using GameServ::GameLayer::GameObjects::ArmorGO;\r
#include <GameServ/GameLayer/GameObjects/WeaponGO.h>\r
using GameServ::GameLayer::GameObjects::WeaponGO;\r
-\r
-#include <boost/shared_ptr.hpp>\r
-using boost::shared_ptr;\r
+#include <GameServ/GameLayer/GameObjects/PotionGO.h>\r
+using GameServ::GameLayer::GameObjects::PotionGO;\r
\r
#include <GameServ/GameServException.h>\r
using GameServ::Exceptions::GameServException;\r
\r
+#include <GameServ/Types.h>\r
+using GameServ::Types::ObjectTypes;\r
+\r
+#include <boost/smart_ptr/shared_ptr.hpp>\r
+using boost::shared_ptr;\r
+using boost::shared_static_cast;\r
+\r
+#include <boost/algorithm/string.hpp>\r
+#include <boost/format.hpp>\r
+using boost::str;\r
+using boost::format;\r
+\r
#include <boost/date_time/posix_time/posix_time.hpp>\r
using boost::posix_time::ptime;\r
\r
+#include <vector>\r
+using std::vector;\r
+#include <string>\r
+using std::string;\r
+#include <algorithm>\r
+using std::find;\r
+using std::sort;\r
+\r
PlayerGO::PlayerGO() : GameObject(), mName(""), mLevel(1), mExperience(0), mGold(0), mHealth(0), mMaxHealth(0), mStrength(1),\r
mDefense(1), mForestFights(0), mPlayerFights(0), mPassword("")\r
{\r
mArmor = spArmor;\r
}\r
\r
-void PlayerGO::Use(shared_ptr<ItemGO> spItem)\r
-{\r
- throw GameServException("Undefined function.", __FILE__, __LINE__);\r
-}\r
-\r
-void PlayerGO::Undo(shared_ptr<ItemGO> spItem)\r
-{\r
- throw GameServException("Undefined function.", __FILE__, __LINE__);\r
-}\r
-\r
void PlayerGO::Password(const string &value)\r
{\r
mPassword = value;\r
return mLastLogin;\r
}\r
\r
+void PlayerGO::Inventory(const vector< shared_ptr<ItemGO> > &items)\r
+{\r
+ mItems.clear();\r
+ mItems.insert(mItems.begin(), items.begin(), items.end());\r
+}\r
+\r
+vector< shared_ptr<ItemGO> > PlayerGO::Inventory(void) const\r
+{\r
+ return mItems;\r
+}\r
+\r
+void PlayerGO::AddItemToInventory(shared_ptr<ItemGO> spItem)\r
+{\r
+ mItems.push_back(spItem);\r
+}\r
+\r
+void PlayerGO::RemoveItemFromInventory(shared_ptr<ItemGO> spItem)\r
+{\r
+ vector< shared_ptr<ItemGO> >::iterator iter;\r
+ iter = find(mItems.begin(), mItems.end(), spItem);\r
+ if (iter != mItems.end())\r
+ {\r
+ mItems.erase(iter);\r
+ }\r
+}\r
+\r
+\r
bool PlayerGO::operator !=(const PlayerGO &right) const\r
{\r
return !(*this == right);\r
mName == right.mName && right.mArmor == mArmor &&\r
right.mDefense == mDefense && right.mExperience == mExperience &&\r
right.mForestFights == mForestFights && right.mGold == mGold &&\r
- right.mHealth == mHealth && right.mInventory == mInventory &&\r
- right.mLevel == mLevel && right.mMaxHealth == mMaxHealth &&\r
- right.mPassword == mPassword && right.mPlayerFights == mPlayerFights &&\r
+ right.mHealth == mHealth && right.mMaxHealth == mMaxHealth &&\r
+ right.mLevel == mLevel && right.mPassword == mPassword && \r
+ right.mPlayerFights == mPlayerFights && \r
right.mStrength == mStrength && right.mWeapon == mWeapon;\r
}\r
\r
return new PlayerGO(*this);\r
}\r
\r
+ObjectTypes::ObjectType PlayerGO::ObjectType(void) const\r
+{\r
+ return ObjectTypes::Player;\r
+}\r