nickname as their parameter. This way players can have different names
and stay anonymous on IRC while enjoying full game functionality.
-* Add P10: Undernet protocol
+- Make an end monster for whatever the last level in the game is...
+ that way the game has a point no matter how many monsters
+ are done!
+
+* Random forest quotes when you search the forest
+
+* Change your name for a price :)
+
+* Daily news (murders, kidnappings, level gains, red dragon slayings)
+
+* Add a drop command for all(their own nick)/admin(any nick)
+
+* Add admin version of the logout command which allows them to logout
+ anyone
+
+* Rejoin the bot if kicked/killed
+
+* Notice on database updates
* Put the masters in a masters.dat file.
* Make install
* Make database and config file version numbers
-
-X Make GameServ a true daemon instead of using nohup
- X No output unless it's a loading error
-
-* Take out most of the output except if in debug mode.
+ - Not necessary for config files anymore
* Town square shouts. Array of 10 strings that gets rotated
* Choose how many strings to rotate in the config file
versions of GameServ to be running on the same network using the same data.
* Classes of players with special abilities like spells and such.
-
-* Hash tables for speedy search/insert into player lists.
-
-* Notice on missing directive from gameserv.conf file.
+ - Thieves can rob the bank if they're strong enough :)
* Error handling
* DCC Chat With GameServ for added capabilities
-* Timeouts on player fights w/ option in config file for timeout rate
- * Other player will win on timeout? option in config file
+* Implement some sort of IP identification scheme so you can only have one
+ player per user@host.
+
+X Make a logout command
-* Option for including a config file as a runtime parameter for running
+X make it so you can't register two of the same player names
+
+X Option for including a config file as a runtime parameter for running
Multiple instances of GameServ on different networks.
+X Timeouts on player fights w/ option in config file for timeout rate
+
X Fix bug where people can identify while they are two different
nicknames
X Wishing well
X Fountain of youth: rejuvination & forest fights
+X Make GameServ a true daemon instead of using nohup
+ X No output unless it's a loading error
+
+X Take out most of the output except if in debug mode.
+ X put in the logfile in debug mode
+
+X Add P10: Undernet protocol
+
+X Notice on missing directive from gameserv.conf file.
+X Make it so you can only fight a person at max, so many levels below
+ you
+
+X Fix bug that doesn't decrease player fights
+
+X Deal with cheaters who create additional characters, fight with them a
+ bit, then kill them to get their gold. Maybe add level restrictions
+ to fighting other players?
+
+X Hash tables for speedy search/insert into player lists.
+
+X Fix the hashing algorithm for nickname changes!
+
+X Some reconnect scheme that will reconnect the server on squit
+
+X Idle time events - mobbed by the goblin gang
+ X (timestamp on each player, periodic checks (config file entry),
+ X if (time(NULL) - player->idlesince >= maxidletime) then (event())
+