notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!");
return;
}
- else if (user->stats->level < 12)
+ else if (user->stats->level < REALLEVELS)
{
notice(s_GameServ, u, "You fool! Only those strong enough "\
"to vanquish any foe should DARE fight the dragon!");
notice(s_GameServ, u, "To put it in terms you can understand: "\
- "You are too weak. You must be Level 12!");
+ "You are too weak. You must be Level %d!", REALLEVELS);
+ return;
}
updateTS(user->stats);
case 11:
need = 20000000;
break;
- case 12:
+
+ case REALLEVELS:
need = p->exp + 1;
- notice(s_GameServ, u, "You are at level 12. You are the master. What's left? The DRAGON!");
+ notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS);
return;
break;
default: