strcpy(name, n);
- log("New Player: %s", name);
+ #ifdef DEBUGMODE
+ log("New Player: %s", name);
+ #endif
}
Player::~Player()
sprintf(name, "Player%d", num);
}
- log("Setting Player data for %s", name);
+ #ifdef DEBUGMODE
+ log("Setting Player data for %s", name);
+ #endif
}
monster_::~monster_()