class Player; // forward declaration
-
class aClient {
friend ostream &operator<<( ostream &output, const aClient &c);
public:
- aClient(char *);
- aClient(const aClient &);
- aClient();
- ~aClient();
+ aClient(char *); // Constructor takes a char for the nick
+ aClient(const aClient &); // Copy constructor
+ aClient(); // Default constructor
+ ~aClient(); // Destructor
+ // Sets the client's player struct data to the same thing as another aClient's
+ // player struct data
void setData(const aClient *);
- void setNick(char *n) { strcpy(nick, n);};
- //const char *getNick() { return nick; };
- char *getNick() { return nick; };
- Player *stats;
+
+ void setNick(char *n) { strcpy(nick, n);}; // Sets the client's nick
+ char *getNick() { return nick; }; // Returns the client's nick
+ Player *stats; // Pointer to the client's player struct
+
+ long int getFlags() { return flags; }; // Returns the Client's current flags
+
+ // Functions also return the flags after modifying them
+ long int setFlags(long int); // Sets the clients flags to a new value
+ long int addFlag(long int); // Adds a flag to the client's flags
+ long int remFlag(long int); // Removes a flag from the client's current flags
private:
- char nick[32];
+ char nick[32]; // Client's current nickname.
+ long int flags; // Client's current flags.
};
#endif