]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv/player.cpp
Added everything necessary to save overtop of the old dragon when someone beats the...
[irc/gameservirc.git] / gameserv / player.cpp
index 72e9367c499c11f6263d3bacdc5fed441bc56bf4..372ebe1fbb726ca903065c27fbc6cde467ba5d25 100644 (file)
@@ -2,13 +2,13 @@
 #include "pouch.h"
 #include "extern.h"
 #include "flags.h"
-#include <stdlib.h>
+#include <string>
 #include <stdio.h>
 
+using namespace std;
+
 void Player::reset()
 {
-    name.setString();
-    password.setString();
     exp = 1;
     gold = 0;
     bank = 500;
@@ -36,16 +36,17 @@ Player::Player()
     setData(NULL);
 
     #ifdef DEBUGMODE
-       log("New Player: %s", name.getString());
+       log("New Player: %s", name.c_str());
     #endif
 }
 
 Player::Player(aClient *user)
 {
+
     if (user)
     {
        setData(user->stats);
-       name.setString(user->getNick());
+       name = user->getNick();
     }
     else
        setData(NULL);
@@ -55,41 +56,51 @@ Player::Player(char *n)
 {
     reset(); // Set defaults
 
-    name.setString(n);
+    name = n;
 
     #ifdef DEBUGMODE
-       log("New Player: %s", name.getString());
+       log("New Player: %s", name.c_str());
+    #endif
+}
+
+Player::Player(string n)
+{
+    reset();
+    name = n;
+    #ifdef DEBUGMODE
+       log("New Player: %s", name.c_str());
     #endif
 }
 
 Player::~Player()
 {   
     #ifdef DEBUGMODE
-       char *output;
-       output = new char[strlen(name.getString()) 
-               + strlen(password.getString()) + 48];
-       strcpy(output, "Deleting Player");
+       string *output;
+       output = new string("Deleting Player");
     #endif
  
-    if (name.getString() != NULL)
-    {
-       #ifdef DEBUGMODE
-           sprintf(output, "%s: %s", output, name.getString());
-       #endif
-    }
-
-    if (password.getString() != NULL)
-    {
-       #ifdef DEBUGMODE
-           sprintf(output, "%s    Password: %s", output, password.getString());
-       #endif
-    }
+    #ifdef DEBUGMODE
+        *output += ": " + name;
+    #endif
 
     #ifdef DEBUGMODE
-       log ("%s", output);
-       delete [] output;
+       *output += "    Password: " + password;
+       log ("%s", output->c_str());
+       delete output;
     #endif
 }
+void Player::setPassword(const char *p)
+{
+      static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUV\
+WXYZ0123456789./";
+      static char salt[3];
+
+      salt[0] = saltChars[rand() % strlen(saltChars)];
+      salt[1] = saltChars[rand() % strlen(saltChars)];
+      salt[2] = '\0';
+
+      password = crypt(p, salt);
+}
 
 void Player::setData(Player *right)
 {
@@ -118,30 +129,31 @@ void Player::setData(Player *right)
     else
     {
        char *temp;
-       temp = new char[16];
         reset();
+       temp = new char[16];
        client = NULL;
        int num = rand() % 32767;
-       sprintf(temp, "Player%d", num);
-       name.setString(temp);
+       snprintf(temp, 16, "Player: %d", num);
+       name = temp;
        delete []temp;
     }
 
     #ifdef DEBUGMODE
-       log("Setting Player data for %s", name.getString());
+       log("Setting Player data for %s", name.c_str());
     #endif
 }
 
 monster_::~monster_()
 {
-    name.setString("");
-    weapon.setString("");
-    death.setString("");
 }
 
 monster_::monster_()
 {
+    name.erase();
+    weapon.erase();
+    death.erase();
     strength = 0;
+    defense = 0;
     exp = 0;
     gold = 0;
     maxhp = hp = 0;
@@ -153,6 +165,7 @@ monster_::monster_(monster_ *m)
     weapon = m->weapon;
     death = m->death;
     strength = m->strength;
+    defense = m->defense;
     maxhp = m->maxhp;
     hp = m->hp;
     gold = m->gold;
@@ -165,6 +178,7 @@ monster_::monster_(monster_ &m)
     weapon = m.weapon;
     death = m.death;
     strength = m.strength;
+    defense = m.defense;
     maxhp = m.maxhp;
     hp = m.hp;
     gold = m.gold;