nickname as their parameter. This way players can have different names
and stay anonymous on IRC while enjoying full game functionality.
-* Add P10: Undernet protocol
+* Make an end monster for whatever the last level in the game is... that way the game has a point no matter how many monsters
+ are done!
* Put the masters in a masters.dat file.
* Make database and config file version numbers
-X Make GameServ a true daemon instead of using nohup
- X No output unless it's a loading error
-
-* Take out most of the output except if in debug mode.
-
* Town square shouts. Array of 10 strings that gets rotated
* Choose how many strings to rotate in the config file
* Hash tables for speedy search/insert into player lists.
-* Notice on missing directive from gameserv.conf file.
-
* Error handling
* DCC Chat With GameServ for added capabilities
* Timeouts on player fights w/ option in config file for timeout rate
* Other player will win on timeout? option in config file
-* Option for including a config file as a runtime parameter for running
+X Option for including a config file as a runtime parameter for running
Multiple instances of GameServ on different networks.
X Fix bug where people can identify while they are two different
X Wishing well
X Fountain of youth: rejuvination & forest fights
+X Make GameServ a true daemon instead of using nohup
+ X No output unless it's a loading error
+
+X Take out most of the output except if in debug mode.
+ X put in the logfile in debug mode
+
+X Add P10: Undernet protocol
+
+X Notice on missing directive from gameserv.conf file.