if (stats)
{
#ifdef DEBUGMODE
- log("aClient deleted: %s %s %s", nick, stats->name, stats->password);
+ log("aClient deleted: %s %s %s", nick, stats->name.c_str(), stats->password.c_str());
#endif
delete stats;
if (!stats)
stats = new Player;
#ifdef DEBUGMODE
- log("Should be setting data for %s", right->stats->name);
+ log("Should be setting data for %s", right->stats->name.c_str());
#endif
stats->setData(right->stats);