-
- string playername;
- Player *p;
-
- cout << "Enter an name: ";
- cin >> playername;
- p = new Player(playername);
-
- cout << "You entered: " << p->name << endl;
- item *testitem, *tempitem;
- weapon *testweapon;
- cout << "Enter a weapon name: ";
- cin >> playername;
- testitem = new weapon(playername);
- testweapon = new weapon(playername, 10000);
-
- cout << "You entered: " << testitem->getName() << endl;
- cout << "Adding the item to your inventory" << endl;
- p->inventory->addItem(testitem);
-
- tempitem = p->inventory->Find(playername)->getItem();
- cout << "Name: " << tempitem->getName() << endl;
- tempitem = p->inventory->Find(playername)->getItem();
- cout << "Name: " << tempitem->getName() << endl;
- cout << "Testitem: " << &testitem << " Tempitem: " << &tempitem << endl;
-
-
- delete p;
+ /*
+ string itemname;
+ item *tempitem;
+
+ cout << "Enter an item name: ";
+ cin >> itemname;
+ char num[16];
+ for (int x = 1; x < 6000001; x++)
+ {
+ sprintf(num, "%d", x);
+ tempitem = new weapon((itemname + num));
+ items.push_back(tempitem);
+ }
+
+ item *tester = items.front();
+ cout << tester->getName() << endl;
+ item *tester2 = items.back();
+ cout << tester2->getName() << endl;
+ items.clear();
+ */