else
{
if (p->getWeapon())
- {
- p->getWeapon()->undo(p);
- }
+ {
+ p->getWeapon()->undo(p);
+ }
p->addStrength(mymodifiers[0]);
p->addDefense(mymodifiers[1]);
p->addMaxHP(mymodifiers[2]);
p->setWeapon(*this);
}
-
+
return true;
}
else
{
if (p->getArmor())
- {
- p->getArmor()->undo(p);
- }
+ {
+ p->getArmor()->undo(p);
+ }
p->addStrength(mymodifiers[0]);
p->addDefense(mymodifiers[1]);
p->addMaxHP(mymodifiers[2]);
p->setArmor(*this);
}
-
+
return true;
}
return false;
else
{
-
- p->addStrength(myranges[0].random());
+ p->addStrength(myranges[0].random());
p->addDefense(myranges[1].random());
p->addMaxHP(myranges[2].random());
p->addHP(myranges[3].random());