+ spPlayer->Level(lexical_cast<int>((*tok_iter)));\r
+ tok_iter++;\r
+ spPlayer->Experience(lexical_cast<unsigned long int>((*tok_iter)));\r
+ tok_iter++;\r
+ spPlayer->Gold(lexical_cast<unsigned long int>((*tok_iter)));\r
+ tok_iter++;\r
+ spPlayer->Bank(lexical_cast<unsigned long int>((*tok_iter)));\r
+ tok_iter++;\r
+ spPlayer->Health(lexical_cast<int>((*tok_iter)));\r
+ tok_iter++;\r
+ spPlayer->MaxHealth(lexical_cast<int>((*tok_iter)));\r
+ tok_iter++;\r
+ spPlayer->Strength(lexical_cast<int>((*tok_iter)));\r
+ tok_iter++;\r
+ spPlayer->Defense(lexical_cast<int>((*tok_iter)));\r
+ tok_iter++;\r
+ spPlayer->ForestFights(lexical_cast<int>((*tok_iter)));\r
+ tok_iter++;\r
+ spPlayer->PlayerFights(lexical_cast<int>((*tok_iter)));\r
+ tok_iter++;\r
+ int flags = lexical_cast<int>((*tok_iter));\r
+ SetFlags(spPlayer, flags);\r
+ tok_iter++;\r
+ spPlayer->Password((*tok_iter));\r