-gameserv.o: gameserv.cpp aClient.h extern.h flags.h list.h\
- listnode.h player.h pouch.h sockhelp.h
- $(CC) $(CFLAGS) -c gameserv.cpp
-
-c_forest.o: c_forest.cpp aClient.h extern.h list.h\
- listnode.h player.h pouch.h sockhelp.h
- $(CC) $(CFLAGS) -c c_forest.cpp
-
-log.o: config.cpp log.cpp extern.h
- $(CC) $(CFLAGS) -c log.cpp
-
-player.o: player.cpp aClient.h extern.h list.h listnode.h player.h \
- pouch.h sockhelp.h
- $(CC) $(CFLAGS) -c player.cpp
-
-config.o: config.cpp extern.h
- $(CC) $(CFLAGS) -c config.cpp
-
-# autoheader might not change config.h.in, so touch a stamp file
-${srcdir}/config.h.in: stamp-h.in
-
-${srcdir}/stamp-h.in:
- cd ${srcdir} && autoheader
- echo timestamp > ${srcdir}/stamp-h.in
-
-config.h: stamp-h