#include <GameServ/DataLayer/File/FileDAOFactory.h>\r
#include <GameServ/DataLayer/File/FilePlayerDAO.h>\r
-#include <GameServ/DataLayer/File/FileArmorDAO.h>\r
-#include <GameServ/DataLayer/File/FileWeaponDAO.h>\r
+#include <GameServ/DataLayer/File/FileItemDAO.h>\r
\r
using GameServ::DataLayer::File::FileDAOFactory;\r
using GameServ::DataLayer::File::FilePlayerDAO;\r
-using GameServ::DataLayer::File::FileArmorDAO;\r
-using GameServ::DataLayer::File::FileWeaponDAO;\r
+using GameServ::DataLayer::File::FileItemDAO;\r
\r
#include <boost/smart_ptr/shared_ptr.hpp>\r
using boost::shared_ptr;\r
return shared_ptr<IPlayerDAO>(new FilePlayerDAO());\r
}\r
\r
-shared_ptr<IArmorDAO> FileDAOFactory::GetArmorDAO(void) const\r
+shared_ptr<IItemDAO> FileDAOFactory::GetItemDAO(void) const\r
{\r
- return shared_ptr<IArmorDAO>(new FileArmorDAO());\r
+ return shared_ptr<IItemDAO>(new FileItemDAO());\r
}\r
\r
-shared_ptr<IWeaponDAO> FileDAOFactory::GetWeaponDAO(void) const\r
-{\r
- return shared_ptr<IWeaponDAO>(new FileWeaponDAO());\r
-}\r