+#include "config.h"
+#include "extern.h"
#include "sockhelp.h"
#include "aClient.h"
#include "list.h"
-#include "extern.h"
#include <cctype>
#include <fstream.h>
+
+#if defined(HAVE_CRYPT_H)
+
#include <crypt.h>
+#elif defined(HAVE_UNISTD_H)
+
+#include <unistd.h>
+
+#endif
List<aClient> players;
Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS
int load_gs_dbase();
// String functions
-#undef strtok
+#ifndef HAVE_STRTOK
char *strtok(char *str, const char *delim);
+#endif
+
int stricmp(const char *s1, const char *s2);
int strnicmp(const char *s1, const char *s2, size_t len);
// String Functions
/********** GameServ Booleans **********/
-
+void display_help(char *u, char *file = NULL);
void display_monster(char *u);
void display_players(char *u);
long int chartoint(char ch);
long int stringtoint(char *number);
char *spaces(int len, char *seperator);
-void refresh(aClient *ni);
+void refresh(Player *p);
void refreshall();
void reset(aClient *ni);
void init_masters();
void delete_monsters();
void delete_masters();
-void do_list(char *u);
-void do_register(char *u);
+void do_attack(char *u);
+void do_bank(char *u);
+void do_fight(char *u);
+void do_heal(char *u);
+void do_help(char *u);
void do_identify(char *u);
+void do_refresh(char *u);
+void do_register(char *u);
+void do_list(char *u);
+void do_master(char *u);
void do_play(char *u);
void do_quitg(char *u);
void do_reset(char *u);
-void do_fight(char *u);
-void do_store(char *u);
-void do_heal(char *u);
-void do_bank(char *u);
-void do_attack(char *u);
void do_run(char *u);
-void do_master(char *u);
-void see_master(char *u);
void do_stats(char *u);
+void do_store(char *u);
+void see_master(char *u);
void showstats(const char *u, const char *nick);
+void showBankBalance(const char *u);
#define WNA 16
char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword",
int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200};
int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150};
-
void gameserv(char *source, char *buf)
{
- char *cmd, input[1024];
+ char *cmd;
cmd = strtok(buf, " ");
source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text
cmd++; // Get rid of that : at the beginning of the :text (command)
cout << "Source: " << source << "\ncmd: " << cmd << endl;
- if (strnicmp(cmd, ":\1PING", 6) == 0)
+ long int mn = midnight() - 12 * 3600; // 12 noon ;)
+
+ if (mn > timestamp)
+ {
+ refreshall();
+ timestamp = mn;
+ save_timestamp();
+ }
+
+ if (strnicmp(cmd, "\1PING", 6) == 0)
{
- char *timestamp;
- timestamp = strtok(NULL, "\1");
- notice(s_GameServ, source, "\1PING %s\1", timestamp);
- } else if (stricmp(cmd, ":\1VERSION\1") == 0) {
- notice(s_GameServ, source, "\1VERSION GameServ v1.0b\1");
+ char *ts;
+ ts = strtok(NULL, "\1");
+ notice(s_GameServ, source, "\1PING %s\1", ts);
+ } else if (stricmp(cmd, "\1VERSION\1") == 0) {
+ notice(s_GameServ, source, "\1VERSION GameServ v1.0.1 +devel\1");
} else if (stricmp(cmd, "SEARCH") == 0) {
cmd = strtok(NULL, " ");
do_store(source);
} else if (stricmp(cmd, "BANK") == 0) {
do_bank(source);
+ } else if (stricmp(cmd, "REFRESH") == 0) {
+ char *pass = strtok(NULL, " ");
+ if (pass != NULL && (stricmp(pass, adminpass) == 0))
+ {
+ do_refresh(source);
+ }
+ else
+ {
+ notice(s_GameServ, source, "SYNTAX: /msg %S REFRESH <password> {ALL | NICK}");
+ }
} else if (stricmp(cmd, "PRINT") == 0) {
cout << "Printing Clients List: " << endl;
clients.print();
} else if (stricmp(cmd, "IDENTIFY") == 0) {
do_identify(source);
} else if (stricmp(cmd, "HELP") == 0) {
+ do_help(source);
} else if (stricmp(cmd, "STATS") == 0) {
do_stats(source);
} else if (stricmp(cmd, "SHUTDOWN") == 0) {
- save_gs_dbase();
- raw("SQUIT %s :leaving", servername);
+ char *pass = strtok(NULL, " ");
+ if (pass != NULL && (stricmp(pass, adminpass) == 0))
+ {
+ save_gs_dbase();
+ raw("SQUIT %s :leaving", servername);
+ }
+ else
+ {
+ notice(s_GameServ, source, "SYNTAX: /msg %S SHUTDOWN <password>");
+ }
} else if (stricmp(cmd, "SAVE") == 0) {
- save_gs_dbase();
+ char *pass = strtok(NULL, " ");
+ if (pass != NULL && (stricmp(pass, adminpass) == 0))
+ {
+ save_gs_dbase();
+ }
+ else
+ {
+ notice(s_GameServ, source, "SYNTAX: /msg %S SAVE <password>");
+ }
} else if (stricmp(cmd, "LOAD") == 0) {
- load_gs_dbase();
+ char *pass = strtok(NULL, " ");
+ if (pass != NULL && (stricmp(pass, adminpass) == 0))
+ {
+ load_gs_dbase();
+ }
+ else
+ {
+ notice(s_GameServ, source, "SYNTAX: /msg %S LOAD <password>");
+ }
} else if (stricmp(cmd, "RAW") == 0) {
- char *rest = strtok(NULL, "");
- raw(rest);
- }
+ char *pass = strtok(NULL, " ");
+ if (pass != NULL && (stricmp(pass, adminpass) == 0))
+ {
+ char *rest = strtok(NULL, "");
+ raw("%s", rest);
+ }
+ else
+ {
+ notice(s_GameServ, source, "SYNTAX: /msg %S RAW <password> <raw>");
+ }
+ }
- source--; // Bring the : back so we don't leak memory
+ source--; // Bring the ':' back so we don't leak memory
cmd--; // Same thing :)
}
notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank);
delete [] space;
- notice(s_GameServ, sender->getNick(), "Health Points: %d of %d", ni->stats->hp,
+ notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp,
ni->stats->maxhp);
sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]);
void notice(const char *source, const char *dest, const char *fmt, ...)
{
+ if (fmt[0] == '\0')
+ return;
+
va_list args;
char *input;
const char *t = fmt;
return 1;
}
+#ifndef HAVE_STRTOK
char *strtok(char *str, const char *delim)
{
static char *current = NULL;
*current++ = 0;
return ret;
}
+#endif
void do_list(char *u)
{
{
notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER PASSWORD");
}
- else if (user = find(u))
+ else if ((user = find(u)))
{
if (!user->stats)
{
user->stats->user = user; // Set the backwards pointer
strcpy(user->stats->password, crypt(password, salt));
players.insertAtBack(user);
+ notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password);
+ notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!");
}
else
{
{
notice(s_GameServ, u, "Password incorrect");
}
- else if (user = find(u))
+ else if ((user = find(u)))
{
if (!user->stats)
{
strcpy(masters[0]->name, "Old Bones");
strcpy(masters[0]->weapon, "Dull Sword Cane");
- masters[0]->strength = 30;
+ masters[0]->strength = 15;
masters[0]->gold = 0;
masters[0]->exp = 0;
masters[0]->maxhp = 30;
+ masters[0]->hp = 30;
strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!");
+
strcpy(masters[1]->name, "Master Chang");
strcpy(masters[1]->weapon, "Nanchaku");
- masters[1]->strength = 57;
+ masters[1]->strength = 30;
masters[1]->gold = 0;
masters[1]->exp = 0;
masters[1]->maxhp = 40;
+ masters[1]->hp = 40;
strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper.");
strcpy(masters[2]->name, "Chuck Norris");
masters[2]->gold = 0;
masters[2]->exp = 0;
masters[2]->maxhp = 70;
+ masters[2]->hp = 70;
strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!");
masters[3]->gold = 0;
masters[3]->exp = 0;
masters[3]->maxhp = 120;
+ masters[3]->hp = 120;
strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!");
strcpy(masters[4]->name, "Jackie Chan");
- strcpy(masters[4]->weapon, "Drunken Boxing");
+ strcpy(masters[4]->weapon, "Kung Fu Kick");
masters[4]->strength = 125;
- masters[4]->maxhp = 200;
masters[4]->gold = 0;
masters[4]->exp = 0;
+ masters[4]->maxhp = 200;
+ masters[4]->hp = 200;
strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!");
strcpy(masters[5]->name, "Jet Li");
strcpy(masters[5]->weapon, "Motorcycle");
masters[5]->strength = 150;
- masters[5]->maxhp = 400;
masters[5]->gold = 0;
masters[5]->exp = 0;
+ masters[5]->maxhp = 400;
+ masters[5]->hp = 400;
strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making.");
strcpy(masters[6]->name, "Muhammad Ali");
strcpy(masters[6]->weapon, "Quick Jab");
masters[6]->strength = 175;
- masters[6]->maxhp = 600;
masters[6]->gold = 0;
masters[6]->exp = 0;
+ masters[6]->maxhp = 600;
+ masters[6]->hp = 600;
strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up.");
strcpy(masters[7]->name, "Li Mu Bai");
strcpy(masters[7]->weapon, "Green Destiny");
masters[7]->strength = 200;
- masters[7]->maxhp = 800;
masters[7]->gold = 0;
masters[7]->exp = 0;
+ masters[7]->maxhp = 800;
+ masters[7]->hp = 800;
strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint.");
strcpy(masters[8]->name, "Jimmy Wang Yu");
strcpy(masters[8]->weapon, "Flying Guillotine");
masters[8]->strength = 275;
- masters[8]->maxhp = 1200;
masters[8]->gold = 0;
masters[8]->exp = 0;
+ masters[8]->maxhp = 1200;
+ masters[8]->hp = 1200;
strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!");
strcpy(masters[9]->name, "Wong Fei Hung");
strcpy(masters[9]->weapon, "Drunken Boxing");
masters[9]->strength = 350;
- masters[9]->maxhp = 1800;
masters[9]->gold = 0;
masters[9]->exp = 0;
- strcpy(masters[9]->death, "Hiccup!");
+ masters[9]->maxhp = 1800;
+ masters[9]->hp = 1800;
+ strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!");
strcpy(masters[10]->name, "Bruce Lee");
strcpy(masters[10]->weapon, "Fists of fury");
masters[10]->strength = 575;
- masters[10]->maxhp = 2500;
masters[10]->gold = 0;
masters[10]->exp = 0;
+ masters[10]->maxhp = 2500;
+ masters[10]->hp = 2500;
strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory.");
}
void do_run(char *u)
{
aClient *user;
- Player *p, *p2;
+ Player *p, *p2 = NULL;
if (!(user = find(u)))
{
fight->hp -= hit;
if (mhit > 0)
{
- notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!",
+ notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!",
fight->name, fight->weapon, mhit);
}
else if (mhit <= 0)
int isstringnum(char *num)
{
- int x;
+ unsigned int x;
for (x = 0; x < strlen(num); x++)
{
if ((int)num[x] < 48 || (int)num[x] > 57)
long int stringtoint(char *number)
{
- cout << "stringtoint: " << number << endl;
long int x, len = strlen(number), sum = 0;
if (len == 1)
return chartoint(number[0]);
sum += chartoint(number[len - 1]);
for (x = len - 2; x >= 0; x--)
- {
- cout << "Adding: " << chartoint(number[x]) * pow(10, abs(x - len + 1)) <<
- endl;
sum += chartoint(number[x]) * pow(10, abs(x - len + 1));
- }
return sum;
}
ptr = ptr->Next();
}
outfile.close();
+return 1;
}
int load_gs_dbase()
while (infile.getline(buf, 1024, '\n'))
{
- cout << "temp = new aClient;" << endl << flush;
temp = new aClient;
- cout << "tempname = strtok(buf, " ");" << endl << flush;
tempname = strtok(buf, " ");
-
- cout << "temp->stats = new Player(tempname);" << endl << flush;
-
temp->stats = new Player(tempname);
-
- cout << "p = temp->stats;" << endl << flush;
p = temp->stats;
- //Kain 1 1 0 500 10 10 0 0 1 1 alive 100 3
p->level = stringtoint(strtok(NULL, " "));
p->exp = stringtoint(strtok(NULL, " "));
p->gold = stringtoint(strtok(NULL, " "));
p->exp, p->gold, p->bank, p->hp, p->maxhp, p->strength, p->defense, p->armor, p->weapon,
alive, p->forest_fights, p->player_fights, p->password);
- cout << "Inserting " << temp->stats->name << " at back of list" << endl;
players.insertAtBack(temp);
- cout << temp->stats->name << " Inserted, now deleting" << endl;
delete temp;
- cout << "Deleted" << endl;
}
delete [] buf;
+infile.close();
+return 1;
}
bool passcmp(char *encrypted, char *plaintext)
if (!cmd || !amount || (stricmp(cmd, "TRANSFER") == 0 && !nick))
{
notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}");
+ notice (s_GameServ, u, "BANK BALANCE");
return;
}
else if (!is_playing(u) || !(user = find(u)))
p = user->stats;
- if (stricmp(cmd, "DEPOSIT") == 0)
+ if (stricmp(cmd, "BALANCE") == 0)
+ {
+ showBankBalance(u);
+ }
+ else if (stricmp(cmd, "DEPOSIT") == 0)
{
if (p->bank == 2000000000)
{
notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank));
p->gold -= (2000000000 - p->bank);
p->bank = 2000000000;
+ showBankBalance(u);
}
else
{
notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold);
p->bank += p->gold;
p->gold = 0;
+ showBankBalance(u);
}
}
else if (stringtoint(amount) > p->gold)
{
notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold);
+ showBankBalance(u);
return;
}
else
notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank));
p->gold -= (2000000000 - p->bank);
p->bank = 2000000000;
+ showBankBalance(u);
}
else
{
notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount));
p->bank += stringtoint(amount);
p->gold -= stringtoint(amount);
+ showBankBalance(u);
}
}
}
if (p->gold == 2000000000)
{
notice(s_GameServ, u, "You cannot carry any more gold, sire!");
+ showBankBalance(u);
return;
}
else if (stricmp(amount, "ALL") == 0)
notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold));
p->bank -= (2000000000 - p->gold);
p->gold = 2000000000;
+ showBankBalance(u);
}
else
{
notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank);
p->gold += p->bank;
p->bank = 0;
+ showBankBalance(u);
}
}
else if (stringtoint(amount) > p->bank)
{
notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank);
+ showBankBalance(u);
return;
}
else
(2000000000 - p->gold));
p->bank -= (2000000000 - p->gold);
p->gold = 2000000000;
+ showBankBalance(u);
}
else
{
notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount));
p->gold += stringtoint(amount);
p->bank -= stringtoint(amount);
+ showBankBalance(u);
}
}
}
notice(s_GameServ, u, "You must be playing to see your master!");
return;
}
- else
+
+ char *cmd = strtok(NULL, " ");
+ Player *p = user->stats;
+ long int need = 0;
+
+ if (cmd != NULL)
{
- Player *p = user->stats;
- long int need = 0;
switch(p->level)
{
case 1:
default:
need = p->exp + 1; // Unknown level... don't let them fight a fake master!
break;
- }
+ }
+ }
+ else
+ {
+ notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}");
+ return;
+ }
+
+ if (stricmp(cmd, "FIGHT") == 0)
+ {
if (p->exp >= need)
see_master(u);
else
notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp));
+ return;
+ }
+ else if (stricmp(cmd, "QUESTION") == 0)
+ {
+ if (p->exp >= need)
+ notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name);
+ else
+ notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name);
+
+ return;
+ }
+ else
+ {
+ notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}");
}
}
display_monster(u); // Since master is the same structure, use this function
}
}
+
+void showBankBalance(const char *u)
+{
+ aClient *user;
+ Player *p;
+ if (!(user = find(u)))
+ return;
+
+ p = user->stats;
+
+ if (!p)
+ return;
+
+ notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold);
+
+}
+
+void refreshall()
+{
+ ListNode <aClient> *it;
+ Player *p;
+
+ it = players.First();
+
+ while (it)
+ {
+ p = it->getData()->stats;
+ refresh(p);
+ it = it->Next();
+ }
+}
+
+void refresh(Player *p)
+{
+ if (!p)
+ return;
+
+ p->hp = p->maxhp;
+ p->forest_fights = 100;
+ p->player_fights = 3;
+ p->alive = true;
+}
+
+void do_refresh(char *u)
+{
+ char *nick = strtok(NULL, " ");
+ aClient *user;
+
+ if (!nick)
+ {
+ notice(s_GameServ, u, "SYNTAX: REFRESH <password> {ALL | NICK}");
+ return;
+ }
+ else if (stricmp(nick, "ALL") == 0)
+ {
+ notice(s_GameServ, u, "Refreshing everyone's stats!");
+ refreshall();
+ }
+ else if ((user = find(nick)))
+ {
+ if (user->stats)
+ {
+ notice(s_GameServ, u, "Refreshing %s.", user->getNick());
+ refresh(user->stats);
+ }
+ else
+ {
+ notice(s_GameServ, u, "%s is not playing.", user->getNick());
+ }
+ }
+ else
+ {
+ notice(s_GameServ, u, "Nick %s not found.", nick);
+ return;
+ }
+}
+
+void do_help(char *u)
+{
+ char *cmd = strtok(NULL, " ");
+
+ if (cmd)
+ for (unsigned int x = 0; x < strlen(cmd); x++)
+ cmd[x] = tolower(cmd[x]);
+ display_help(u, cmd);
+}
+
+void display_help(char *u, char *file)
+{
+ ifstream infile;
+ char *buf;
+
+ if (!file)
+ {
+ infile.open("helpfiles/help");
+ if (infile.fail())
+ {
+ cout << "Error opening helpfiles/help" << endl;
+ notice(s_GameServ, u, "Error opening helpfiles/help");
+ return;
+ }
+ buf = new char[1024];
+ while(infile.getline(buf, 1024))
+ {
+ // Written this way, it will process %S in the helpfiles
+ // Instead of notice(s_GameServ, u, "%s", buf);
+ notice(s_GameServ, u, buf);
+ }
+
+ // Minor recursion
+ display_help(u, "admin");
+ }
+ else
+ {
+ char *filename;
+ filename = new char[strlen(file) + 12];
+ sprintf(filename, "helpfiles/%s", file);
+ infile.open(filename);
+ delete [] filename;
+ if (infile.fail())
+ {
+ notice(s_GameServ, u, "No help for \ 2%s\ 2", file);
+ return;
+ }
+ buf = new char[1024];
+ while(infile.getline(buf, 1024))
+ {
+ // Written this way, it will process %S in the helpfiles
+ // Instead of notice(s_GameServ, u, "%s", buf);
+ notice(s_GameServ, u, buf);
+ }
+ }
+ infile.close();
+ delete [] buf;
+}