char *playerdata; // File to store player data in
char *monsterdata; // File to load monster data from
char *playerdata; // File to store player data in
char *monsterdata; // File to load monster data from
if (stricmp(directive, "DIE") == 0)
{
value = strtok(NULL, "");
if (stricmp(directive, "DIE") == 0)
{
value = strtok(NULL, "");