]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/WeaponGO.h
Consolidated all the individual level files into a single levels.dat file.
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / GameLayer / GameObjects / WeaponGO.h
index b44cbff29bd46727297fa73bd9b26886aa43a1fe..abb316dc7b2acae2431b42654bb02ca9cd1bc4f1 100644 (file)
@@ -15,9 +15,12 @@ namespace GameServ { namespace GameLayer { namespace GameObjects {
        {\r
        public:\r
                WeaponGO();\r
-               WeaponGO(const string &name, const int &price, const int &uses, const int &strength, const int &defense, const int &maxhp);\r
+               WeaponGO(const string &name, const int &price, const int &uses, const int &strength, const int &defense, const int &maxhealth);\r
                virtual ~WeaponGO();\r
 \r
+               virtual ItemTypes::ItemType Type(void) const;\r
+               virtual ItemGO *Clone(void) const;\r
+\r
        private:\r
        };\r
 \r