+#include "config.h"
+#include "extern.h"
#include "sockhelp.h"
#include "aClient.h"
#include "list.h"
-#include "extern.h"
#include <cctype>
#include <fstream.h>
+
+#if defined(HAVE_CRYPT_H)
+
#include <crypt.h>
-#define LEVELS 5 // Number of character levels in the game
-#define MONSTERS 12 // Monsters per level
+#elif defined(HAVE_UNISTD_H)
+
+#include <unistd.h>
+
+#endif
List<aClient> players;
Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS
int load_gs_dbase();
// String functions
-#undef strtok
+#ifndef HAVE_STRTOK
char *strtok(char *str, const char *delim);
+#endif
+
int stricmp(const char *s1, const char *s2);
int strnicmp(const char *s1, const char *s2, size_t len);
// String Functions
long int stringtoint(char *number);
char *spaces(int len, char *seperator);
-void refresh(aClient *ni);
+void refresh(Player *p);
void refreshall();
void reset(aClient *ni);
void init_masters();
void do_bank(char *u);
void do_attack(char *u);
void do_run(char *u);
-void do_visit(char *u);
+void do_master(char *u);
+void see_master(char *u);
void do_stats(char *u);
-void see_mystic(char *u);
void showstats(const char *u, const char *nick);
+void showBankBalance(const char *u);
#define WNA 16
char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword",
int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200};
int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150};
-
void gameserv(char *source, char *buf)
{
- char *cmd, input[1024];
+ char *cmd;
cmd = strtok(buf, " ");
source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text
cmd++; // Get rid of that : at the beginning of the :text (command)
cout << "Source: " << source << "\ncmd: " << cmd << endl;
+ long int mn = midnight();
+
+ if (mn > timestamp)
+ {
+ refreshall();
+ timestamp = mn;
+ save_timestamp();
+ }
+
if (strnicmp(cmd, ":\1PING", 6) == 0)
{
- char *timestamp;
- timestamp = strtok(NULL, "\1");
- notice(s_GameServ, source, "\1PING %s\1", timestamp);
+ char *ts;
+ ts = strtok(NULL, "\1");
+ notice(s_GameServ, source, "\1PING %s\1", ts);
} else if (stricmp(cmd, ":\1VERSION\1") == 0) {
notice(s_GameServ, source, "\1VERSION GameServ v1.0b\1");
} else if (stricmp(cmd, "SEARCH") == 0) {
do_run(source);
} else if (stricmp(cmd, "HEAL") == 0) {
do_heal(source);
+ } else if (stricmp(cmd, "MASTER") == 0) {
+ do_master(source);
} else if (stricmp(cmd, "STORE") == 0) {
do_store(source);
} else if (stricmp(cmd, "BANK") == 0) {
} else if (stricmp(cmd, "STATS") == 0) {
do_stats(source);
} else if (stricmp(cmd, "SHUTDOWN") == 0) {
- save_gs_dbase();
- raw("SQUIT %s :leaving", servername);
+ char *pass = strtok(NULL, " ");
+ if (pass != NULL && (stricmp(pass, adminpass) == 0))
+ {
+ save_gs_dbase();
+ raw("SQUIT %s :leaving", servername);
+ }
+ else
+ {
+ notice(s_GameServ, source, "SYNTAX: /msg %S SHUTDOWN <password>");
+ }
} else if (stricmp(cmd, "SAVE") == 0) {
- save_gs_dbase();
+ char *pass = strtok(NULL, " ");
+ if (pass != NULL && (stricmp(pass, adminpass) == 0))
+ {
+ save_gs_dbase();
+ }
+ else
+ {
+ notice(s_GameServ, source, "SYNTAX: /msg %S SAVE <password>");
+ }
} else if (stricmp(cmd, "LOAD") == 0) {
- load_gs_dbase();
+ char *pass = strtok(NULL, " ");
+ if (pass != NULL && (stricmp(pass, adminpass) == 0))
+ {
+ load_gs_dbase();
+ }
+ else
+ {
+ notice(s_GameServ, source, "SYNTAX: /msg %S LOAD <password>");
+ }
} else if (stricmp(cmd, "RAW") == 0) {
- char *rest = strtok(NULL, "");
- raw(rest);
+ char *pass = strtok(NULL, " ");
+ if (pass != NULL && (stricmp(pass, adminpass) == 0))
+ {
+ char *rest = strtok(NULL, "");
+ raw("%s", rest);
+ }
+ else
+ {
+ notice(s_GameServ, source, "SYNTAX: /msg %S RAW <password> <raw>");
+ }
+ } else if (stricmp(cmd, "TESTSTAMP") == 0) {
+ char *pass = strtok(NULL, " ");
+ if (pass != NULL && (stricmp(pass, adminpass) == 0))
+ {
+ mn = time(NULL);
+ notice(s_GameServ, source, "Resetting timestamp");
+ }
+ else
+ notice(s_GameServ, source, "SYNTAX: /msg %S TESTSTAMP <password>");
}
source--; // Bring the : back so we don't leak memory
return 1;
}
+#ifndef HAVE_STRTOK
char *strtok(char *str, const char *delim)
{
static char *current = NULL;
*current++ = 0;
return ret;
}
+#endif
void do_list(char *u)
{
{
notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER PASSWORD");
}
- else if (user = find(u))
+ else if ((user = find(u)))
{
if (!user->stats)
{
{
notice(s_GameServ, u, "Password incorrect");
}
- else if (user = find(u))
+ else if ((user = find(u)))
{
if (!user->stats)
{
}
void init_masters()
{
- //delete_masters();
+ delete_masters();
for (int x = 0; x < LEVELS; x++)
masters[x] = new Monster;
masters[0]->gold = 0;
masters[0]->exp = 0;
masters[0]->maxhp = 30;
+ masters[0]->hp = 30;
strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!");
strcpy(masters[1]->name, "Master Chang");
masters[1]->gold = 0;
masters[1]->exp = 0;
masters[1]->maxhp = 40;
+ masters[1]->hp = 40;
strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper.");
strcpy(masters[2]->name, "Chuck Norris");
masters[2]->gold = 0;
masters[2]->exp = 0;
masters[2]->maxhp = 70;
+ masters[2]->hp = 70;
strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!");
masters[3]->gold = 0;
masters[3]->exp = 0;
masters[3]->maxhp = 120;
+ masters[3]->hp = 120;
strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!");
strcpy(masters[4]->name, "Jackie Chan");
- strcpy(masters[4]->weapon, "Drunken Boxing");
+ strcpy(masters[4]->weapon, "Kung Fu Kick");
masters[4]->strength = 125;
- masters[4]->maxhp = 200;
masters[4]->gold = 0;
masters[4]->exp = 0;
+ masters[4]->maxhp = 200;
+ masters[4]->hp = 200;
strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!");
strcpy(masters[5]->name, "Jet Li");
strcpy(masters[5]->weapon, "Motorcycle");
masters[5]->strength = 150;
- masters[5]->maxhp = 400;
masters[5]->gold = 0;
masters[5]->exp = 0;
+ masters[5]->maxhp = 400;
+ masters[5]->hp = 400;
strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making.");
strcpy(masters[6]->name, "Muhammad Ali");
strcpy(masters[6]->weapon, "Quick Jab");
masters[6]->strength = 175;
- masters[6]->maxhp = 600;
masters[6]->gold = 0;
masters[6]->exp = 0;
+ masters[6]->maxhp = 600;
+ masters[6]->hp = 600;
strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up.");
strcpy(masters[7]->name, "Li Mu Bai");
strcpy(masters[7]->weapon, "Green Destiny");
masters[7]->strength = 200;
- masters[7]->maxhp = 800;
masters[7]->gold = 0;
masters[7]->exp = 0;
+ masters[7]->maxhp = 800;
+ masters[7]->hp = 800;
strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint.");
strcpy(masters[8]->name, "Jimmy Wang Yu");
strcpy(masters[8]->weapon, "Flying Guillotine");
masters[8]->strength = 275;
- masters[8]->maxhp = 1200;
masters[8]->gold = 0;
masters[8]->exp = 0;
+ masters[8]->maxhp = 1200;
+ masters[8]->hp = 1200;
strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!");
strcpy(masters[9]->name, "Wong Fei Hung");
strcpy(masters[9]->weapon, "Drunken Boxing");
masters[9]->strength = 350;
- masters[9]->maxhp = 1800;
masters[9]->gold = 0;
masters[9]->exp = 0;
- strcpy(masters[9]->death, "Hiccup!");
+ masters[9]->maxhp = 1800;
+ masters[9]->hp = 1800;
+ strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!");
strcpy(masters[10]->name, "Bruce Lee");
strcpy(masters[10]->weapon, "Fists of fury");
masters[10]->strength = 575;
- masters[10]->maxhp = 2500;
masters[10]->gold = 0;
masters[10]->exp = 0;
+ masters[10]->maxhp = 2500;
+ masters[10]->hp = 2500;
strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory.");
}
monsters[4][11]->exp = 150;
monsters[4][11]->maxhp = 178;
strcpy(monsters[4][11]->death, "Was that gorilla or guerilla?");
+
+ strcpy( monsters[5][0]->name, "");
+ strcpy( monsters[5][0]->weapon, "");
+ monsters[5][0]->strength = 200;
+ monsters[5][0]->gold = 2500;
+ monsters[5][0]->exp = 200;
+ monsters[5][0]->maxhp = 200;
+ strcpy( monsters[5][0]->death, "");
+
+ strcpy( monsters[5][1]->name, "");
+ strcpy( monsters[5][1]->weapon, "");
+ monsters[5][1]->strength = 230;
+ monsters[5][1]->gold = 3215;
+ monsters[5][1]->exp = 230;
+ monsters[5][1]->maxhp = 210;
+ strcpy( monsters[5][1]->death, "");
+
+ strcpy( monsters[5][2]->name, "");
+ strcpy( monsters[5][2]->weapon, "");
+ monsters[5][2]->strength = 215;
+ monsters[5][2]->gold = 2750;
+ monsters[5][2]->exp = 245;
+ monsters[5][2]->maxhp = 214;
+ strcpy( monsters[5][2]->death, "");
+
+ strcpy( monsters[5][3]->name, "Cheap Bastard");
+ strcpy( monsters[5][3]->weapon, "Sack of Pennies");
+ monsters[5][3]->strength = 245;
+ monsters[5][3]->gold = 1000;
+ monsters[5][3]->exp = 195;
+ monsters[5][3]->maxhp = 200;
+ strcpy( monsters[5][3]->death, "You hear him scream, \"MY COINS!!\" as you run off with his sack.");
+
+ strcpy( monsters[5][4]->name, "");
+ strcpy( monsters[5][4]->weapon, "");
+ monsters[5][4]->strength = 300;
+ monsters[5][4]->gold = 4500;
+ monsters[5][4]->exp = 375;
+ monsters[5][4]->maxhp = 221;
+ strcpy( monsters[5][4]->death, "");
+
+ strcpy( monsters[5][5]->name, "");
+ strcpy( monsters[5][5]->weapon, "");
+ monsters[5][5]->strength = 1;
+ monsters[5][5]->gold = 1;
+ monsters[5][5]->exp = 1;
+ monsters[5][5]->maxhp = 1;
+ strcpy( monsters[5][5]->death, "");
+
+ strcpy( monsters[5][6]->name, "");
+ strcpy( monsters[5][6]->weapon, "");
+ monsters[5][6]->strength = 1;
+ monsters[5][6]->gold = 1;
+ monsters[5][6]->exp = 1;
+ monsters[5][6]->maxhp = 1;
+ strcpy( monsters[5][6]->death, "");
+
+ strcpy( monsters[5][7]->name, "");
+ strcpy( monsters[5][7]->weapon, "");
+ monsters[5][7]->strength = 1;
+ monsters[5][7]->gold = 1;
+ monsters[5][7]->exp = 1;
+ monsters[5][7]->maxhp = 1;
+ strcpy( monsters[5][7]->death, "");
+
+ strcpy( monsters[5][8]->name, "");
+ strcpy( monsters[5][8]->weapon, "");
+ monsters[5][8]->strength = 1;
+ monsters[5][8]->gold = 1;
+ monsters[5][8]->exp = 1;
+ monsters[5][8]->maxhp = 1;
+ strcpy( monsters[5][8]->death, "");
+
+ strcpy( monsters[5][9]->name, "");
+ strcpy( monsters[5][9]->weapon, "");
+ monsters[5][9]->strength = 1;
+ monsters[5][9]->gold = 1;
+ monsters[5][9]->exp = 1;
+ monsters[5][9]->maxhp = 1;
+ strcpy( monsters[5][9]->death, "");
+
+ strcpy( monsters[5][10]->name, "");
+ strcpy( monsters[5][10]->weapon, "");
+ monsters[5][10]->strength = 1;
+ monsters[5][10]->gold = 1;
+ monsters[5][10]->exp = 1;
+ monsters[5][10]->maxhp = 1;
+ strcpy( monsters[5][10]->death, "");
+
+ strcpy( monsters[5][11]->name, "");
+ strcpy( monsters[5][11]->weapon, "");
+ monsters[5][11]->strength = 1;
+ monsters[5][11]->gold = 1;
+ monsters[5][11]->exp = 1;
+ monsters[5][11]->maxhp = 1;
+ strcpy( monsters[5][11]->death, "");
+
+ strcpy( monsters[6][0]->name, "");
+ strcpy( monsters[6][0]->weapon, "");
+ monsters[6][0]->strength = 1;
+ monsters[6][0]->gold = 1;
+ monsters[6][0]->exp = 1;
+ monsters[6][0]->maxhp = 1;
+ strcpy( monsters[6][0]->death, "");
+
+ strcpy( monsters[6][1]->name, "");
+ strcpy( monsters[6][1]->weapon, "");
+ monsters[6][1]->strength = 1;
+ monsters[6][1]->gold = 1;
+ monsters[6][1]->exp = 1;
+ monsters[6][1]->maxhp = 1;
+ strcpy( monsters[6][1]->death, "");
+
+ strcpy( monsters[6][2]->name, "");
+ strcpy( monsters[6][2]->weapon, "");
+ monsters[6][2]->strength = 1;
+ monsters[6][2]->gold = 1;
+ monsters[6][2]->exp = 1;
+ monsters[6][2]->maxhp = 1;
+ strcpy( monsters[6][2]->death, "");
+
+ strcpy( monsters[6][3]->name, "");
+ strcpy( monsters[6][3]->weapon, "");
+ monsters[6][3]->strength = 1;
+ monsters[6][3]->gold = 1;
+ monsters[6][3]->exp = 1;
+ monsters[6][3]->maxhp = 1;
+ strcpy( monsters[6][3]->death, "");
+
+ strcpy( monsters[6][4]->name, "");
+ strcpy( monsters[6][4]->weapon, "");
+ monsters[6][4]->strength = 1;
+ monsters[6][4]->gold = 1;
+ monsters[6][4]->exp = 1;
+ monsters[6][4]->maxhp = 1;
+ strcpy( monsters[6][4]->death, "");
+
+ strcpy( monsters[6][5]->name, "");
+ strcpy( monsters[6][5]->weapon, "");
+ monsters[6][5]->strength = 1;
+ monsters[6][5]->gold = 1;
+ monsters[6][5]->exp = 1;
+ monsters[6][5]->maxhp = 1;
+ strcpy( monsters[6][5]->death, "");
+
+ strcpy( monsters[6][6]->name, "");
+ strcpy( monsters[6][6]->weapon, "");
+ monsters[6][6]->strength = 1;
+ monsters[6][6]->gold = 1;
+ monsters[6][6]->exp = 1;
+ monsters[6][6]->maxhp = 1;
+ strcpy( monsters[6][6]->death, "");
+
+ strcpy( monsters[6][7]->name, "");
+ strcpy( monsters[6][7]->weapon, "");
+ monsters[6][7]->strength = 1;
+ monsters[6][7]->gold = 1;
+ monsters[6][7]->exp = 1;
+ monsters[6][7]->maxhp = 1;
+ strcpy( monsters[6][7]->death, "");
+
+ strcpy( monsters[6][8]->name, "");
+ strcpy( monsters[6][8]->weapon, "");
+ monsters[6][8]->strength = 1;
+ monsters[6][8]->gold = 1;
+ monsters[6][8]->exp = 1;
+ monsters[6][8]->maxhp = 1;
+ strcpy( monsters[6][8]->death, "");
+
+ strcpy( monsters[6][9]->name, "");
+ strcpy( monsters[6][9]->weapon, "");
+ monsters[6][9]->strength = 1;
+ monsters[6][9]->gold = 1;
+ monsters[6][9]->exp = 1;
+ monsters[6][9]->maxhp = 1;
+ strcpy( monsters[6][9]->death, "");
+
+ strcpy( monsters[6][10]->name, "");
+ strcpy( monsters[6][10]->weapon, "");
+ monsters[6][10]->strength = 1;
+ monsters[6][10]->gold = 1;
+ monsters[6][10]->exp = 1;
+ monsters[6][10]->maxhp = 1;
+ strcpy( monsters[6][10]->death, "");
+
+ strcpy( monsters[6][11]->name, "");
+ strcpy( monsters[6][11]->weapon, "");
+ monsters[6][11]->strength = 1;
+ monsters[6][11]->gold = 1;
+ monsters[6][11]->exp = 1;
+ monsters[6][11]->maxhp = 1;
+ strcpy( monsters[6][11]->death, "");
+
+ strcpy( monsters[7][0]->name, "");
+ strcpy( monsters[7][0]->weapon, "");
+ monsters[7][0]->strength = 1;
+ monsters[7][0]->gold = 1;
+ monsters[7][0]->exp = 1;
+ monsters[7][0]->maxhp = 1;
+ strcpy( monsters[7][0]->death, "");
+
+ strcpy( monsters[7][1]->name, "");
+ strcpy( monsters[7][1]->weapon, "");
+ monsters[7][1]->strength = 1;
+ monsters[7][1]->gold = 1;
+ monsters[7][1]->exp = 1;
+ monsters[7][1]->maxhp = 1;
+ strcpy( monsters[7][1]->death, "");
+
+ strcpy( monsters[7][2]->name, "");
+ strcpy( monsters[7][2]->weapon, "");
+ monsters[7][2]->strength = 1;
+ monsters[7][2]->gold = 1;
+ monsters[7][2]->exp = 1;
+ monsters[7][2]->maxhp = 1;
+ strcpy( monsters[7][2]->death, "");
+
+ strcpy( monsters[7][3]->name, "");
+ strcpy( monsters[7][3]->weapon, "");
+ monsters[7][3]->strength = 1;
+ monsters[7][3]->gold = 1;
+ monsters[7][3]->exp = 1;
+ monsters[7][3]->maxhp = 1;
+ strcpy( monsters[7][3]->death, "");
+
+ strcpy( monsters[7][4]->name, "");
+ strcpy( monsters[7][4]->weapon, "");
+ monsters[7][4]->strength = 1;
+ monsters[7][4]->gold = 1;
+ monsters[7][4]->exp = 1;
+ monsters[7][4]->maxhp = 1;
+ strcpy( monsters[7][4]->death, "");
+
+ strcpy( monsters[7][5]->name, "");
+ strcpy( monsters[7][5]->weapon, "");
+ monsters[7][5]->strength = 1;
+ monsters[7][5]->gold = 1;
+ monsters[7][5]->exp = 1;
+ monsters[7][5]->maxhp = 1;
+ strcpy( monsters[7][5]->death, "");
+
+ strcpy( monsters[7][6]->name, "");
+ strcpy( monsters[7][6]->weapon, "");
+ monsters[7][6]->strength = 1;
+ monsters[7][6]->gold = 1;
+ monsters[7][6]->exp = 1;
+ monsters[7][6]->maxhp = 1;
+ strcpy( monsters[7][6]->death, "");
+
+ strcpy( monsters[7][7]->name, "");
+ strcpy( monsters[7][7]->weapon, "");
+ monsters[7][7]->strength = 1;
+ monsters[7][7]->gold = 1;
+ monsters[7][7]->exp = 1;
+ monsters[7][7]->maxhp = 1;
+ strcpy( monsters[7][7]->death, "");
+
+ strcpy( monsters[7][8]->name, "");
+ strcpy( monsters[7][8]->weapon, "");
+ monsters[7][8]->strength = 1;
+ monsters[7][8]->gold = 1;
+ monsters[7][8]->exp = 1;
+ monsters[7][8]->maxhp = 1;
+ strcpy( monsters[7][8]->death, "");
+
+ strcpy( monsters[7][9]->name, "");
+ strcpy( monsters[7][9]->weapon, "");
+ monsters[7][9]->strength = 1;
+ monsters[7][9]->gold = 1;
+ monsters[7][9]->exp = 1;
+ monsters[7][9]->maxhp = 1;
+ strcpy( monsters[7][9]->death, "");
+
+ strcpy( monsters[7][10]->name, "");
+ strcpy( monsters[7][10]->weapon, "");
+ monsters[7][10]->strength = 1;
+ monsters[7][10]->gold = 1;
+ monsters[7][10]->exp = 1;
+ monsters[7][10]->maxhp = 1;
+ strcpy( monsters[7][10]->death, "");
+
+ strcpy( monsters[7][11]->name, "");
+ strcpy( monsters[7][11]->weapon, "");
+ monsters[7][11]->strength = 1;
+ monsters[7][11]->gold = 1;
+ monsters[7][11]->exp = 1;
+ monsters[7][11]->maxhp = 1;
+ strcpy( monsters[7][11]->death, "");
+
+ strcpy( monsters[8][0]->name, "");
+ strcpy( monsters[8][0]->weapon, "");
+ monsters[8][0]->strength = 1;
+ monsters[8][0]->gold = 1;
+ monsters[8][0]->exp = 1;
+ monsters[8][0]->maxhp = 1;
+ strcpy( monsters[8][0]->death, "");
+
+ strcpy( monsters[8][1]->name, "");
+ strcpy( monsters[8][1]->weapon, "");
+ monsters[8][1]->strength = 1;
+ monsters[8][1]->gold = 1;
+ monsters[8][1]->exp = 1;
+ monsters[8][1]->maxhp = 1;
+ strcpy( monsters[8][1]->death, "");
+
+ strcpy( monsters[8][2]->name, "");
+ strcpy( monsters[8][2]->weapon, "");
+ monsters[8][2]->strength = 1;
+ monsters[8][2]->gold = 1;
+ monsters[8][2]->exp = 1;
+ monsters[8][2]->maxhp = 1;
+ strcpy( monsters[8][2]->death, "");
+
+ strcpy( monsters[8][3]->name, "");
+ strcpy( monsters[8][3]->weapon, "");
+ monsters[8][3]->strength = 1;
+ monsters[8][3]->gold = 1;
+ monsters[8][3]->exp = 1;
+ monsters[8][3]->maxhp = 1;
+ strcpy( monsters[8][3]->death, "");
+
+ strcpy( monsters[8][4]->name, "");
+ strcpy( monsters[8][4]->weapon, "");
+ monsters[8][4]->strength = 1;
+ monsters[8][4]->gold = 1;
+ monsters[8][4]->exp = 1;
+ monsters[8][4]->maxhp = 1;
+ strcpy( monsters[8][4]->death, "");
+
+ strcpy( monsters[8][5]->name, "");
+ strcpy( monsters[8][5]->weapon, "");
+ monsters[8][5]->strength = 1;
+ monsters[8][5]->gold = 1;
+ monsters[8][5]->exp = 1;
+ monsters[8][5]->maxhp = 1;
+ strcpy( monsters[8][5]->death, "");
+
+ strcpy( monsters[8][6]->name, "");
+ strcpy( monsters[8][6]->weapon, "");
+ monsters[8][6]->strength = 1;
+ monsters[8][6]->gold = 1;
+ monsters[8][6]->exp = 1;
+ monsters[8][6]->maxhp = 1;
+ strcpy( monsters[8][6]->death, "");
+
+ strcpy( monsters[8][7]->name, "");
+ strcpy( monsters[8][7]->weapon, "");
+ monsters[8][7]->strength = 1;
+ monsters[8][7]->gold = 1;
+ monsters[8][7]->exp = 1;
+ monsters[8][7]->maxhp = 1;
+ strcpy( monsters[8][7]->death, "");
+
+ strcpy( monsters[8][8]->name, "");
+ strcpy( monsters[8][8]->weapon, "");
+ monsters[8][8]->strength = 1;
+ monsters[8][8]->gold = 1;
+ monsters[8][8]->exp = 1;
+ monsters[8][8]->maxhp = 1;
+ strcpy( monsters[8][8]->death, "");
+
+ strcpy( monsters[8][9]->name, "");
+ strcpy( monsters[8][9]->weapon, "");
+ monsters[8][9]->strength = 1;
+ monsters[8][9]->gold = 1;
+ monsters[8][9]->exp = 1;
+ monsters[8][9]->maxhp = 1;
+ strcpy( monsters[8][9]->death, "");
+
+ strcpy( monsters[8][10]->name, "");
+ strcpy( monsters[8][10]->weapon, "");
+ monsters[8][10]->strength = 1;
+ monsters[8][10]->gold = 1;
+ monsters[8][10]->exp = 1;
+ monsters[8][10]->maxhp = 1;
+ strcpy( monsters[8][10]->death, "");
+
+ strcpy( monsters[8][11]->name, "");
+ strcpy( monsters[8][11]->weapon, "");
+ monsters[8][11]->strength = 1;
+ monsters[8][11]->gold = 1;
+ monsters[8][11]->exp = 1;
+ monsters[8][11]->maxhp = 1;
+ strcpy( monsters[8][11]->death, "");
+
+ strcpy( monsters[9][0]->name, "");
+ strcpy( monsters[9][0]->weapon, "");
+ monsters[9][0]->strength = 1;
+ monsters[9][0]->gold = 1;
+ monsters[9][0]->exp = 1;
+ monsters[9][0]->maxhp = 1;
+ strcpy( monsters[9][0]->death, "");
+
+ strcpy( monsters[9][1]->name, "");
+ strcpy( monsters[9][1]->weapon, "");
+ monsters[9][1]->strength = 1;
+ monsters[9][1]->gold = 1;
+ monsters[9][1]->exp = 1;
+ monsters[9][1]->maxhp = 1;
+ strcpy( monsters[9][1]->death, "");
+
+ strcpy( monsters[9][2]->name, "");
+ strcpy( monsters[9][2]->weapon, "");
+ monsters[9][2]->strength = 1;
+ monsters[9][2]->gold = 1;
+ monsters[9][2]->exp = 1;
+ monsters[9][2]->maxhp = 1;
+ strcpy( monsters[9][2]->death, "");
+
+ strcpy( monsters[9][3]->name, "");
+ strcpy( monsters[9][3]->weapon, "");
+ monsters[9][3]->strength = 1;
+ monsters[9][3]->gold = 1;
+ monsters[9][3]->exp = 1;
+ monsters[9][3]->maxhp = 1;
+ strcpy( monsters[9][3]->death, "");
+
+ strcpy( monsters[9][4]->name, "");
+ strcpy( monsters[9][4]->weapon, "");
+ monsters[9][4]->strength = 1;
+ monsters[9][4]->gold = 1;
+ monsters[9][4]->exp = 1;
+ monsters[9][4]->maxhp = 1;
+ strcpy( monsters[9][4]->death, "");
+
+ strcpy( monsters[9][5]->name, "");
+ strcpy( monsters[9][5]->weapon, "");
+ monsters[9][5]->strength = 1;
+ monsters[9][5]->gold = 1;
+ monsters[9][5]->exp = 1;
+ monsters[9][5]->maxhp = 1;
+ strcpy( monsters[9][5]->death, "");
+
+ strcpy( monsters[9][6]->name, "");
+ strcpy( monsters[9][6]->weapon, "");
+ monsters[9][6]->strength = 1;
+ monsters[9][6]->gold = 1;
+ monsters[9][6]->exp = 1;
+ monsters[9][6]->maxhp = 1;
+ strcpy( monsters[9][6]->death, "");
+
+ strcpy( monsters[9][7]->name, "");
+ strcpy( monsters[9][7]->weapon, "");
+ monsters[9][7]->strength = 1;
+ monsters[9][7]->gold = 1;
+ monsters[9][7]->exp = 1;
+ monsters[9][7]->maxhp = 1;
+ strcpy( monsters[9][7]->death, "");
+
+ strcpy( monsters[9][8]->name, "");
+ strcpy( monsters[9][8]->weapon, "");
+ monsters[9][8]->strength = 1;
+ monsters[9][8]->gold = 1;
+ monsters[9][8]->exp = 1;
+ monsters[9][8]->maxhp = 1;
+ strcpy( monsters[9][8]->death, "");
+
+ strcpy( monsters[9][9]->name, "");
+ strcpy( monsters[9][9]->weapon, "");
+ monsters[9][9]->strength = 1;
+ monsters[9][9]->gold = 1;
+ monsters[9][9]->exp = 1;
+ monsters[9][9]->maxhp = 1;
+ strcpy( monsters[9][9]->death, "");
+
+ strcpy( monsters[9][10]->name, "");
+ strcpy( monsters[9][10]->weapon, "");
+ monsters[9][10]->strength = 1;
+ monsters[9][10]->gold = 1;
+ monsters[9][10]->exp = 1;
+ monsters[9][10]->maxhp = 1;
+ strcpy( monsters[9][10]->death, "");
+
+ strcpy( monsters[9][11]->name, "");
+ strcpy( monsters[9][11]->weapon, "");
+ monsters[9][11]->strength = 1;
+ monsters[9][11]->gold = 1;
+ monsters[9][11]->exp = 1;
+ monsters[9][11]->maxhp = 1;
+ strcpy( monsters[9][11]->death, "");
+
+ strcpy( monsters[10][0]->name, "");
+ strcpy( monsters[10][0]->weapon, "");
+ monsters[10][0]->strength = 1;
+ monsters[10][0]->gold = 1;
+ monsters[10][0]->exp = 1;
+ monsters[10][0]->maxhp = 1;
+ strcpy( monsters[10][0]->death, "");
+
+ strcpy( monsters[10][1]->name, "");
+ strcpy( monsters[10][1]->weapon, "");
+ monsters[10][1]->strength = 1;
+ monsters[10][1]->gold = 1;
+ monsters[10][1]->exp = 1;
+ monsters[10][1]->maxhp = 1;
+ strcpy( monsters[10][1]->death, "");
+
+ strcpy( monsters[10][2]->name, "");
+ strcpy( monsters[10][2]->weapon, "");
+ monsters[10][2]->strength = 1;
+ monsters[10][2]->gold = 1;
+ monsters[10][2]->exp = 1;
+ monsters[10][2]->maxhp = 1;
+ strcpy( monsters[10][2]->death, "");
+
+ strcpy( monsters[10][3]->name, "");
+ strcpy( monsters[10][3]->weapon, "");
+ monsters[10][3]->strength = 1;
+ monsters[10][3]->gold = 1;
+ monsters[10][3]->exp = 1;
+ monsters[10][3]->maxhp = 1;
+ strcpy( monsters[10][3]->death, "");
+
+ strcpy( monsters[10][4]->name, "");
+ strcpy( monsters[10][4]->weapon, "");
+ monsters[10][4]->strength = 1;
+ monsters[10][4]->gold = 1;
+ monsters[10][4]->exp = 1;
+ monsters[10][4]->maxhp = 1;
+ strcpy( monsters[10][4]->death, "");
+
+ strcpy( monsters[10][5]->name, "");
+ strcpy( monsters[10][5]->weapon, "");
+ monsters[10][5]->strength = 1;
+ monsters[10][5]->gold = 1;
+ monsters[10][5]->exp = 1;
+ monsters[10][5]->maxhp = 1;
+ strcpy( monsters[10][5]->death, "");
+
+ strcpy( monsters[10][6]->name, "");
+ strcpy( monsters[10][6]->weapon, "");
+ monsters[10][6]->strength = 1;
+ monsters[10][6]->gold = 1;
+ monsters[10][6]->exp = 1;
+ monsters[10][6]->maxhp = 1;
+ strcpy( monsters[10][6]->death, "");
+
+ strcpy( monsters[10][7]->name, "");
+ strcpy( monsters[10][7]->weapon, "");
+ monsters[10][7]->strength = 1;
+ monsters[10][7]->gold = 1;
+ monsters[10][7]->exp = 1;
+ monsters[10][7]->maxhp = 1;
+ strcpy( monsters[10][7]->death, "");
+
+ strcpy( monsters[10][8]->name, "");
+ strcpy( monsters[10][8]->weapon, "");
+ monsters[10][8]->strength = 1;
+ monsters[10][8]->gold = 1;
+ monsters[10][8]->exp = 1;
+ monsters[10][8]->maxhp = 1;
+ strcpy( monsters[10][8]->death, "");
+
+ strcpy( monsters[10][9]->name, "");
+ strcpy( monsters[10][9]->weapon, "");
+ monsters[10][9]->strength = 1;
+ monsters[10][9]->gold = 1;
+ monsters[10][9]->exp = 1;
+ monsters[10][9]->maxhp = 1;
+ strcpy( monsters[10][9]->death, "");
+
+ strcpy( monsters[10][10]->name, "");
+ strcpy( monsters[10][10]->weapon, "");
+ monsters[10][10]->strength = 1;
+ monsters[10][10]->gold = 1;
+ monsters[10][10]->exp = 1;
+ monsters[10][10]->maxhp = 1;
+ strcpy( monsters[10][10]->death, "");
+
+ strcpy( monsters[10][11]->name, "");
+ strcpy( monsters[10][11]->weapon, "");
+ monsters[10][11]->strength = 1;
+ monsters[10][11]->gold = 1;
+ monsters[10][11]->exp = 1;
+ monsters[10][11]->maxhp = 1;
+ strcpy( monsters[10][11]->death, "");
+
+ strcpy( monsters[11][0]->name, "");
+ strcpy( monsters[11][0]->weapon, "");
+ monsters[11][0]->strength = 1;
+ monsters[11][0]->gold = 1;
+ monsters[11][0]->exp = 1;
+ monsters[11][0]->maxhp = 1;
+ strcpy( monsters[11][0]->death, "");
+
+ strcpy( monsters[11][1]->name, "");
+ strcpy( monsters[11][1]->weapon, "");
+ monsters[11][1]->strength = 1;
+ monsters[11][1]->gold = 1;
+ monsters[11][1]->exp = 1;
+ monsters[11][1]->maxhp = 1;
+ strcpy( monsters[11][1]->death, "");
+
+ strcpy( monsters[11][2]->name, "");
+ strcpy( monsters[11][2]->weapon, "");
+ monsters[11][2]->strength = 1;
+ monsters[11][2]->gold = 1;
+ monsters[11][2]->exp = 1;
+ monsters[11][2]->maxhp = 1;
+ strcpy( monsters[11][2]->death, "");
+
+ strcpy( monsters[11][3]->name, "");
+ strcpy( monsters[11][3]->weapon, "");
+ monsters[11][3]->strength = 1;
+ monsters[11][3]->gold = 1;
+ monsters[11][3]->exp = 1;
+ monsters[11][3]->maxhp = 1;
+ strcpy( monsters[11][3]->death, "");
+
+ strcpy( monsters[11][4]->name, "");
+ strcpy( monsters[11][4]->weapon, "");
+ monsters[11][4]->strength = 1;
+ monsters[11][4]->gold = 1;
+ monsters[11][4]->exp = 1;
+ monsters[11][4]->maxhp = 1;
+ strcpy( monsters[11][4]->death, "");
+
+ strcpy( monsters[11][5]->name, "");
+ strcpy( monsters[11][5]->weapon, "");
+ monsters[11][5]->strength = 1;
+ monsters[11][5]->gold = 1;
+ monsters[11][5]->exp = 1;
+ monsters[11][5]->maxhp = 1;
+ strcpy( monsters[11][5]->death, "");
+
+ strcpy( monsters[11][6]->name, "");
+ strcpy( monsters[11][6]->weapon, "");
+ monsters[11][6]->strength = 1;
+ monsters[11][6]->gold = 1;
+ monsters[11][6]->exp = 1;
+ monsters[11][6]->maxhp = 1;
+ strcpy( monsters[11][6]->death, "");
+
+ strcpy( monsters[11][7]->name, "");
+ strcpy( monsters[11][7]->weapon, "");
+ monsters[11][7]->strength = 1;
+ monsters[11][7]->gold = 1;
+ monsters[11][7]->exp = 1;
+ monsters[11][7]->maxhp = 1;
+ strcpy( monsters[11][7]->death, "");
+
+ strcpy( monsters[11][8]->name, "");
+ strcpy( monsters[11][8]->weapon, "");
+ monsters[11][8]->strength = 1;
+ monsters[11][8]->gold = 1;
+ monsters[11][8]->exp = 1;
+ monsters[11][8]->maxhp = 1;
+ strcpy( monsters[11][8]->death, "");
+
+ strcpy( monsters[11][9]->name, "");
+ strcpy( monsters[11][9]->weapon, "");
+ monsters[11][9]->strength = 1;
+ monsters[11][9]->gold = 1;
+ monsters[11][9]->exp = 1;
+ monsters[11][9]->maxhp = 1;
+ strcpy( monsters[11][9]->death, "");
+
+ strcpy( monsters[11][10]->name, "");
+ strcpy( monsters[11][10]->weapon, "");
+ monsters[11][10]->strength = 1;
+ monsters[11][10]->gold = 1;
+ monsters[11][10]->exp = 1;
+ monsters[11][10]->maxhp = 1;
+ strcpy( monsters[11][10]->death, "");
+
+ strcpy( monsters[11][11]->name, "");
+ strcpy( monsters[11][11]->weapon, "");
+ monsters[11][11]->strength = 1;
+ monsters[11][11]->gold = 1;
+ monsters[11][11]->exp = 1;
+ monsters[11][11]->maxhp = 1;
+ strcpy( monsters[11][11]->death, "");
}
void delete_monsters()
* display_players(u);
* }
*/
- else if (is_playing(u) && is_playing(nick))
+ else if (is_playing(u) && is_playing(nick) && stricmp(ni->stats->name, battle->stats->name) != 0)
{
// Set your battle pointer to the other player
ni->stats->battle = battle;
void do_run(char *u)
{
aClient *user;
- Player *p, *p2;
+ Player *p, *p2 = NULL;
if (!(user = find(u)))
{
ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 :
ni->stats->gold + fight->gold);
- // They're dead so remove the pointer
- delete ni->stats->fight;
- ni->stats->fight = NULL;
if (master_fight(u))
{
// Clear the pointer for your master
ni->stats->master = NULL;
}
+
+ // They're dead so remove the pointer
+ delete ni->stats->fight;
+ ni->stats->fight = NULL;
+ ni->stats->master = NULL;
+
return;
}
else
fight->hp -= hit;
if (mhit > 0)
{
- notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!",
+ notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!",
fight->name, fight->weapon, mhit);
}
else if (mhit <= 0)
int isstringnum(char *num)
{
- int x;
+ unsigned int x;
for (x = 0; x < strlen(num); x++)
{
if ((int)num[x] < 48 || (int)num[x] > 57)
ptr = ptr->Next();
}
outfile.close();
+return 1;
}
int load_gs_dbase()
cout << "Deleted" << endl;
}
delete [] buf;
+infile.close();
+return 1;
}
bool passcmp(char *encrypted, char *plaintext)
if (!cmd || !amount || (stricmp(cmd, "TRANSFER") == 0 && !nick))
{
notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}");
+ notice (s_GameServ, u, "BANK BALANCE");
return;
}
else if (!is_playing(u) || !(user = find(u)))
p = user->stats;
- if (stricmp(cmd, "DEPOSIT") == 0)
+ if (stricmp(cmd, "BALANCE") == 0)
+ {
+ showBankBalance(u);
+ }
+ else if (stricmp(cmd, "DEPOSIT") == 0)
{
if (p->bank == 2000000000)
{
notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank));
p->gold -= (2000000000 - p->bank);
p->bank = 2000000000;
+ showBankBalance(u);
}
else
{
notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold);
p->bank += p->gold;
p->gold = 0;
+ showBankBalance(u);
}
}
else if (stringtoint(amount) > p->gold)
{
notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold);
+ showBankBalance(u);
return;
}
else
notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank));
p->gold -= (2000000000 - p->bank);
p->bank = 2000000000;
+ showBankBalance(u);
}
else
{
notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount));
p->bank += stringtoint(amount);
p->gold -= stringtoint(amount);
+ showBankBalance(u);
}
}
}
if (p->gold == 2000000000)
{
notice(s_GameServ, u, "You cannot carry any more gold, sire!");
+ showBankBalance(u);
return;
}
else if (stricmp(amount, "ALL") == 0)
notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold));
p->bank -= (2000000000 - p->gold);
p->gold = 2000000000;
+ showBankBalance(u);
}
else
{
notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank);
p->gold += p->bank;
p->bank = 0;
+ showBankBalance(u);
}
}
else if (stringtoint(amount) > p->bank)
{
notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank);
+ showBankBalance(u);
return;
}
else
(2000000000 - p->gold));
p->bank -= (2000000000 - p->gold);
p->gold = 2000000000;
+ showBankBalance(u);
}
else
{
notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount));
p->gold += stringtoint(amount);
p->bank -= stringtoint(amount);
+ showBankBalance(u);
}
}
}
}
+
+void do_master(char *u)
+{
+ aClient *user;
+ if (!(user = find(u)))
+ {
+ notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
+ return;
+ }
+
+ if (is_fighting(u))
+ {
+ notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!");
+ return;
+ }
+ else if (!is_playing(u))
+ {
+ notice(s_GameServ, u, "You must be playing to see your master!");
+ return;
+ }
+ else
+ {
+ Player *p = user->stats;
+ long int need = 0;
+ switch(p->level)
+ {
+ case 1:
+ need = 100;
+ break;
+ case 2:
+ need = 400;
+ break;
+ case 3:
+ need = 1000;
+ break;
+ case 4:
+ need = 4000;
+ break;
+ case 5:
+ need = 10000;
+ break;
+ case 6:
+ need = 40000;
+ break;
+ case 7:
+ need = 100000;
+ break;
+ case 8:
+ need = 400000;
+ break;
+ case 9:
+ need = 1000000;
+ break;
+ case 10:
+ need = 4000000;
+ break;
+ case 11:
+ need = 10000000;
+ break;
+ case 12:
+ need = p->exp + 1;
+ notice(s_GameServ, u, "You are at level 12. You are the master. What's left? The DRAGON!");
+ break;
+ default:
+ need = p->exp + 1; // Unknown level... don't let them fight a fake master!
+ break;
+ }
+ if (p->exp >= need)
+ see_master(u);
+ else
+ notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp));
+ }
+}
+
+void see_master(char *u)
+{
+ aClient *user;
+ if (!(user = find(u)))
+ {
+ notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
+ return;
+ }
+
+ if (!is_fighting(u) && is_playing(u))
+ {
+ Player *p = user->stats;
+ p->master = new Monster(masters[p->level - 1]);
+ p->fight = p->master;
+ display_monster(u); // Since master is the same structure, use this function
+ }
+}
+
+void showBankBalance(const char *u)
+{
+ aClient *user;
+ Player *p;
+ if (!(user = find(u)))
+ return;
+
+ p = user->stats;
+
+ if (!p)
+ return;
+
+ notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold);
+
+}
+
+void refreshall()
+{
+ ListNode <aClient> *it;
+ Player *p;
+
+ it = players.First();
+
+ while (it)
+ {
+ p = it->getData()->stats;
+ refresh(p);
+ it = it->Next();
+ }
+}
+
+void refresh(Player *p)
+{
+ if (!p)
+ return;
+
+ p->hp = p->maxhp;
+ p->forest_fights = 100;
+ p->player_fights = 3;
+ p->alive = true;
+}