char *remotepass; // Password for the server link
char *playerdata; // File to store player data in
+char *monsterdata; // File to load monster data from
void unload_config_file()
{
delete [] remotepass;
if (playerdata)
delete [] playerdata;
+ if (monsterdata)
+ delete [] monsterdata;
if (adminpass)
delete [] adminpass;
if (welcomemsg)
playerdata = new char[strlen(value) + 1];
strcpy(playerdata, value);
}
+ else if (stricmp(directive, "MONSTERDATA") == 0)
+ {
+ value = strtok(NULL, "");
+ monsterdata = new char[strlen(value) + 1];
+ strcpy(monsterdata, value);
+ }
else if (stricmp(directive, "ADMINPASS") == 0)
{
value = strtok(NULL, "");