menu above.");
}
{
if ((*item_iterator)->getType() == ARMOR)
{
- space = spaces(strlen((*item_iterator)->getName().c_str()), ".");
- notice(s_GameServ, u, "%s%ld. %s%s%d",((*item_iterator)->getID() < 10 ? " " : ""), (*item_iterator)->getID(), (*item_iterator)->getName().c_str(), space, (*item_iterator)->price());
- free(space);
+ notice(s_GameServ, u, "%s%ld. %20s..........%d",
+ ((*item_iterator)->getID() < 10 ? " " : ""),
+ (*item_iterator)->getID(), (*item_iterator)->getName().c_str(),
+ (*item_iterator)->price());
}
}
- notice(s_GameServ, u, "To purchase armor, type /msg %S store buy #");
+ notice(s_GameServ, u, "To purchase armor, type /msg <S store buy #");
notice(s_GameServ, u, "Where # is the armor number from the menu above.");
}
{
notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", tempItem->getName().c_str());
p->subtractGold(tempItem->price());
- notice(s_GameServ, u, "Don't forget to type /msg %S equip %ld", tempItem->getID());
+ notice(s_GameServ, u, "Don't forget to type /msg <S equip %ld", tempItem->getID());
}
else
{
id = stringtoint(num);
if (!isstringnum(num))
{
- notice(s_GameServ, u, "SYNTAX: /msg %S store sell #");
+ notice(s_GameServ, u, "SYNTAX: /msg <S store sell #");
return;
}
else if (!(tempContainer = p->inventory->Find(id)))
if (!(user = find(u)))
{
- notice(s_GameServ, u, "Fatal Error. Contact a %S admin!");
+ notice(s_GameServ, u, "Fatal Error. Contact a <S admin!");
return;
}
else if (isIgnore(user))
showinventory(user->stats, user);
}
-void showinventory(Player *from, aClient *to)
-{
- char *nick;
- if (!to || !from)
- {
- return;
- }
-
- nick = to->getNick();
-
- if (from->inventory->isEmpty())
- {
- notice(s_GameServ, nick, "You aren't carrying anything");
- return;
- }
-
- list <itemContainer> *items;
- items = from->inventory->getItems();
-
- list <itemContainer>::iterator item_iter, item_iter2;
- item_iter = items->begin();
-
- notice(s_GameServ, nick, "Inventory for %s:", from->getName().c_str());
- long count;
- while (item_iter != items->end())
- {
- // Display a list of counted items so as not to show an extra line for duplicate items
- count = 0;
- item_iter2 = item_iter;
- while (item_iter != items->end() && (*item_iter) == (*item_iter2))
- {
- if ((*item_iter) == (*item_iter2))
- {
- ++count;
- }
- else
- {
- break;
- }
- ++item_iter;
- }
- notice(s_GameServ, nick, "%ld.) %s (%ld)", (*item_iter2).getItem()->getID(), (*item_iter2).getItem()->getName().c_str(), count);
- }
-}
void do_tavern(char *u)
{
if (!(user = find(u)))
{
- notice(s_GameServ, u, "Fatal Error. See a %S admin for help");
+ notice(s_GameServ, u, "Fatal Error. See a <S admin for help");
return;
}
else if (isIgnore(user))
{
notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary and General Store");
notice(s_GameServ, u, "Your commands:");
- notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]");
+ notice(s_GameServ, u, "/msg <S TAVERN {LIST | BUY} [NUMBER]");
notice(s_GameServ, u, "What'll it be?");
}
else if (stricmp(cmd, "LIST") == 0)
{
notice(s_GameServ, u, "Here is a list of what we have to offer:");
showTavern(user);
- notice(s_GameServ, u, "To buy an item, type /msg %S TAVERN BUY #");
+ notice(s_GameServ, u, "To buy an item, type /msg <S TAVERN BUY #");
}
else if (stricmp(cmd, "BUY") == 0)
{
if (!chid)
{
notice(s_GameServ, u, "SYNTAX: TAVERN BUY # [#]");
- notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 6001");
- notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 6001 10");
+ notice(s_GameServ, u, "Example: /msg <S TAVERN BUY 6001");
+ notice(s_GameServ, u, "Example: /msg <S TAVERN BUY 6001 10");
return;
}
long id = stringtoint(chid);
notice(s_GameServ, u, "Invalid Choice!");
notice(s_GameServ, u, "Here is a list of what we have to offer:");
showTavern(user);
- notice(s_GameServ, u, "To buy an item, type /msg %S TAVERN BUY #");
+ notice(s_GameServ, u, "To buy an item, type /msg <S TAVERN BUY #");
return;
}
else if (!amount && user->stats->getGold() < tempItem->getItem()->price())
notice(s_GameServ, u, "You don't have enough gold!");
notice(s_GameServ, u, "Here is a list of what we have to offer:");
showTavern(user);
- notice(s_GameServ, u, "To buy an item, type /msg %S TAVERN BUY #");
+ notice(s_GameServ, u, "To buy an item, type /msg <S TAVERN BUY #");
}
else if (user->stats->getGold() < amt * tempItem->getItem()->price())
{
notice(s_GameServ, u, "You don't have enough gold!");
notice(s_GameServ, u, "Here is a list of what we have to offer:");
showTavern(user);
- notice(s_GameServ, u, "To buy an item, type /msg %S TAVERN BUY # [#]");
+ notice(s_GameServ, u, "To buy an item, type /msg <S TAVERN BUY # [#]");
}
else
{
else
{
notice(s_GameServ, u, "Improper Syntax.");
- notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help");
+ notice(s_GameServ, u, "Type /msg <S HELP TAVERN for help");
}
return;
}
}
else if (!(user = find(u)))
{
- notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) %S "\
+ notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) <S "\
" admin for help");
log("Fatal Error. Couldn't find %s while executing do_bank()", u);
return;
if (!(user = find(u)))
{
- notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
+ notice(s_GameServ, u, "Fatal error. Contact a(n) <S admin. buf: %s", strtok(NULL, ""));
return;
}
else if (isIgnore(user))
if (!(user = find(u)))
{
- notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
+ notice(s_GameServ, u, "Fatal error. Contact a(n) <S admin. buf: %s", strtok(NULL, ""));
return;
}
else if (isIgnore(user))
}
}
-void see_master(char *u)
-{
- aClient *user;
- if (!(user = find(u)))
- {
- notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
- return;
- }
-
- if (!is_fighting(user) && is_playing(user))
- {
- Player *p = user->stats;
- p->setMyMaster(&levels[p->getLevel() - 1].master);
- p->setMonster(&levels[p->getLevel() - 1].master);
- display_monster(u); // Since master is the same structure, use this function
- }
-}
-
-void showTavern(aClient *user)
-{
- Player *p;
- list<tavernItem>::iterator item_iterator;
- item *tempItem;
-
- p = user->stats;
-
- if (!p)
- return;
-
- item_iterator = tavern.begin();
- if (tavern.empty())
- {
- notice(s_GameServ, user->getNick(), "Tavern is empty");
- return;
- }
-
- while (item_iterator != tavern.end())
- {
- if (p->getLevel() < (*item_iterator).getLevel())
- {
- item_iterator++;
- continue;
- }
- tempItem = (*item_iterator).getItem();
- notice(s_GameServ, user->getNick(), "%d. %s for %ld gold", tempItem->getID(), tempItem->getName().c_str(), tempItem->price());
- item_iterator++;
- }
-}
-
-void showBankBalance(const char *u)
-{
- aClient *user;
- Player *p;
-
- if (!(user = find(u)))
- return;
-
- p = user->stats;
-
- if (!p)
- return;
-
- notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->getBank(), p->getGold());
-}
-
-void rolloverall()
-{
- list<Player*>::iterator iter;
- for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
- {
- for (iter = players[x].begin(); iter != players[x].end(); iter++)
- {
- rollover((*iter));
- }
- }
-}
-void refreshall()
-{
- list<Player*>::iterator iter;
- for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
- {
- for (iter = players[x].begin(); iter != players[x].end(); iter++)
- {
- refresh((*iter));
- }
- }
-}
-
-void rollover(Player *p)
-{
- if (!p)
- return;
-
- p->addForestFights(numrolloverfights);
-
- if (p->getForestFights() > maxforestfights)
- p->setForestFights(maxforestfights);
-}
-
-void refresh(Player *p)
-{
- if (!p)
- return;
-
- if (p->getHP() < p->getMaxHP())
- p->healall();
- if (p->getForestFights() < forestfights)
- {
- p->setForestFights(forestfights);
- }
-
- p->setPlayerFights(3);
- setAlive(p);
- clearMaster(p);
-}
-
-void do_refresh(char *u)
-{
- char *name = strtok(NULL, " ");
- aClient *user;
- Player *p;
-
- if (!(user = find(u)))
- {
- notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin");
- log("Error: aClient not found: %s", u);
- return;
- }
- else if (isIgnore(user))
- {
-#ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
-#endif
- return;
- }
- else if (!isAdmin(user))
- {
- notice(s_GameServ, u, "You must be a %S admin to use this command!");
- return;
- }
- if (!name)
- {
- notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}");
- return;
- }
- else if (stricmp(name, "ALL") == 0)
- {
- notice(s_GameServ, u, "Refreshing everyone's stats!");
- refreshall();
- }
- else if ((p = findplayer(name)))
- {
- notice(s_GameServ, u, "Refreshing %s.", p->getName().c_str());
- refresh(p);
- }
- else
- {
- notice(s_GameServ, u, "Player %s not found.", name);
- return;
- }
-}
-
-
-void resetall()
-{
- list<Player*>::iterator iter;
- for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
- {
- for (iter = players[x].begin(); iter != players[x].end(); iter++)
- {
- reset((*iter));
- }
- }
-}
-
-void reset(Player *p)
-{
- item *tempItem;
-
- if (!p)
- return;
-
- p->reset();
- // Add the stick and clothes
- tempItem = findItemByID(3001);
- p->inventory->addItem((*Items.begin()))->use(p); // Add the stick
- p->inventory->addItem(tempItem)->use(p); // Add Clothes
-}
-
-void updateTS(Player *p)
-{
- if (!p)
- return;
-
-#ifdef DEBUGMODE
- log("Old timestamp for %s: %ld", p->getName().c_str(), p->lastcommand);
-#endif
- p->lastcommand = time(NULL);
-#ifdef DEBUGMODE
- log("New timestamp for %s: %ld", p->getName().c_str(), p->lastcommand);
-#endif
- PF_cleartimedout(p);
-
-}
-
-bool timedOut(Player *p)
-{
- if (!p)
- return false;
- else if (p->lastcommand == 0)
- return false;
- else
- {
- if ((time(NULL) - p->lastcommand) >= maxidletime)
- return true;
-
- return false;
- }
-}
-
-void timeOutEvent(Player *p)
-{
- if (!p || !is_playing(p->getClient())) // then they're not playing
- return;
-
- char *nick = p->getClient()->getNick();
-
- if (player_fight(p->getClient()) && isYourTurn(p))
- {
- // Check to see if they were the idler or if it was the other
- // person
- if (!PF_timedout(p->getBattle()->stats))
- {
- // This person's last command was given earlier,
- // so this person is the idler
- notice(s_GameServ, nick, "You timed out "\
- "during a fight. You lose your turn!");
- notice(s_GameServ, p->getBattle()->getNick(),
- "%s hesitated for too long. Your move.", p->getName().c_str());
- clearYourTurn(p);
- setYourTurn(p->getBattle()->stats);
-
- // Update the TS for both players to give them another
- // Chance to wake up, but if the other player doesn't
- // Attack now, they both get logged out.
- updateTS(p);
- PF_settimedout(p);
- display_players(p->getBattle());
- return;
- }
- else
- {
- notice(s_GameServ, p->getBattle()->getNick(),
- "You and %s timed out at the same time."\
- " Don't fight if you're just going to "\
- "sit there!", p->getName().c_str());
- notice(s_GameServ, p->getClient()->getNick(),
- "You and %s timed out at the same time."\
- " Don't fight if you're just going to "\
- "sit there!", p->getBattle()->stats->getName().c_str());
- logout(p->getBattle());
- logout(p->getClient());
- return;
- }
- }
- else if (!player_fight(p->getClient()))
- {
- if (isAlive(p) && p->getGold() > 0)
- {
- // Place fun stuff here :)
- int randnum = 1 + rand() % 100; // 1-100
-#define GSN(s) notice(s_GameServ, nick, s)
-#define GSN2(s, f) notice(s_GameServ, nick, s, f)
-
- if (randnum < 50)
- {
- // 35-100% of your gold goes pffft - kain
- int stolen = (35 + (rand() % 66)) * (p->getGold() / 100);
-
- GSN("You stop for a moment to rest on the "\
- "street corner. All of a sudden, you "\
- "are ambushed from all sides by a hoarde "\
- "of knife wielding thugs.");
- GSN2("The thugs beat you into utter submission "\
- "and steal %ld gold from you!", stolen);
- p->subtractGold(stolen);
- }
- else if (randnum >= 50 && randnum < 75)
- {
- // 25-65% of your gold goes pffft - kain
- int stolen = (25 + (rand() % 41)) * (p->getGold() / 100);
- GSN("While dilly dallying around, you lose "\
- "your sense of time. Little did you know, "\
- "but thieves lifted your gold while you "\
- "weren't watching.");
- GSN2("Better luck next time... you lose %d gold", stolen);
- p->subtractGold(stolen);
- }
- else if (randnum >= 75)
- {
- // 25-75% of your gold goes pffft - kain
- int stolen = (25 + (rand() % 51)) * (p->getGold() / 100);
- GSN("Good grief! A gaggle of gooey green ghostlike "\
- "goblins grabbed your gold!");
- GSN2("They stole %d gold from you!", stolen);
- p->subtractGold(stolen);
- }
- }
-
- // Always log out the user
- logout(p->getClient());
- }
-}
void do_reset(char *u)
{
if (!(user = find(u)))
{
- notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin");
+ notice(s_GameServ, u, "Error: aClient not found. Contact a <S admin");
log("Error: aClient not found: %s", u);
return;
}
else if (!isAdmin(user))
{
- notice(s_GameServ, u, "You must be a %S admin to use this command!");
+ notice(s_GameServ, u, "You must be a <S admin to use this command!");
return;
}
display_help(u, cmd);
}
-void display_help(char *u, char *file)
-{
- ifstream infile;
- char *buf;
-
- if (!file)
- {
- infile.open("helpfiles/help");
- if (infile.fail())
- {
- log("Error opening helpfiles/help");
- notice(s_GameServ, u, "Error opening helpfiles/help");
- return;
- }
- buf = new char[1024];
- while(infile.getline(buf, 1024))
- {
- // Written this way, it will process %S in the helpfiles
- // Instead of notice(s_GameServ, u, "%s", buf);
- notice(s_GameServ, u, buf);
- }
-
- // Minor recursion
- aClient *user = find(u);
- if (user && isAdmin(user))
- display_help(u, "admin_commands");
- }
- else
- {
- char *filename;
- filename = new char[strlen(file) + 11];
- strcpy(filename, "helpfiles/");
- strcat(filename, file);
-
- for (unsigned int x = 10; x < strlen(filename); x++)
- filename[x] = tolower(filename[x]);
-
- infile.open(filename);
- delete [] filename;
- if (infile.fail())
- {
- notice(s_GameServ, u, "No help for \ 2%s\ 2", file);
- return;
- }
- buf = new char[1024];
- while(infile.getline(buf, 1024))
- {
- // Written this way, it will process %S in the helpfiles
- // Instead of notice(s_GameServ, u, "%s", buf);
- notice(s_GameServ, u, buf);
- }
- }
- infile.close();
- delete [] buf;
-}
+
void do_admin(char *u)
{
if (!(user = find(u)))
{
log("Error: aClient not found: %s", u);
- notice(s_GameServ, u, "Error: aClient not found. Contact %S admin.");
+ notice(s_GameServ, u, "Error: aClient not found. Contact <S admin.");
return;
}
}
}
-bool load_levels()
-{
- char *filename;
- filename = new char[256];
-
- for (int x = 1; x <= LEVELS; x++)
- {
- sprintf(filename, "data/levels/level%d.dat", x);
- if (levels[x - 1].loadLevel(filename) == false)
- {
- delete []filename;
- return false;
- }
- }
-
- delete []filename;
- return true;
-}
-
-bool load_monsters()
-{
- char *filename;
- ifstream infile;
- char *buf;
- buf = new char[2048];
-
- for (int level = 1; level <= LEVELS; level++)
- {
- filename = new char[256];
- sprintf(filename, "data/monsters/level%d.dat", level);
- infile.open(filename);
-
- if (!infile)
- {
- log("Error opening %s", filename);
- delete []filename;
- delete []buf;
- return false;
- }
-
-#ifdef DEBUGMODE
- log("Loading monsters from %s", filename);
-#endif
-
- while (infile.getline(buf, 2048))
- {
- if (buf[0] == '^')
- break;
- if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#')
- continue;
- Monster *temp;
- temp = new Monster;
-
- temp->name = strtok(buf, "~");
- temp->weapon = strtok(NULL, "~");
- temp->death = strtok(NULL, "~");
-
- levels[level - 1].monsters.push_back(temp);
-
- }
- delete [] filename;
- infile.close();
- }
- delete [] buf;
- return true;
-}
-
-item *findItemByID(int id)
-{
- list<item*>::iterator item_iterator;
-
- item_iterator = Items.begin();
-
- while (item_iterator != Items.end())
- {
- if ((*item_iterator)->getID() == id)
- {
- return (*item_iterator);
- }
- item_iterator++;
- }
- return NULL;
-}
-
-item *findStoreItemByID(int id)
-{
- list<item*>::iterator item_iterator;
-
- item_iterator = store.begin();
-
- while (item_iterator != store.end())
- {
- if ((*item_iterator)->getID() == id)
- {
- return (*item_iterator);
- }
- item_iterator++;
- }
- return NULL;
-}
-
-tavernItem *findTavernItemByID(int id)
-{
- list<tavernItem>::iterator item_iterator;
-
- item_iterator = tavern.begin();
-
- while (item_iterator != tavern.end())
- {
- if ((*item_iterator).getItem()->getID() == id)
- {
- return &(*item_iterator);
- }
- item_iterator++;
- }
- return NULL;
-}