outfile << "#define UNREAL" << endl;
outfile << "#undef BAHAMUT" << endl;
outfile << "#undef P10" << endl;
+ outfile << "#undef HYBRID" << endl;
break;
case '2':
outfile << "#undef UNREAL" << endl;
outfile << "#define BAHAMUT" << endl;
outfile << "#undef P10" << endl;
+ outfile << "#undef HYBRID" << endl;
break;
case '3':
outfile << "#undef UNREAL" << endl;
outfile << "#undef BAHAMUT" << endl;
outfile << "#define P10" << endl;
+ outfile << "#undef HYBRID" << endl;
+ break;
+ case '4':
+ outfile << "#undef UNREAL" << endl;
+ outfile << "#undef BAHAMUT" << endl;
+ outfile << "#undef P10" << endl;
+ outfile << "#define HYBRID" << endl;
break;
default:
break;
cout << "Choose your IRCD" << endl;
cout << "1. Unreal3.x" << endl
<< "2. bahamut-1.4.x" << endl
- << "3. ircu 2.10.x (P10)" << endl;
+ << "3. ircu 2.10.x (P10)" << endl
+ << "4. ircd-hybrid, ircd-ratbox, or csircd" << endl;
cout << "Make your selection: ";
}