E int forestfights;
E int maxafightdistance;
E int maxbfightdistance;
+E int maxidletime;
+E int idlecheckperiod;
/* config.cpp end */
E List<aClient> clients[U_TABLE_SIZE];
E Monster boss;
+/** tcpclient.cpp **/
+E void check_idles();
+
/** List search functions **/
E aClient *find(char *nick);
E aClient *find(const char *nick);
E aClient *findbyrealnick(char *realnick);
#endif
+/** tcpclient.cpp **/
+
/** Sock writing functions **/
E void notice(const char *source, const char *dest, const char *fmt, ...);
E void raw(const char *fmt, ...);
E void deleteMonster(Monster *m);
E void refresh(Player *p);
E void refreshall();
+E void updateTS(Player *p);
+E bool timedOut(Player *p);
+E void timeOutEvent(Player *p);
E void reset(Player *p);
E void resetall();