using std::endl;
char *PACKAGE = "GameServ";
-char *VERSION = "1.1.8";
+char *VERSION = "1.2.0 +devel";
int sock;
-long timestamp;
+int day;
List<aClient> clients;
-void save_timestamp();
-void load_timestamp();
+void save_day();
+void load_day();
+void prettyIntro();
// Make this a daemon
int daemon(int nochdir, int noclose);
// Close all file descriptors from >= fd
void closeall(int fd);
-int main()
+int main(int argc, char *argv[])
{
char buffer[1024], buf[1024];
int connected = 1;
- char *cmd, *source = NULL;
+ char *cmd, *source = NULL, *conf = "gameserv.conf";
srand(time(NULL));
-
- load_config_file(); // default = gameserv.conf
+ /*
+ * This needs to be fixed to work for any number of arguments in any
+ * order
+ *
+ */
+ if (argc > 1)
+ {
+ if ( argc > 2 || stricmp(argv[1], "--help") == 0)
+ {
+ cout << "Usage: gameserv [options] [configfile]" << endl;
+ cout << "Options:" << endl;
+ cout << "--help Displays this help dialogue" << endl;
+ return 1;
+ }
+ conf = new char[strlen(argv[1])];
+ strcpy(conf, argv[1]);
+ }
+
+ prettyIntro();
+
+ if (load_config_file(conf))
+ {
+ cout << "Config file loaded ok...\n"
+ << "Turning into a daemon" << endl;
+ }
+ else
+ exit(2);
// Turn into a daemon
if (daemon(1,0) < 0)
log("Server: %s",buffer);
#endif
+ strcpy(boss.name, "Red Dragon");
+ strcpy(boss.weapon, "Breath of Unholy Fire");
+ boss.strength = 6667;
+ boss.gold = 2000000000;
+ boss.exp = 2000000000;
+ strcpy(boss.death, "You finally snuff out the deadly murderous "\
+ "dragon's dark flames. You have freed the land of its terror "\
+ "filled reign from above!");
+
init_masters();
load_gs_dbase();
- load_timestamp();
+ load_day();
long int loadtime = time(NULL);
long int currentTime;
long int oldTime = loadtime;
char *server;
server = strtok(NULL, " ");
server++;
- raw(":%s 351 %s %s %s. %s", servername, source+1, PACKAGE, VERSION, servername);
+ raw(":%s 351 %s %s_%s. %s", servername, source+1, PACKAGE, VERSION, servername);
#if !defined(P10)
} else if (strncmp(cmd, "NICK", 4) == 0) {
if (buffer[0] == ':')
clients.remove(quitter);
if ((quitter = findIRCplayer(source)))
{
+ if (player_fight(quitter))
+ {
+ // Stop the fight on the other client
+ aClient *otherplayer = quitter->stats->battle;
+ otherplayer->stats->battle = NULL;
+ notice(s_GameServ, otherplayer->getNick(), "%s "\
+ "has quit IRC. The fight stops here.",
+ quitter->stats->name);
+ }
+ quitter->stats->battle = NULL;
+ quitter->stats->fight = NULL;
+ quitter->stats->master = NULL;
+
quitter->setNick("!NULL!");
+ #ifdef P10
+ quitter->setRealNick("!NULL!");
+ #endif
quitter->stats->user = NULL; // Unidentify them
}
else if (stricmp(dest, c_Forest) == 0)
forest(source, rest);
#endif
+ #if defined(P10)
+ } else if (stricmp(cmd, "J") == 0) {
+ #else
} else if (stricmp(cmd, "JOIN") == 0) {
+ #endif
char *channel;
+ aClient *joiner;
channel = strtok(NULL, " ");
- if (stricmp(channel, c_Forest) == 0 && is_playing(source + 1))
- raw(":%S MODE %s +v %s", c_Forest, (source + 1));
+
+ char z = source[0];
+
+ if (z == ':')
+ source++;
+
+ joiner = find(source);
+
+ if (stricmp(channel, c_Forest) == 0 && is_playing(joiner))
+ {
+ #ifdef DEBUGMODE
+ log("Player %s (IRC: %s) joined %s",
+ joiner->stats->name,
+ #ifdef P10
+ joiner->getRealNick(),
+ #else
+ joiner->getNick(),
+ #endif
+ c_Forest);
+ #endif
+ raw(":%S MODE %s +v %s", c_Forest, (source));
+ }
+
+ if (z == ':')
+ source--;
#if defined(BAHAMUT)
} else if (stricmp(cmd, "SJOIN") == 0) {
end:
save_gs_dbase();
- save_timestamp();
+ save_day();
delete_monsters();
delete_masters();
}
return client;
}
+
+#else
+
+aClient *findbyrealnick(char *realnick)
+{
+ return findbynick(realnick);
+}
+
#endif
aClient *findbynick(char *nick)
return client;
}
-void load_timestamp()
+void load_day()
{
ifstream infile;
- infile.open(".gstimestamp");
+ infile.open(".gsday");
if (infile.fail())
{
#ifdef DEBUGMODE
- log("Error opening .gstimestamp");
+ log("Error opening .gsday");
#endif
generate:
#ifdef DEBUGMODE
- log("Generating new timestamp");
+ log("Generating new day");
#endif
- timestamp = midnight();
- save_timestamp();
+ struct tm *tm;
+ time_t ti;
+ time(&ti);
+ tm = localtime(&ti);
+
+ day = tm->tm_mday;
+
+ save_day();
return;
}
- infile >> timestamp;
+ infile >> day;
infile.close();
- if (timestamp < 1000000)
+ if (day < 1 || day > 31)
goto generate;
}
-void save_timestamp()
+void save_day()
{
ofstream outfile;
- outfile.open(".gstimestamp");
+ outfile.open(".gsday");
if (outfile.fail())
{
- log("Error creating new file .gstimestamp");
+ log("Error creating new file .gsday");
return;
}
- outfile << timestamp << endl;
+ outfile << day << endl;
outfile.close();
}
-long int midnight(long int offset)
-{
- return (time(NULL) - (time(NULL) % 86400)) + (offset * 3600);
-}
-
/* daemon() - detach process from user and disappear into the background
* returns -1 on failure, but you can't do much except exit in that case
* since we may already have forked. This is based on the BSD version,
case -1: return -1;
default:
ofstream outfile;
- outfile.open("gameserv.pid");
+ outfile.open(pidfile);
if (outfile.fail())
- cerr << "Unable to open gameserv.pid" << endl;
+ cerr << "Unable to open " << pidfile << endl;
outfile << pid << endl;
outfile.close();
close(fd++);
}
-
+void prettyIntro()
+{
+cout << endl;
+cout << " GGGG AAA MM MM EEEEEEE SSSSS EEEEEEE RRRRRR VV VV " << endl;
+cout << " GG GG AAAAA MMM MMM EE SS EE RR RR VV VV " << endl;
+cout << "GG AA AA MM MM MM EEEEE SSSSS EEEEE RRRRRR VV VV " << endl;
+cout << "GG GGG AAAAAAA MM MM EE SS EE RR RR VV VV " << endl;
+cout << "G G AA AA MM MM EEEEEEE SSSSS EEEEEEE RR RR VVV" << endl;
+cout << " GGGGG V\n\n" << endl;
+cout << "Version: " << VERSION << endl;
+}