configscript.o: configscript.cpp
$(CC) $(CFLAGS) -c configscript.cpp
-tcpclient.o: tcpclient.cpp aClient.h player.h extern.h list.h listnode.h sockhelp.h\
- options.h
+tcpclient.o: tcpclient.cpp aClient.h player.h pouch.h extern.h list.h \
+ listnode.h options.h sockhelp.h
$(CC) $(CFLAGS) -c tcpclient.cpp
tcpserver.o: tcpserver.cpp sockhelp.cpp
$(CC) $(CFLAGS) -c tcpserver.cpp
-sockhelp.o: sockhelp.cpp aClient.h player.h extern.h list.h listnode.h sockhelp.h
+sockhelp.o: sockhelp.cpp aClient.h extern.h list.h listnode.h \
+ player.h pouch.h sockhelp.h
$(CC) $(CFLAGS) -c sockhelp.cpp
-aClient.o: aClient.cpp aClient.h player.h extern.h list.h listnode.h sockhelp.h
+aClient.o: aClient.cpp aClient.h extern.h list.h listnode.h \
+ player.h pouch.h sockhelp.h
$(CC) $(CFLAGS) -c aClient.cpp
-gameserv.o: gameserv.cpp aClient.h player.h extern.h flags.h list.h\
- listnode.h sockhelp.h
+gameserv.o: gameserv.cpp aClient.h extern.h flags.h list.h\
+ listnode.h player.h pouch.h sockhelp.h
$(CC) $(CFLAGS) -c gameserv.cpp
-c_forest.o: c_forest.cpp aClient.h player.h extern.h list.h\
- listnode.h sockhelp.h
+c_forest.o: c_forest.cpp aClient.h extern.h list.h\
+ listnode.h player.h pouch.h sockhelp.h
$(CC) $(CFLAGS) -c c_forest.cpp
-player.o: player.cpp aClient.h player.h extern.h list.h listnode.h sockhelp.h
+player.o: player.cpp aClient.h extern.h list.h listnode.h player.h \
+ pouch.h sockhelp.h
$(CC) $(CFLAGS) -c player.cpp
config.o: config.cpp extern.h
$(CC) $(CFLAGS) -c config.cpp
-${srcdir}/configure: configure.in
- cd ${srcdir} && autoconf
-
# autoheader might not change config.h.in, so touch a stamp file
${srcdir}/config.h.in: stamp-h.in
-${srcdir}/stamp-h.in: configure.in
+${srcdir}/stamp-h.in:
cd ${srcdir} && autoheader
echo timestamp > ${srcdir}/stamp-h.in
config.status: configure
./config.status --recheck
-