memset(name, 0, 255);
memset(password, 0, 255);
- cout << "Got Here" << endl;
-
exp = 1;
gold = 0;
bank = 500;
password = new char[256];
if (user)
+ {
setData(user->stats);
+ strcpy(name, user->getNick());
+ }
else
setData(NULL);
reset();
int num = rand() % 32767;
- sprintf(name, "Player%d\0", num);
+ sprintf(name, "Player%d", num);
}
cout << "Setting Player data for " << name << endl;
}
+
+monster_::~monster_()
+{
+ delete name;
+ delete weapon;
+ delete death;
+}
+
+monster_::monster_()
+{
+ name = new char[32];
+ weapon = new char[32];
+ death = new char[256];
+
+ memset(name, 0, 32);
+ memset(weapon, 0, 32);
+ memset(death, 0, 256);
+}
+
+monster_::monster_(monster_ *m)
+{
+ name = new char[strlen(m->name) + 1];
+ weapon = new char[strlen(m->weapon) + 1];
+ death = new char[strlen(m->death) + 1];
+
+ strcpy(name, m->name);
+ strcpy(weapon, m->weapon);
+ strcpy(death, m->death);
+
+ strength = m->strength;
+ maxhp = m->maxhp;
+ hp = m->hp;
+ gold = m->gold;
+ exp = m->exp;
+}