notice(s_GameServ, u, "You search the forest for something to kill...");
notice(s_GameServ, u, "You have found \ 2%s\ 2!", p->fight->name);
p->fight->hp = p->fight->maxhp;
- p->battle = NULL;
+
+ p->battle = NULL; // Just to make sure
+ p->master = NULL; // Just to make sure
display_monster(u);
}
else if (is_fighting(u))