void Player::reset()
{
- memset(name, 0, 255);
- memset(password, 0, 255);
+ memset(name, 0, 256);
+ memset(password, 0, 256);
exp = 1;
gold = 0;
master = NULL;
battle = NULL;
flags = 0;
+ lastcommand = 0;
+ lastlogin = 0;
setAlive(this);
inventory.reset();
}
+Player::Player()
+{
+ name = new char[256];
+ password = new char[256];
+ setData(NULL);
+
+ #ifdef DEBUGMODE
+ log("New Player: %s", name);
+ #endif
+}
+
Player::Player(aClient *user)
{
else
setData(NULL);
- cout << "New Player: " << name << endl << flush;
}
Player::Player(char *n)
strcpy(name, n);
- cout << "New Player: " << name << endl << flush;
+ #ifdef DEBUGMODE
+ log("New Player: %s", name);
+ #endif
}
Player::~Player()
-{
- cout << "Deleting player";
-
- if (name)
+{
+ #ifdef DEBUGMODE
+ char *output;
+ output = new char[strlen(name) + strlen(password) + 48];
+ strcpy(output, "Deleting Player");
+ #endif
+
+ if (name != NULL)
{
- cout << ": " << name;
+ #ifdef DEBUGMODE
+ sprintf(output, "%s: %s", output, name);
+ #endif
+
delete [] name;
}
- if (password)
+
+ if (password != NULL)
{
- cout << " Password: " << password;
+ #ifdef DEBUGMODE
+ sprintf(output, "%s Password: %s", output, password);
+ #endif
+
delete [] password;
}
- cout << endl << "Player Deleted";
+
+ #ifdef DEBUGMODE
+ log ("%s", output);
+ delete [] output;
+ #endif
}
void Player::setData(Player *right)
player_fights = right->player_fights;
flags = right->flags;
inventory.setInventory(&right->inventory);
+ client = right->client;
+ lastcommand = right->lastcommand;
+ lastlogin = right->lastlogin;
}
else
{
reset();
-
+ client = NULL;
int num = rand() % 32767;
sprintf(name, "Player%d", num);
}
- cout << "Setting Player data for " << name << endl;
+ #ifdef DEBUGMODE
+ log("Setting Player data for %s", name);
+ #endif
}
monster_::~monster_()