#define E extern
+#define LEVELS 12 // Levels in the game
+#define MONSTERS 12 // Monsters per level
+
#include <stdarg.h>
#include "player.h"
#include "list.h"
/** gameserv.cpp **/
E void gameserv(char *source, char *buf);
-E Monster *monsters[5][12];
+E Monster *monsters[LEVELS][MONSTERS];
/** forest.cpp **/
E void forest(char *source, char *buf);