friend class List<T>;
public:
ListNode(const T &);
+ ListNode(T &);
T *getData();
void setData(const T &);
void setPtr( T * );
prev = NULL;
data = new T(info);
}
+template <class T>
+ListNode<T>::ListNode(T &info)
+{
+ next = NULL;
+ prev = NULL;
+ data = new T(info);
+}
template <class T>
T *ListNode<T>::getData() { return data; }