notice(s_GameServ, u, "You don't have enough gold!");
break;
case 4:
- price = 3000 * p->level * 4;
+ price = 2000 * p->level * 4;
if (p->gold >= price)
{
notice(s_GameServ, u, "One HP Potion coming right up!");
notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\
"your %s, and venture into the hot, dark cave. "\
"You are surprised at the angle of descent as you climb "\
- "lower and lower, deeper into the dragon's den.");
+ "lower and lower, deeper into the dragon's den.", armors[p->level - 1], weapons[p->level - 1]);
notice(s_GameServ, u, "You come to the end of the cave to find "\
"a tooth. It is a large tooth... bigger than your torso."\
" Suddenly the darkness lifts from the gleam of an eye "\
strcpy(temp->name, strtok(buf, "~"));
strcpy(temp->weapon, strtok(NULL, "~"));
- temp->strength = stringtoint(strtok(NULL, "~"));
- temp->gold = stringtoint(strtok(NULL, "~"));
- temp->exp = stringtoint(strtok(NULL, "~"));
- temp->maxhp = stringtoint(strtok(NULL, "~"));
- temp->hp = temp->maxhp;
strcpy(temp->death, strtok(NULL, "~"));
levels[level - 1].monsters.insertAtBack_RLN(temp);