+
+ strcpy( monsters[5][0]->name, "");
+ strcpy( monsters[5][0]->weapon, "");
+ monsters[5][0]->strength = 200;
+ monsters[5][0]->gold = 2500;
+ monsters[5][0]->exp = 200;
+ monsters[5][0]->maxhp = 200;
+ strcpy( monsters[5][0]->death, "");
+
+ strcpy( monsters[5][1]->name, "");
+ strcpy( monsters[5][1]->weapon, "");
+ monsters[5][1]->strength = 230;
+ monsters[5][1]->gold = 3215;
+ monsters[5][1]->exp = 230;
+ monsters[5][1]->maxhp = 210;
+ strcpy( monsters[5][1]->death, "");
+
+ strcpy( monsters[5][2]->name, "");
+ strcpy( monsters[5][2]->weapon, "");
+ monsters[5][2]->strength = 215;
+ monsters[5][2]->gold = 2750;
+ monsters[5][2]->exp = 245;
+ monsters[5][2]->maxhp = 214;
+ strcpy( monsters[5][2]->death, "");
+
+ strcpy( monsters[5][3]->name, "Cheap Bastard");
+ strcpy( monsters[5][3]->weapon, "Sack of Pennies");
+ monsters[5][3]->strength = 245;
+ monsters[5][3]->gold = 1000;
+ monsters[5][3]->exp = 195;
+ monsters[5][3]->maxhp = 200;
+ strcpy( monsters[5][3]->death, "You hear him scream, \"MY COINS!!\" as you run off with his sack.");
+
+ strcpy( monsters[5][4]->name, "");
+ strcpy( monsters[5][4]->weapon, "");
+ monsters[5][4]->strength = 300;
+ monsters[5][4]->gold = 4500;
+ monsters[5][4]->exp = 375;
+ monsters[5][4]->maxhp = 221;
+ strcpy( monsters[5][4]->death, "");
+
+ strcpy( monsters[5][5]->name, "");
+ strcpy( monsters[5][5]->weapon, "");
+ monsters[5][5]->strength = 1;
+ monsters[5][5]->gold = 1;
+ monsters[5][5]->exp = 1;
+ monsters[5][5]->maxhp = 1;
+ strcpy( monsters[5][5]->death, "");
+
+ strcpy( monsters[5][6]->name, "");
+ strcpy( monsters[5][6]->weapon, "");
+ monsters[5][6]->strength = 1;
+ monsters[5][6]->gold = 1;
+ monsters[5][6]->exp = 1;
+ monsters[5][6]->maxhp = 1;
+ strcpy( monsters[5][6]->death, "");
+
+ strcpy( monsters[5][7]->name, "");
+ strcpy( monsters[5][7]->weapon, "");
+ monsters[5][7]->strength = 1;
+ monsters[5][7]->gold = 1;
+ monsters[5][7]->exp = 1;
+ monsters[5][7]->maxhp = 1;
+ strcpy( monsters[5][7]->death, "");
+
+ strcpy( monsters[5][8]->name, "");
+ strcpy( monsters[5][8]->weapon, "");
+ monsters[5][8]->strength = 1;
+ monsters[5][8]->gold = 1;
+ monsters[5][8]->exp = 1;
+ monsters[5][8]->maxhp = 1;
+ strcpy( monsters[5][8]->death, "");
+
+ strcpy( monsters[5][9]->name, "");
+ strcpy( monsters[5][9]->weapon, "");
+ monsters[5][9]->strength = 1;
+ monsters[5][9]->gold = 1;
+ monsters[5][9]->exp = 1;
+ monsters[5][9]->maxhp = 1;
+ strcpy( monsters[5][9]->death, "");
+
+ strcpy( monsters[5][10]->name, "");
+ strcpy( monsters[5][10]->weapon, "");
+ monsters[5][10]->strength = 1;
+ monsters[5][10]->gold = 1;
+ monsters[5][10]->exp = 1;
+ monsters[5][10]->maxhp = 1;
+ strcpy( monsters[5][10]->death, "");
+
+ strcpy( monsters[5][11]->name, "");
+ strcpy( monsters[5][11]->weapon, "");
+ monsters[5][11]->strength = 1;
+ monsters[5][11]->gold = 1;
+ monsters[5][11]->exp = 1;
+ monsters[5][11]->maxhp = 1;
+ strcpy( monsters[5][11]->death, "");
+
+ strcpy( monsters[6][0]->name, "");
+ strcpy( monsters[6][0]->weapon, "");
+ monsters[6][0]->strength = 1;
+ monsters[6][0]->gold = 1;
+ monsters[6][0]->exp = 1;
+ monsters[6][0]->maxhp = 1;
+ strcpy( monsters[6][0]->death, "");
+
+ strcpy( monsters[6][1]->name, "");
+ strcpy( monsters[6][1]->weapon, "");
+ monsters[6][1]->strength = 1;
+ monsters[6][1]->gold = 1;
+ monsters[6][1]->exp = 1;
+ monsters[6][1]->maxhp = 1;
+ strcpy( monsters[6][1]->death, "");
+
+ strcpy( monsters[6][2]->name, "");
+ strcpy( monsters[6][2]->weapon, "");
+ monsters[6][2]->strength = 1;
+ monsters[6][2]->gold = 1;
+ monsters[6][2]->exp = 1;
+ monsters[6][2]->maxhp = 1;
+ strcpy( monsters[6][2]->death, "");
+
+ strcpy( monsters[6][3]->name, "");
+ strcpy( monsters[6][3]->weapon, "");
+ monsters[6][3]->strength = 1;
+ monsters[6][3]->gold = 1;
+ monsters[6][3]->exp = 1;
+ monsters[6][3]->maxhp = 1;
+ strcpy( monsters[6][3]->death, "");
+
+ strcpy( monsters[6][4]->name, "");
+ strcpy( monsters[6][4]->weapon, "");
+ monsters[6][4]->strength = 1;
+ monsters[6][4]->gold = 1;
+ monsters[6][4]->exp = 1;
+ monsters[6][4]->maxhp = 1;
+ strcpy( monsters[6][4]->death, "");
+
+ strcpy( monsters[6][5]->name, "");
+ strcpy( monsters[6][5]->weapon, "");
+ monsters[6][5]->strength = 1;
+ monsters[6][5]->gold = 1;
+ monsters[6][5]->exp = 1;
+ monsters[6][5]->maxhp = 1;
+ strcpy( monsters[6][5]->death, "");
+
+ strcpy( monsters[6][6]->name, "");
+ strcpy( monsters[6][6]->weapon, "");
+ monsters[6][6]->strength = 1;
+ monsters[6][6]->gold = 1;
+ monsters[6][6]->exp = 1;
+ monsters[6][6]->maxhp = 1;
+ strcpy( monsters[6][6]->death, "");
+
+ strcpy( monsters[6][7]->name, "");
+ strcpy( monsters[6][7]->weapon, "");
+ monsters[6][7]->strength = 1;
+ monsters[6][7]->gold = 1;
+ monsters[6][7]->exp = 1;
+ monsters[6][7]->maxhp = 1;
+ strcpy( monsters[6][7]->death, "");
+
+ strcpy( monsters[6][8]->name, "");
+ strcpy( monsters[6][8]->weapon, "");
+ monsters[6][8]->strength = 1;
+ monsters[6][8]->gold = 1;
+ monsters[6][8]->exp = 1;
+ monsters[6][8]->maxhp = 1;
+ strcpy( monsters[6][8]->death, "");
+
+ strcpy( monsters[6][9]->name, "");
+ strcpy( monsters[6][9]->weapon, "");
+ monsters[6][9]->strength = 1;
+ monsters[6][9]->gold = 1;
+ monsters[6][9]->exp = 1;
+ monsters[6][9]->maxhp = 1;
+ strcpy( monsters[6][9]->death, "");
+
+ strcpy( monsters[6][10]->name, "");
+ strcpy( monsters[6][10]->weapon, "");
+ monsters[6][10]->strength = 1;
+ monsters[6][10]->gold = 1;
+ monsters[6][10]->exp = 1;
+ monsters[6][10]->maxhp = 1;
+ strcpy( monsters[6][10]->death, "");
+
+ strcpy( monsters[6][11]->name, "");
+ strcpy( monsters[6][11]->weapon, "");
+ monsters[6][11]->strength = 1;
+ monsters[6][11]->gold = 1;
+ monsters[6][11]->exp = 1;
+ monsters[6][11]->maxhp = 1;
+ strcpy( monsters[6][11]->death, "");
+
+ strcpy( monsters[7][0]->name, "");
+ strcpy( monsters[7][0]->weapon, "");
+ monsters[7][0]->strength = 1;
+ monsters[7][0]->gold = 1;
+ monsters[7][0]->exp = 1;
+ monsters[7][0]->maxhp = 1;
+ strcpy( monsters[7][0]->death, "");
+
+ strcpy( monsters[7][1]->name, "");
+ strcpy( monsters[7][1]->weapon, "");
+ monsters[7][1]->strength = 1;
+ monsters[7][1]->gold = 1;
+ monsters[7][1]->exp = 1;
+ monsters[7][1]->maxhp = 1;
+ strcpy( monsters[7][1]->death, "");
+
+ strcpy( monsters[7][2]->name, "");
+ strcpy( monsters[7][2]->weapon, "");
+ monsters[7][2]->strength = 1;
+ monsters[7][2]->gold = 1;
+ monsters[7][2]->exp = 1;
+ monsters[7][2]->maxhp = 1;
+ strcpy( monsters[7][2]->death, "");
+
+ strcpy( monsters[7][3]->name, "");
+ strcpy( monsters[7][3]->weapon, "");
+ monsters[7][3]->strength = 1;
+ monsters[7][3]->gold = 1;
+ monsters[7][3]->exp = 1;
+ monsters[7][3]->maxhp = 1;
+ strcpy( monsters[7][3]->death, "");
+
+ strcpy( monsters[7][4]->name, "");
+ strcpy( monsters[7][4]->weapon, "");
+ monsters[7][4]->strength = 1;
+ monsters[7][4]->gold = 1;
+ monsters[7][4]->exp = 1;
+ monsters[7][4]->maxhp = 1;
+ strcpy( monsters[7][4]->death, "");
+
+ strcpy( monsters[7][5]->name, "");
+ strcpy( monsters[7][5]->weapon, "");
+ monsters[7][5]->strength = 1;
+ monsters[7][5]->gold = 1;
+ monsters[7][5]->exp = 1;
+ monsters[7][5]->maxhp = 1;
+ strcpy( monsters[7][5]->death, "");
+
+ strcpy( monsters[7][6]->name, "");
+ strcpy( monsters[7][6]->weapon, "");
+ monsters[7][6]->strength = 1;
+ monsters[7][6]->gold = 1;
+ monsters[7][6]->exp = 1;
+ monsters[7][6]->maxhp = 1;
+ strcpy( monsters[7][6]->death, "");
+
+ strcpy( monsters[7][7]->name, "");
+ strcpy( monsters[7][7]->weapon, "");
+ monsters[7][7]->strength = 1;
+ monsters[7][7]->gold = 1;
+ monsters[7][7]->exp = 1;
+ monsters[7][7]->maxhp = 1;
+ strcpy( monsters[7][7]->death, "");
+
+ strcpy( monsters[7][8]->name, "");
+ strcpy( monsters[7][8]->weapon, "");
+ monsters[7][8]->strength = 1;
+ monsters[7][8]->gold = 1;
+ monsters[7][8]->exp = 1;
+ monsters[7][8]->maxhp = 1;
+ strcpy( monsters[7][8]->death, "");
+
+ strcpy( monsters[7][9]->name, "");
+ strcpy( monsters[7][9]->weapon, "");
+ monsters[7][9]->strength = 1;
+ monsters[7][9]->gold = 1;
+ monsters[7][9]->exp = 1;
+ monsters[7][9]->maxhp = 1;
+ strcpy( monsters[7][9]->death, "");
+
+ strcpy( monsters[7][10]->name, "");
+ strcpy( monsters[7][10]->weapon, "");
+ monsters[7][10]->strength = 1;
+ monsters[7][10]->gold = 1;
+ monsters[7][10]->exp = 1;
+ monsters[7][10]->maxhp = 1;
+ strcpy( monsters[7][10]->death, "");
+
+ strcpy( monsters[7][11]->name, "");
+ strcpy( monsters[7][11]->weapon, "");
+ monsters[7][11]->strength = 1;
+ monsters[7][11]->gold = 1;
+ monsters[7][11]->exp = 1;
+ monsters[7][11]->maxhp = 1;
+ strcpy( monsters[7][11]->death, "");
+
+ strcpy( monsters[8][0]->name, "");
+ strcpy( monsters[8][0]->weapon, "");
+ monsters[8][0]->strength = 1;
+ monsters[8][0]->gold = 1;
+ monsters[8][0]->exp = 1;
+ monsters[8][0]->maxhp = 1;
+ strcpy( monsters[8][0]->death, "");
+
+ strcpy( monsters[8][1]->name, "");
+ strcpy( monsters[8][1]->weapon, "");
+ monsters[8][1]->strength = 1;
+ monsters[8][1]->gold = 1;
+ monsters[8][1]->exp = 1;
+ monsters[8][1]->maxhp = 1;
+ strcpy( monsters[8][1]->death, "");
+
+ strcpy( monsters[8][2]->name, "");
+ strcpy( monsters[8][2]->weapon, "");
+ monsters[8][2]->strength = 1;
+ monsters[8][2]->gold = 1;
+ monsters[8][2]->exp = 1;
+ monsters[8][2]->maxhp = 1;
+ strcpy( monsters[8][2]->death, "");
+
+ strcpy( monsters[8][3]->name, "");
+ strcpy( monsters[8][3]->weapon, "");
+ monsters[8][3]->strength = 1;
+ monsters[8][3]->gold = 1;
+ monsters[8][3]->exp = 1;
+ monsters[8][3]->maxhp = 1;
+ strcpy( monsters[8][3]->death, "");
+
+ strcpy( monsters[8][4]->name, "");
+ strcpy( monsters[8][4]->weapon, "");
+ monsters[8][4]->strength = 1;
+ monsters[8][4]->gold = 1;
+ monsters[8][4]->exp = 1;
+ monsters[8][4]->maxhp = 1;
+ strcpy( monsters[8][4]->death, "");
+
+ strcpy( monsters[8][5]->name, "");
+ strcpy( monsters[8][5]->weapon, "");
+ monsters[8][5]->strength = 1;
+ monsters[8][5]->gold = 1;
+ monsters[8][5]->exp = 1;
+ monsters[8][5]->maxhp = 1;
+ strcpy( monsters[8][5]->death, "");
+
+ strcpy( monsters[8][6]->name, "");
+ strcpy( monsters[8][6]->weapon, "");
+ monsters[8][6]->strength = 1;
+ monsters[8][6]->gold = 1;
+ monsters[8][6]->exp = 1;
+ monsters[8][6]->maxhp = 1;
+ strcpy( monsters[8][6]->death, "");
+
+ strcpy( monsters[8][7]->name, "");
+ strcpy( monsters[8][7]->weapon, "");
+ monsters[8][7]->strength = 1;
+ monsters[8][7]->gold = 1;
+ monsters[8][7]->exp = 1;
+ monsters[8][7]->maxhp = 1;
+ strcpy( monsters[8][7]->death, "");
+
+ strcpy( monsters[8][8]->name, "");
+ strcpy( monsters[8][8]->weapon, "");
+ monsters[8][8]->strength = 1;
+ monsters[8][8]->gold = 1;
+ monsters[8][8]->exp = 1;
+ monsters[8][8]->maxhp = 1;
+ strcpy( monsters[8][8]->death, "");
+
+ strcpy( monsters[8][9]->name, "");
+ strcpy( monsters[8][9]->weapon, "");
+ monsters[8][9]->strength = 1;
+ monsters[8][9]->gold = 1;
+ monsters[8][9]->exp = 1;
+ monsters[8][9]->maxhp = 1;
+ strcpy( monsters[8][9]->death, "");
+
+ strcpy( monsters[8][10]->name, "");
+ strcpy( monsters[8][10]->weapon, "");
+ monsters[8][10]->strength = 1;
+ monsters[8][10]->gold = 1;
+ monsters[8][10]->exp = 1;
+ monsters[8][10]->maxhp = 1;
+ strcpy( monsters[8][10]->death, "");
+
+ strcpy( monsters[8][11]->name, "");
+ strcpy( monsters[8][11]->weapon, "");
+ monsters[8][11]->strength = 1;
+ monsters[8][11]->gold = 1;
+ monsters[8][11]->exp = 1;
+ monsters[8][11]->maxhp = 1;
+ strcpy( monsters[8][11]->death, "");
+
+ strcpy( monsters[9][0]->name, "");
+ strcpy( monsters[9][0]->weapon, "");
+ monsters[9][0]->strength = 1;
+ monsters[9][0]->gold = 1;
+ monsters[9][0]->exp = 1;
+ monsters[9][0]->maxhp = 1;
+ strcpy( monsters[9][0]->death, "");
+
+ strcpy( monsters[9][1]->name, "");
+ strcpy( monsters[9][1]->weapon, "");
+ monsters[9][1]->strength = 1;
+ monsters[9][1]->gold = 1;
+ monsters[9][1]->exp = 1;
+ monsters[9][1]->maxhp = 1;
+ strcpy( monsters[9][1]->death, "");
+
+ strcpy( monsters[9][2]->name, "");
+ strcpy( monsters[9][2]->weapon, "");
+ monsters[9][2]->strength = 1;
+ monsters[9][2]->gold = 1;
+ monsters[9][2]->exp = 1;
+ monsters[9][2]->maxhp = 1;
+ strcpy( monsters[9][2]->death, "");
+
+ strcpy( monsters[9][3]->name, "");
+ strcpy( monsters[9][3]->weapon, "");
+ monsters[9][3]->strength = 1;
+ monsters[9][3]->gold = 1;
+ monsters[9][3]->exp = 1;
+ monsters[9][3]->maxhp = 1;
+ strcpy( monsters[9][3]->death, "");
+
+ strcpy( monsters[9][4]->name, "");
+ strcpy( monsters[9][4]->weapon, "");
+ monsters[9][4]->strength = 1;
+ monsters[9][4]->gold = 1;
+ monsters[9][4]->exp = 1;
+ monsters[9][4]->maxhp = 1;
+ strcpy( monsters[9][4]->death, "");
+
+ strcpy( monsters[9][5]->name, "");
+ strcpy( monsters[9][5]->weapon, "");
+ monsters[9][5]->strength = 1;
+ monsters[9][5]->gold = 1;
+ monsters[9][5]->exp = 1;
+ monsters[9][5]->maxhp = 1;
+ strcpy( monsters[9][5]->death, "");
+
+ strcpy( monsters[9][6]->name, "");
+ strcpy( monsters[9][6]->weapon, "");
+ monsters[9][6]->strength = 1;
+ monsters[9][6]->gold = 1;
+ monsters[9][6]->exp = 1;
+ monsters[9][6]->maxhp = 1;
+ strcpy( monsters[9][6]->death, "");
+
+ strcpy( monsters[9][7]->name, "");
+ strcpy( monsters[9][7]->weapon, "");
+ monsters[9][7]->strength = 1;
+ monsters[9][7]->gold = 1;
+ monsters[9][7]->exp = 1;
+ monsters[9][7]->maxhp = 1;
+ strcpy( monsters[9][7]->death, "");
+
+ strcpy( monsters[9][8]->name, "");
+ strcpy( monsters[9][8]->weapon, "");
+ monsters[9][8]->strength = 1;
+ monsters[9][8]->gold = 1;
+ monsters[9][8]->exp = 1;
+ monsters[9][8]->maxhp = 1;
+ strcpy( monsters[9][8]->death, "");
+
+ strcpy( monsters[9][9]->name, "");
+ strcpy( monsters[9][9]->weapon, "");
+ monsters[9][9]->strength = 1;
+ monsters[9][9]->gold = 1;
+ monsters[9][9]->exp = 1;
+ monsters[9][9]->maxhp = 1;
+ strcpy( monsters[9][9]->death, "");
+
+ strcpy( monsters[9][10]->name, "");
+ strcpy( monsters[9][10]->weapon, "");
+ monsters[9][10]->strength = 1;
+ monsters[9][10]->gold = 1;
+ monsters[9][10]->exp = 1;
+ monsters[9][10]->maxhp = 1;
+ strcpy( monsters[9][10]->death, "");
+
+ strcpy( monsters[9][11]->name, "");
+ strcpy( monsters[9][11]->weapon, "");
+ monsters[9][11]->strength = 1;
+ monsters[9][11]->gold = 1;
+ monsters[9][11]->exp = 1;
+ monsters[9][11]->maxhp = 1;
+ strcpy( monsters[9][11]->death, "");
+
+ strcpy( monsters[10][0]->name, "");
+ strcpy( monsters[10][0]->weapon, "");
+ monsters[10][0]->strength = 1;
+ monsters[10][0]->gold = 1;
+ monsters[10][0]->exp = 1;
+ monsters[10][0]->maxhp = 1;
+ strcpy( monsters[10][0]->death, "");
+
+ strcpy( monsters[10][1]->name, "");
+ strcpy( monsters[10][1]->weapon, "");
+ monsters[10][1]->strength = 1;
+ monsters[10][1]->gold = 1;
+ monsters[10][1]->exp = 1;
+ monsters[10][1]->maxhp = 1;
+ strcpy( monsters[10][1]->death, "");
+
+ strcpy( monsters[10][2]->name, "");
+ strcpy( monsters[10][2]->weapon, "");
+ monsters[10][2]->strength = 1;
+ monsters[10][2]->gold = 1;
+ monsters[10][2]->exp = 1;
+ monsters[10][2]->maxhp = 1;
+ strcpy( monsters[10][2]->death, "");
+
+ strcpy( monsters[10][3]->name, "");
+ strcpy( monsters[10][3]->weapon, "");
+ monsters[10][3]->strength = 1;
+ monsters[10][3]->gold = 1;
+ monsters[10][3]->exp = 1;
+ monsters[10][3]->maxhp = 1;
+ strcpy( monsters[10][3]->death, "");
+
+ strcpy( monsters[10][4]->name, "");
+ strcpy( monsters[10][4]->weapon, "");
+ monsters[10][4]->strength = 1;
+ monsters[10][4]->gold = 1;
+ monsters[10][4]->exp = 1;
+ monsters[10][4]->maxhp = 1;
+ strcpy( monsters[10][4]->death, "");
+
+ strcpy( monsters[10][5]->name, "");
+ strcpy( monsters[10][5]->weapon, "");
+ monsters[10][5]->strength = 1;
+ monsters[10][5]->gold = 1;
+ monsters[10][5]->exp = 1;
+ monsters[10][5]->maxhp = 1;
+ strcpy( monsters[10][5]->death, "");
+
+ strcpy( monsters[10][6]->name, "");
+ strcpy( monsters[10][6]->weapon, "");
+ monsters[10][6]->strength = 1;
+ monsters[10][6]->gold = 1;
+ monsters[10][6]->exp = 1;
+ monsters[10][6]->maxhp = 1;
+ strcpy( monsters[10][6]->death, "");
+
+ strcpy( monsters[10][7]->name, "");
+ strcpy( monsters[10][7]->weapon, "");
+ monsters[10][7]->strength = 1;
+ monsters[10][7]->gold = 1;
+ monsters[10][7]->exp = 1;
+ monsters[10][7]->maxhp = 1;
+ strcpy( monsters[10][7]->death, "");
+
+ strcpy( monsters[10][8]->name, "");
+ strcpy( monsters[10][8]->weapon, "");
+ monsters[10][8]->strength = 1;
+ monsters[10][8]->gold = 1;
+ monsters[10][8]->exp = 1;
+ monsters[10][8]->maxhp = 1;
+ strcpy( monsters[10][8]->death, "");
+
+ strcpy( monsters[10][9]->name, "");
+ strcpy( monsters[10][9]->weapon, "");
+ monsters[10][9]->strength = 1;
+ monsters[10][9]->gold = 1;
+ monsters[10][9]->exp = 1;
+ monsters[10][9]->maxhp = 1;
+ strcpy( monsters[10][9]->death, "");
+
+ strcpy( monsters[10][10]->name, "");
+ strcpy( monsters[10][10]->weapon, "");
+ monsters[10][10]->strength = 1;
+ monsters[10][10]->gold = 1;
+ monsters[10][10]->exp = 1;
+ monsters[10][10]->maxhp = 1;
+ strcpy( monsters[10][10]->death, "");
+
+ strcpy( monsters[10][11]->name, "");
+ strcpy( monsters[10][11]->weapon, "");
+ monsters[10][11]->strength = 1;
+ monsters[10][11]->gold = 1;
+ monsters[10][11]->exp = 1;
+ monsters[10][11]->maxhp = 1;
+ strcpy( monsters[10][11]->death, "");
+
+ strcpy( monsters[11][0]->name, "");
+ strcpy( monsters[11][0]->weapon, "");
+ monsters[11][0]->strength = 1;
+ monsters[11][0]->gold = 1;
+ monsters[11][0]->exp = 1;
+ monsters[11][0]->maxhp = 1;
+ strcpy( monsters[11][0]->death, "");
+
+ strcpy( monsters[11][1]->name, "");
+ strcpy( monsters[11][1]->weapon, "");
+ monsters[11][1]->strength = 1;
+ monsters[11][1]->gold = 1;
+ monsters[11][1]->exp = 1;
+ monsters[11][1]->maxhp = 1;
+ strcpy( monsters[11][1]->death, "");
+
+ strcpy( monsters[11][2]->name, "");
+ strcpy( monsters[11][2]->weapon, "");
+ monsters[11][2]->strength = 1;
+ monsters[11][2]->gold = 1;
+ monsters[11][2]->exp = 1;
+ monsters[11][2]->maxhp = 1;
+ strcpy( monsters[11][2]->death, "");
+
+ strcpy( monsters[11][3]->name, "");
+ strcpy( monsters[11][3]->weapon, "");
+ monsters[11][3]->strength = 1;
+ monsters[11][3]->gold = 1;
+ monsters[11][3]->exp = 1;
+ monsters[11][3]->maxhp = 1;
+ strcpy( monsters[11][3]->death, "");
+
+ strcpy( monsters[11][4]->name, "");
+ strcpy( monsters[11][4]->weapon, "");
+ monsters[11][4]->strength = 1;
+ monsters[11][4]->gold = 1;
+ monsters[11][4]->exp = 1;
+ monsters[11][4]->maxhp = 1;
+ strcpy( monsters[11][4]->death, "");
+
+ strcpy( monsters[11][5]->name, "");
+ strcpy( monsters[11][5]->weapon, "");
+ monsters[11][5]->strength = 1;
+ monsters[11][5]->gold = 1;
+ monsters[11][5]->exp = 1;
+ monsters[11][5]->maxhp = 1;
+ strcpy( monsters[11][5]->death, "");
+
+ strcpy( monsters[11][6]->name, "");
+ strcpy( monsters[11][6]->weapon, "");
+ monsters[11][6]->strength = 1;
+ monsters[11][6]->gold = 1;
+ monsters[11][6]->exp = 1;
+ monsters[11][6]->maxhp = 1;
+ strcpy( monsters[11][6]->death, "");
+
+ strcpy( monsters[11][7]->name, "");
+ strcpy( monsters[11][7]->weapon, "");
+ monsters[11][7]->strength = 1;
+ monsters[11][7]->gold = 1;
+ monsters[11][7]->exp = 1;
+ monsters[11][7]->maxhp = 1;
+ strcpy( monsters[11][7]->death, "");
+
+ strcpy( monsters[11][8]->name, "");
+ strcpy( monsters[11][8]->weapon, "");
+ monsters[11][8]->strength = 1;
+ monsters[11][8]->gold = 1;
+ monsters[11][8]->exp = 1;
+ monsters[11][8]->maxhp = 1;
+ strcpy( monsters[11][8]->death, "");
+
+ strcpy( monsters[11][9]->name, "");
+ strcpy( monsters[11][9]->weapon, "");
+ monsters[11][9]->strength = 1;
+ monsters[11][9]->gold = 1;
+ monsters[11][9]->exp = 1;
+ monsters[11][9]->maxhp = 1;
+ strcpy( monsters[11][9]->death, "");
+
+ strcpy( monsters[11][10]->name, "");
+ strcpy( monsters[11][10]->weapon, "");
+ monsters[11][10]->strength = 1;
+ monsters[11][10]->gold = 1;
+ monsters[11][10]->exp = 1;
+ monsters[11][10]->maxhp = 1;
+ strcpy( monsters[11][10]->death, "");
+
+ strcpy( monsters[11][11]->name, "");
+ strcpy( monsters[11][11]->weapon, "");
+ monsters[11][11]->strength = 1;
+ monsters[11][11]->gold = 1;
+ monsters[11][11]->exp = 1;
+ monsters[11][11]->maxhp = 1;
+ strcpy( monsters[11][11]->death, "");