+Version 1.2.7
+* Added www.gameserv.us website to the startup banner
+* Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain
+* Added a new config file directive for the master item data file - kain
+
+Version 1.2.6
+* Implemented the new dragon/boss system as suggested by Tsukasa:
+ Whenever someone beats the dragon, their player is placed in the Dragon's spot
+ guarding the lair. All other attempts to fight the dragon will cause a duel
+ between your old character and the challenger. You essentially become the new
+ dragon, but the old character's name gets a DRAGON- next to it. You are also
+ now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea
+* Changed the way the sacks of gold and extra experience point forest
+ events were calculated. It is now just as if you killed a monster
+ and didn't have to fight - kain
+* Fixed the socket code to allow for hostnames to be put in the
+ gameserv.conf for remoteserver instead of just IP addresses - kain
+* Added capability for GameServ to identify with NickServ on connection - thank you
+ Tsukasa and watever
+* Added a /msg GameServ SET command with various options - kain
+
Version 1.2.5
-* Some under the scenes changes have been made with the say players' and
- monsters' names, weapons, and death phrases are being stored which
- should make for less memory leakage and minimized overall memory
- usage - kain
+* All level master data is now being stored in data/masters.dat - kain
* Added a new config file directive that allows you to specify whether or
- not you want gameserv to send notices to the channel every time it
+ not you want gameserv to send notices to the channel every time it
writes the player database - kain
+* Some under the scenes changes have been made with the way players' and
+ monsters' names, weapons, and death phrases are being stored which
+ should make for less memory leakage and minimized overall memory
+ usage - kain
* Fixed a minor bug where gameserv was not notifying of a syntax error in
- /msg gameserv buy x x - kain (thank you wolfgar)
-* Removed the player data saved message unless you compile in debug mode
- - kain
-* Fixed a bug causing a crash on gentoo and possibly other systems when
- the dragon was fought.
- (bugID 998029) (thank you anonymous at sourceforge)
-* Fixed a bug with the tavern overcharging for HP potions.
- (bugID 1099219) (thank you adam15906 at sourceforge)
+ /msg gameserv store buy x x - kain (thank you wolfgar)
+
Version 1.2.4
* Monsters are completely generated except for the names, weapons, and
death cries. A range is set for each level's strength, gold, exp, and