Version 1.2.1
-* Took +devel out of the version reply in gameserv.cpp - kain
+* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
+ was messing things up - kain
+* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
+* Added a timeout mechanism with two new config file options - kain
+ - If players are fighting, and the one who's turn it is times out,
+ they lose their turn. If they both timeout after that,
+ they are logged out.
+ - If players are not fighting (player fights), they are simply
+ logged out.
+* Fixed a major bug causing a crash when players fought - kain
+* The gameserv server now attempts 3 reconnects if disconnected - kain
+
Version 1.2.0
+* Took +devel out of the version reply in gameserv.cpp - kain
* Implemented a hashing algorithm for extremely fast searches through
the players and clients linked lists - kain & wcampbel
* Fixed some of the fight code - kain
Before it was held in limbo - kain
* Fixed a bug in the fight command requiring you to use an irc nickname
to fight (BugID 927789) - kain
+
Version 1.1.9
* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
These allow you to set limits on the distance (in levels) two players
by wassup). - wcampbel
* Fixed a core in RUN if a client wasn't playing. - wcampbel
* Added an option to specify the PID file in the config file. - kain
+
Version 1.1.8
* Missing directives now are identified for config files upon startup - kain
* Added a --help option to the gameserv binary - kain
* Fixed a bug that caused the identify function to segfault. - kain
* Fixed some P10 Functionality - kain
* Merged in the Hybrid patch - wcampbel
+
Version 1.1.7
* Added P10 Functionality (ircu-2.10.11.x)
* Created Monsters for level 8