]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/src/DataLayer/File/FileDAOFactory.cpp
Consolidated IArmorDAO, IWeaponDAO, FileArmorDAO, and FileWeaponDAO into IItemDAO...
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / src / DataLayer / File / FileDAOFactory.cpp
index 37a2dcbb5a7c130b1ac2bcd6918d106d49a903d8..00941e9de41ce45ffe3c90ed986f4c9753693b38 100644 (file)
@@ -1,12 +1,10 @@
 #include <GameServ/DataLayer/File/FileDAOFactory.h>\r
 #include <GameServ/DataLayer/File/FilePlayerDAO.h>\r
-#include <GameServ/DataLayer/File/FileArmorDAO.h>\r
-#include <GameServ/DataLayer/File/FileWeaponDAO.h>\r
+#include <GameServ/DataLayer/File/FileItemDAO.h>\r
 \r
 using GameServ::DataLayer::File::FileDAOFactory;\r
 using GameServ::DataLayer::File::FilePlayerDAO;\r
-using GameServ::DataLayer::File::FileArmorDAO;\r
-using GameServ::DataLayer::File::FileWeaponDAO;\r
+using GameServ::DataLayer::File::FileItemDAO;\r
 \r
 #include <boost/smart_ptr/shared_ptr.hpp>\r
 using boost::shared_ptr;\r
@@ -24,12 +22,8 @@ shared_ptr<IPlayerDAO> FileDAOFactory::GetPlayerDAO(void) const
        return shared_ptr<IPlayerDAO>(new FilePlayerDAO());\r
 }\r
 \r
-shared_ptr<IArmorDAO> FileDAOFactory::GetArmorDAO(void) const\r
+shared_ptr<IItemDAO> FileDAOFactory::GetItemDAO(void) const\r
 {\r
-       return shared_ptr<IArmorDAO>(new FileArmorDAO());\r
+       return shared_ptr<IItemDAO>(new FileItemDAO());\r
 }\r
 \r
-shared_ptr<IWeaponDAO> FileDAOFactory::GetWeaponDAO(void) const\r
-{\r
-       return shared_ptr<IWeaponDAO>(new FileWeaponDAO());\r
-}\r