]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/PlayerGO.h
Consolidated all the individual level files into a single levels.dat file.
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / GameLayer / GameObjects / PlayerGO.h
index 53c752750697fc52db7ab360c37d9cab899ad43b..431366992e2f58b9a5163ec3261dbefa75371472 100644 (file)
@@ -11,7 +11,10 @@ using GameServ::GameLayer::GameObjects::ArmorGO;
 #include <GameServ/GameLayer/GameObjects/WeaponGO.h>\r
 using GameServ::GameLayer::GameObjects::WeaponGO;\r
 \r
-#include <boost/shared_ptr.hpp>\r
+#include <GameServ/Types.h>\r
+using GameServ::Types::ObjectTypes;\r
+\r
+#include <boost/smart_ptr/shared_ptr.hpp>\r
 using boost::shared_ptr;\r
 \r
 #include <string>\r
@@ -19,11 +22,15 @@ using std::string;
 #include <vector>\r
 using std::vector;\r
 \r
+#include <boost/date_time/posix_time/posix_time.hpp>\r
+using boost::posix_time::ptime;\r
+\r
 namespace GameServ { namespace GameLayer { namespace GameObjects\r
 {\r
        class PlayerGO : public GameObject\r
        {\r
        public:\r
+\r
                PlayerGO();\r
                PlayerGO(const string &Id);\r
 \r
@@ -47,7 +54,12 @@ namespace GameServ { namespace GameLayer { namespace GameObjects
                //! Property get - Gold\r
                unsigned long int Gold(void) const;\r
                //! Property set - Gold\r
-               void Gold(const unsigned long int &gold);\r
+               void Gold(const unsigned long int &value);\r
+\r
+               //! Property get - Gold in the bank\r
+               unsigned long int Bank(void) const;\r
+               //! Property set - Gold in the bank\r
+               void Bank(const unsigned long int &value);\r
 \r
                //! Property get - Health\r
                int Health(void) const;\r
@@ -89,21 +101,41 @@ namespace GameServ { namespace GameLayer { namespace GameObjects
                //! Property set - Armor\r
                void Armor(shared_ptr<ArmorGO> spArmor);\r
 \r
-               //! Use an Item\r
-               void Use(shared_ptr<ItemGO> spItem);\r
-               //! Undo the effects of an item\r
-               void Undo(shared_ptr<ItemGO> spItem);\r
+               //! Property set - Password\r
+               void Password(const string &value);\r
+               //! Property get - Password\r
+               string Password(void) const;\r
+\r
+               //! Property set - LastLogin\r
+               void LastLogin(const ptime &value);\r
+               //! Property get - LastLogin\r
+               ptime LastLogin(void) const;\r
+\r
+               //! Property get - FoughtMaster\r
+               bool FoughtMaster(void) const;\r
+\r
+               //! Property set - Fought master\r
+               void FoughtMaster(const bool &value);\r
+\r
+               //! Property get - Alive\r
+               bool Alive(void) const;\r
+\r
+               //! Property set - Alive\r
+               void Alive(const bool &value);\r
 \r
                bool operator==(const PlayerGO &right) const;\r
                bool operator!=(const PlayerGO &right) const;\r
 \r
                virtual PlayerGO *Clone(void) const;\r
 \r
+               virtual ObjectTypes::ObjectType ObjectType(void) const;\r
+\r
        private:\r
                string mName;\r
                int mLevel;\r
                unsigned long int mExperience;\r
                unsigned long int mGold;\r
+               unsigned long int mBank;\r
                int mHealth;\r
                int mMaxHealth;\r
                int mStrength;\r
@@ -113,8 +145,10 @@ namespace GameServ { namespace GameLayer { namespace GameObjects
                string mPassword;\r
                shared_ptr<WeaponGO> mWeapon;\r
                shared_ptr<ArmorGO> mArmor;\r
-               vector< shared_ptr<ItemGO> > mInventory;\r
+               ptime mLastLogin;\r
 \r
+               bool mFoughtMaster;\r
+               bool mAlive;\r
        };\r
 }}} // GameServ::GameLayer::GameObjects\r
 #endif
\ No newline at end of file