}
else if (eventnum < 12 && eventnum >= 5) // 7% for the fountain
{
- notice(s_GameServ, u, "In your path lies a beautiful fountain from which flows the crystal waters of life.");
- notice(s_GameServ, u, "You wet your lips on the cool blue waters and feel rejuvenated");
- p->hp = p->maxhp;
+ if (p->hp < p->maxhp)
+ {
+ notice(s_GameServ, u, "In your path lies a beautiful fountain from which flows the crystal waters of life.");
+ notice(s_GameServ, u, "You wet your lips on the cool blue waters and feel rejuvenated");
+ p->hp = p->maxhp;
+ }
+ else
+ {
+ notice(s_GameServ, u, "In your path lies a beautiful fountain from which flows the crystal waters of life.");
+ notice(s_GameServ, u, "You are not thirsty, though, and you don't need healing. Best to leave this for the next warrior");
+ p->forest_fights++;
+ }
}
else if (eventnum < 5) // 5 % for the wishing well
{