#ifndef LEVEL_H
#define LEVEL_H
-#include <string.h>
#include "player.h"
-#include "list.h"
+#include <string.h>
+#include <list>
struct range {
void setRange(char *r);
range getGold() { return gold; };
range getExp() { return exp; };
range getHP() { return hp; };
- List<Monster> monsters;
+ list<Monster*> monsters;
+ Monster master;
private:
range strength;