]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv/player.cpp
Started to code timeout events
[irc/gameservirc.git] / gameserv / player.cpp
index 03d18ea03d05792ab152861bfb9cc8a7b098e8bb..7278cf844d98a43ff4b41418d7d2c86a2ddf9ad3 100644 (file)
@@ -1,13 +1,14 @@
 #include "player.h"
+#include "pouch.h"
+#include "extern.h"
+#include "flags.h"
 #include <stdlib.h>
 #include <stdio.h>
 
 void Player::reset()
 {
-    memset(name, 0, 255);
-    memset(password, 0, 255);
-
-    cout << "Got Here" << endl;
+    memset(name, 0, 256);
+    memset(password, 0, 256);
 
     exp = 1;
     gold = 0;
@@ -19,13 +20,24 @@ void Player::reset()
     armor = 1;
     weapon = 1;
     level = 1;
-    alive = 1;
-    started = 1; // Possibly deprecated
-    forest_fights = 100;
+    forest_fights = forestfights;
     player_fights = 3;
     fight = NULL;
     master = NULL;
     battle = NULL;
+    flags = 0;
+    setAlive(this);
+    inventory.reset();
+}
+Player::Player()
+{
+    name = new char[256];
+    password = new char[256];
+    setData(NULL);
+
+    #ifdef DEBUGMODE
+       log("New Player: %s", name);
+    #endif
 }
 
 Player::Player(aClient *user)
@@ -35,11 +47,13 @@ Player::Player(aClient *user)
     password = new char[256];
 
     if (user)
+    {
        setData(user->stats);
+       strcpy(name, user->getNick());
+    }
     else
        setData(NULL);
 
-    cout << "New Player: " << name << endl << flush;
 }
 
 Player::Player(char *n)
@@ -51,24 +65,41 @@ Player::Player(char *n)
 
     strcpy(name, n);
 
-    cout << "New Player: " << name << endl << flush;
+    #ifdef DEBUGMODE
+       log("New Player: %s", name);
+    #endif
 }
 
 Player::~Player()
-{    
-    cout << "Deleting player";
-
-    if (name)
+{   
+    #ifdef DEBUGMODE
+       char *output;
+       output = new char[strlen(name) + strlen(password) + 48];
+       strcpy(output, "Deleting Player");
+    #endif
+    if (name != NULL)
     {
-       cout << ": " << name;
+       #ifdef DEBUGMODE
+           sprintf(output, "%s: %s", output, name);
+       #endif
+
        delete [] name;
     }
-    if (password)
+
+    if (password != NULL)
     {
-       cout << "   Password: " << password;
+       #ifdef DEBUGMODE
+           sprintf(output, "%s    Password: %s", output, password);
+       #endif
+
        delete [] password;
     }
-    cout << endl << "Player Deleted";
+
+    #ifdef DEBUGMODE
+       log ("%s", output);
+       delete [] output;
+    #endif
 }
 
 void Player::setData(Player *right)
@@ -87,18 +118,81 @@ void Player::setData(Player *right)
         armor = right->armor;
         weapon = right->weapon;
         level = right->level;
-        alive = right->alive;
-        started = right->started; // Possibly obsoleted
         forest_fights = right->forest_fights;
         player_fights = right->player_fights;
+       flags = right->flags;
+       inventory.setInventory(&right->inventory);
+       client = right->client;
     }
     else
     {
         reset();
-
+       client = NULL;
        int num = rand() % 32767;
-       sprintf(name, "Player%d\0", num);
+       sprintf(name, "Player%d", num);
     }
 
-    cout << "Setting Player data for " << name << endl;
+    #ifdef DEBUGMODE
+       log("Setting Player data for %s", name);
+    #endif
+}
+
+monster_::~monster_()
+{
+    delete name;
+    delete weapon;
+    delete death;
+}
+
+monster_::monster_()
+{
+    name = new char[64];
+    weapon = new char[64];
+    death = new char[512];
+
+    memset(name, 0, 64);
+    memset(weapon, 0, 64);
+    memset(death, 0, 512);
+}
+
+monster_::monster_(monster_ *m)
+{
+    name = new char[strlen(m->name) + 1];
+    weapon = new char[strlen(m->weapon) + 1];
+    death = new char[strlen(m->death) + 1];
+
+    strcpy(name, m->name);
+    strcpy(weapon, m->weapon);
+    strcpy(death, m->death);
+
+    strength = m->strength;
+    maxhp = m->maxhp;
+    hp = m->hp;
+    gold = m->gold;
+    exp = m->exp;
+}
+
+long int Player::setFlags(long int newflags)
+{
+    flags = newflags;
+    return getFlags();
+}
+
+long int Player::addFlag(long int flag)
+{
+    flags |= flag;
+    return getFlags();
+}
+
+long int Player::remFlag(long int flag)
+{
+    flags &= ~flag;
+    return getFlags();
+}
+
+Pouch::Pouch(int h, int s, int d)
+{
+    setHealing(h);
+    setStrength(s);
+    setDefense(d);
 }