E char *remoteport;
E char *remotepass;
E char *playerdata;
+E char *adminpass;
E List<aClient> clients;
E List<aClient> players;
E bool isnt_fighting(char *u);
E bool player_fight(char *u);
E bool master_fight(char *u);
+
+#ifndef HAVE_STRTOK
E char *strtok(char *str, const char *delim);
+#endif
+
E char *spaces(int len, char *seperator);
E void display_monster(char *u);
E void display_players(char *u);