#include <stdarg.h>
#include "player.h"
+#include "level.h"
#include "list.h"
#include "config.h"
#include "myString.h"
/** gameserv.cpp **/
E void gameserv(char *source, char *buf);
-E List<Monster> monsters[LEVELS];
+E Level levels[LEVELS];
/** forest.cpp **/
E void forest(char *source, char *buf);
E void init_masters();
E void init_monsters();
E bool load_monsters();
+E bool load_levels();
E void delete_monsters();
E void delete_masters();
E Monster *getNewMonster(Monster *m);